all the custom blocks would evaporate - which would pretty much be 95% of the ship. =p if you had other custom blocks loaded, their range is shared, so whatever your custom block no. 1 is would become mine, and so on.
those are so awesome! i want a huggable leviathan, for sure!
all the interior chambers are sealed now, and i've been continuing a bit on the interior today, i've even got the prison cell blocks installed:
forcefield control:
6 cells:
hallway security monitor
i would love to see a...
many thanks for the kind comments left on this thread so far. progress continues on the leviathan's interior. i'm expanding the hallways out into similar rooms, which i've settled on a sort of framed kidney-bean shape, like an organelle. this screenshot shows a frame up, and some half-plated...
thanks for the high praise! i am glad you are finding the new blocks useful.
yes, the emblem blocks are not craftable, nor are they set to appear in shops, so they do not appear in the creative mode screen (only items sold at shops show up in creative!).
this was to prevent masquerading on the...
thanks! i knew getting the interior right would take a lot of work and i still have some other areas inspired by the show to put in, but the largest ones are done, which is great. it is a very fun project.
i did use some smedit to assist with generating the frame with no smedit-knobs. i use a...
- The first major update to the pack. You will want to to roll back to a StarMade default BlockConfig.xml for the current patch and re-import the new BlockConfigImport.xml, making any tweaks to your single player or server you had previously in terms of commenting things out. Otherwise you may...
a player suggested an orientable arrow toggle block:
creation of this block revealed some interesting possibilities within the limitations of the texture-swap-on-activation buttons. i still assigned a single face to all six sides, but by turning on orientation, and enabling the side textures to...
some color touch ups to make the blocks less confusing and more distinguishable from a distance. here they are next to the build blocks and factories, which they fit in nicely with.
i also installed their crafting recipes today. i've decided on the following recipe for these five new blocks...
i think these are the five i will be going with. check out that removable panel!
the screencap doesn't manage to convey how it looks awesome with the depth maps turned on.
concepting a few interior detail bonus blocks for this edition of the pack. these are emissive mapped indicators that can be toggled via logic to change their state.
- an airlock indicator, great for door sequences.
- a ready / please wait indicator, great for logic sequences, elevators...
looks like the portland pooper has gone galactic, and he's starting with the spawn shop!
i know i'll be in the the minority, but i love the moire effect. =p
personally, i do not. i have what i want to make or i need to go mining and i leave it at that.
there's a couple important things to know:
factories tick twice for every storage pull. if you're dispensing to factories using storage as throttle, make sure you account for this to keep things...
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