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      Dark Days Ahead if Things Aren't Set Straight

      What is going on :( The news I post are meant as news for everyone. Stuff in the dev build and things that are told to other people are coming to the news eventually. When it's actually in the game. Something in a dev build is not really a secret at the moment. The thing is, it's stuff that...
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      StarMade 0.17 Warp Gates, Jump Drives, and a lot more

      hmm try to delete your settings.cfg. it will put everything to default
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      StarMade 0.17 Warp Gates, Jump Drives, and a lot more

      hacking is planned ^^
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      StarMade 0.17 Warp Gates, Jump Drives, and a lot more

      unfortunately that would not work. as the beam wouldn't know if you are selecting or marking a ship
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      StarMade 0.17 Warp Gates, Jump Drives, and a lot more

      realistic is a bit behind it. because there are big changes coming this texture pack will probably be deprecated. sorry :( In a way I remeber playing Final Fantasy 7 in that regard. Even the coolest effects gets kind of boring after a while, so I'm trying to make it take less time.
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      StarMade 0.17 Warp Gates, Jump Drives, and a lot more

      ok, if not, please try to contact me via email. this has to be figured out try pushing an empty ship to a gate ^^ (or engage warp and exit the ship)also the full effect isnt completely done ^^
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      StarMade 0.17 Warp Gates, Jump Drives, and a lot more

      hmm thats very odd. it shouldnt take more than 256mb max then can you try to restart. sometimes drivers get in a bad state(graphics memory that is)
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      StarMade 0.17 Warp Gates, Jump Drives, and a lot more

      else i have to check if some frame buffers run accidentiallyare you using bloom?
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      StarMade 0.17 Warp Gates, Jump Drives, and a lot more

      also does it still work when shutting occlusion culling off, and then in another attempt starting the game with that option?
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      StarMade 0.17 Warp Gates, Jump Drives, and a lot more

      sk are you using normalmaps/shadows?
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      StarMade 0.17 Warp Gates, Jump Drives, and a lot more

      It's a tool to give objects an input for other objects so it's pretty versatile ^^ aye, that's a little bit of the backslash from occlusion culling. I'll try my best to improve it
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      StarMade 0.17 Warp Gates, Jump Drives, and a lot more

      Not really ^^. basically the marker beam will be used to bind AI ships to you (and even docking blocks they will go on command). The universe redesign is still a secret
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      StarMade 0.17 Warp Gates, Jump Drives, and a lot more

      There is a new requirement (in the news), so basically you can have any size you have, but going under the requirement will in the worst case double up charge needed (if you only build one module for example). So you can basically now have any size on any ship
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      StarMade 0.17 Warp Gates, Jump Drives, and a lot more

      the old launcher will be the last one that requires this tedious manual update. the new version has a selfupdater oh hmm, yeah, oclusion culling has changed the rendering pipeline a bit, so there might be issues. better to change max segments drawn out of game
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      StarMade 0.17 Warp Gates, Jump Drives, and a lot more

      no just replace the StarMade-Starter.exe you currently have you can use the actual StarMade installation you had before
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      StarMade 0.17 Warp Gates, Jump Drives, and a lot more

      yeah, it has to go through. and it has to be connected to another operational warpgate with the marker beam Every connected block MUST touch exactly 2 other connected blocksalso please check if every block is connected to the warp gate computer
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      StarMade 0.17 Warp Gates, Jump Drives, and a lot more

      Hyperspace will still be the 3rd option to ftl, but without having the capital ship part functionality and without the universe redesign it's not a good feature at this point