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    1. Raisinbat

      Dev Blog : October 21st 2016

      Maybe they should be here having this argument instead of you then? Again, show me a ship or a fight, or come fight me yourself. None of your points are backed up so its pointless arguing with you, not that mine are either but that's why we need actual cases to prove/disprove stuff.
    2. Raisinbat

      Dev Blog : October 21st 2016

      Show me an armor tanking design that can win a fight against a similar sized ship with same level of design, when you do that, and only then am i going to drop this point. Armor does NOT stop high penetration weapons; even fighters can go through 40 block thick advanced armor = useless. Armor...
    3. Raisinbat

      Dev Blog : October 21st 2016

      But why not do this first? If you keep piling features on top of a foundation that will need sweeping changes to be functional you end up having to redo large parts of the game. If the AI is made to work with the current powersystem and you change the powersystem later then you have redo an...
    4. Raisinbat

      Dev Blog : October 21st 2016

      This sounds way to much like No Man's Sky; where are the gameplay improvements? There's no ballance to weapons, armor is useless, ai is totally ineffectual in combat, game gives far too little information and the powergrid is a huge mess; why do you keep expanding the game when the core...
    5. Raisinbat

      Logic Beam Module

      I want this in addition to wireless; wireless can transmit between a host and drones, that would be impossible with this, but wireless doesn't work with generic entities, like if you have carts traveling on rail you can interact with them using this without requiring wireless connection to...
    6. Raisinbat

      The Apparent Cancer That Is Docked Hull

      That's only true if the fighters are using can/can. If the effect is 1 damage mitigated per block, every block would mitigate 2 blocks of can/can, but you would need 5 blocks to mitigate can alone, 20 blocks per can/beam module and 80 blocks per can/pulse. Keep in mind these blocks don't...
    7. Raisinbat

      The Apparent Cancer That Is Docked Hull

      You asked me to elaborate :p Making cool ships is fun. Having your cool ships broken by pointless updates is not. What are you doing on the sugestion forum then? No, i want to have a distinction between bombers and fighters where some weapons are good vs fighters (can/can) and some are good...
    8. Raisinbat

      The Apparent Cancer That Is Docked Hull

      These are the reasons docked entities are stronger, making these changes removes the incentives for docked entities. That's it. They also cripple cosmetic builds because they tend to have more, heavier armor for texture variety, antennas, interior and curvier builds that have higher surface...
    9. Raisinbat

      The Apparent Cancer That Is Docked Hull

      I agree that docked hulls shouldn't be part of the game, but you're going about it in the dumbest way possible. Docked hulls are better because of all the mechanics that penalize single entity ships: Remove power drain from thrust (Overdrive can add it back in) then remove power bonus: Now...
    10. Raisinbat

      The expanding on factions thread

      Whats the point in resources if you can just spawn with faction points
    11. Raisinbat

      The Apparent Cancer That Is Docked Hull

      And what prevents you from using a turret as docked hull? Oh right, nothing. This would make zero difference unless also applied to turrets, and why should it be ok to have a turret with its own power supply/shielding etc but impose some arbitrary restriction for a non-turret weapon that's just...
    12. Raisinbat

      What can be done to make AI-Turret's actually hit stuff?

      No. No it can't. Circlestrafe an ai ship and no matter how many turrets it's got it will never. ever. hit you. Removing firing arcs would be wonderful, but i don't think this is all that relevant except at <100m range. This is true, but how many blocks you break doesn't matter if its...
    13. Raisinbat

      The Apparent Cancer That Is Docked Hull

      What are you trying to solve exactly? The thread name sorta implies you want to remove docked hull but then your suggestions seem to buff them...? :confused:
    14. Raisinbat

      What can be done to make AI-Turret's actually hit stuff?

      How is that less effective against capitals? You can put long range weapons on drones just as well, and then short range weapons don't work against them.
    15. Raisinbat

      What can be done to make AI-Turret's actually hit stuff?

      It's a bit of an issue to tell how badly they would get slaughtered, especially since fighter ai is so bad, but i think people tend to exaggerate this. One of the first ships i made was a 30k mass ship with 100+ lock on turrets. It's not a very efficient ship by current standards, but 100...
    16. Raisinbat

      What can be done to make AI-Turret's actually hit stuff?

      This is bullshit. A cannon turret is only accurate against high-speed player ships about 700m out; they cannot hit further out at all regardless of accuracy because they don't lead. They're only useful against ai ships because ai is bugged and can't move; if the AI would move like it's supposed...
    17. Raisinbat

      Invisible Shipyard Modules

      I don't think making them invisible is the right solution for this, but those designs should work. Maybe having shipyard size + speed simply depend on number of modules instead of requiring an exact layout would help.
    18. Raisinbat

      RAI Arbalest Tournament

      Here's the Blood and Steel season 3 runner up; the Arbalest Despite Raiben 's vile slander, this is not actually a swarmboat, the swarmers are just for support or in case some crazy person *COUGH* Tshara *COUGH* decides to litter the battlefield with hundreds of drones. The main weapon is a...
    19. Raisinbat

      Rail turret axis - transfer to items

      No matter what you want this for i agree
    20. Raisinbat

      Creating an AI miner

      salvage computer should be connected TO the salvage module, salvage module connects to nothing. Your wording made it unclear, as long as the computer has module count in the system list that's not a problem. Not very familiar with fleets but you may just need to add a bobby ai module to it.