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    1. plusnine

      Kupu's thread

      my experience has been similar. now power capacitors are a different beast because they do cause lighting updates. i would imagine an e-map per block would be less of a performance hit than actually re-lighting the area around the block (let alone a block wall). on the other hand, power caps...
    2. plusnine

      Leviathan Kahguyat (Farscape adaptation build, in -progress)

      this sort of thing just happens when you're working on a farscape ship:
    3. plusnine

      What kind of factory setup do you have?

      some people will tell you they love their one-factory, 10k enhancer set up. some people want the "i can make every block, but only 1 at a time" jobbers. there is a third option which allows you power efficiency, flexibility and ease of use if you're willing to take the time to design the...
    4. plusnine

      Leviathan Kahguyat (Farscape adaptation build, in -progress)

      core room all sealed up: viewing chamber (shaped but unfurnished):
    5. plusnine

      Leviathan Kahguyat (Farscape adaptation build, in -progress)

      finished the hangar bay tonite! this is a good shot showing off the luscious golds of the warm blocks from my texture pack mixed with brown, lit by orange lights. more finished rooms to come...
    6. plusnine

      Leviathan Kahguyat (Farscape adaptation build, in -progress)

      This is an adaptation of the bio-mechanoid "leviathan" ships from my personal favorite sci-fi series, Farscape. This leviathan comes in at just over 600m in length. i have a huge wedging job ahead of me, and have spent some time working on the interior planning. more images and animated GIFs...
    7. plusnine

      Kupu's thread

      if you did desire this effect, you could put in updates to those entries in your blockconfigimport! that way it'll persist through patches. (just bear in mind it won't work if you're playing on a server - you'll be using their blockconfig in those instances).
    8. plusnine

      Kupu's thread

      anytime. i can only imagine. a sheet of 256s and the accompanying block config nearly killed me and i was cannibalizing quite a bit of your work to do it! i have said so before, but the seamless improvements over the last year to the game's look and feel (while not sacrificing a lick of...
    9. plusnine

      Kupu's thread

      i noticed something while making my custom pack and assumed i was crazy, but now i don't think i am: the cross-hatch-and-bolt patterns on red advanced armor in t000.png are one pixel to the right vs. the other advanced armors! the overall block holder frame is the same, though. hardly a big...
    10. plusnine

      Kupu's thread

      neat - we looking at emission layers here, i assume? krakatoa east of java, buddy!
    11. plusnine

      Moon Problem

      you will not experience planetary gravity on a "moon" (remember it is also two docket entities deep ideally: one orbital axis, and one rotational axis) i have not had a good experience trying to set up "gravity" on a satellite other than manually. the triggering setup needed would be ugly...
    12. plusnine

      Moon Problem

      indeed - in fact it is possible to set up an orrery and then by rail, "sink" it into a planet core with the moon ship attached, creating a planet orbiting moon!
    13. plusnine

      Planned creative mode: re-sort blocks

      awesome! my block-addled brain thanks you all!
    14. plusnine

      Planned creative mode: re-sort blocks

      as one uses creative mode, the blocks become jumbled and difficult to locate what you're looking for after a time of working on large projects or a long play session. it would be wonderful to have a re-sort / return to default button for creative mode instead of the requisite relogging / restarting.
    15. plusnine

      plusnine's Default Pack Extension for Servers and Clients

      Greetings, Thadius: The server need only install the block config for the back, which adds the blocks, what they are and what textures are to be used to the game. If you install the textures, the server will pack them up and send them to the client. at the moment, starmade clients to not...
    16. plusnine

      plusnine's Default Pack Extension for Servers and Clients - Missing blocks from shops found!

      CHANGELOG: 2015-08-22 a. ========================================= A small update to the config files. Starmade's block config importer for creating new groups doesn't seem to be making the same allowances as it was a few days ago during testing. I don't seem to be able to create new groups...
    17. plusnine

      plusnine's Default Pack Extension for Servers and Clients 2015-11-21a.

      This resource is no longer being mantained. The new resource is titled MF: Shogunate Season 2 Resource pack plusnine's Default Pack Extension for Servers and Clients by plusnine ==================================== (screenshots are at the bottom of the post) PACK FEATURES: 3 new basic hulls...
    18. plusnine

      Read by Council ShipYard additional features: shipwide block replacement

      A shipwide block-replacement mapping tool would be great for re-painting or re-color-scheming ships. Similar to the advanced build mode replace, but shipwide. Ideally a map would be able to handle multiple replacements programmed in for one operation, e.g.: white hull -> yellow standard armor...
    19. plusnine

      experimenting with faction-themed custom emblem blocks

      further replies to this thread should be made at the following thread: plusnine's Default Pack Extension for Servers http://starmadedock.net/threads/plusnines-default-pack-extension-for-servers.20464/#post-222610