Search results

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      Scypio's shipyard

      Very nice.
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      Starter Configs

      To some degree, yes, the defaults do need changing. Mostly the server-side ones that, as Batavium noted, "set it up to fail immediately". There are a few other basic settings I would like to see tweaked, but most of those fall under "opinion". EX: it is my opinion that the default values for...
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      Shop Module Difficulties

      Actually, your last instruction is flat wrong. NPCs and Other players are able to trade with your shop, so long as the first setting is "All can shop" or "no enemies" That setting, and that setting alone, controls the "who" portion of who can shop. For example, under "no enemies" a faction you...
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      self destructing power capacitors and thrusters

      Not only is it a "different" form of ammunition, but it is a bad form, seeing as how a 3/2 ratio results in the core concept (these "super" blocks self destruct on use) not working. That's a built-in loophole. It is slightly worse, in that he has suggested absolutely no method of controlling...
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      Trivial but effective boosts to station survivability

      For "special" Shields, you need to crack open the blockBehaviorConfig.xml I can't comprehend most of it. (I don't do well with poorly explained formulae), but most of the first section deals with shields. EDIT: among other things you can do with it, (with ease) is set up a basic regen value...
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      Shops and Trading Help

      It should be noted, setting up a Sell order is not all that complex, and doesn't even require that you have any of the item in stock when you set up the order. As for "the right price", I've witnessed multiple freighter convoys from all of the NPC factions coming to my store, to buy Carved...
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      Elwyn Returnity

      Doesn't seem like he has, the server certainly isn't up. Server is currently live!
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      Kupu's thread

      I had been wondering that too, was it really neccesary to tie it to Bloom? (Bloom, AKA: that shit everyone turns off because nobody ever gets lensflare correct.)
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      Better Times

      Huh, wish I'd been poking around here in this thread when you first posted that update. Sorry in advance for how harsh this may sound, I'm quite bad at being "nice" with criticism. I like just about everything that was done, save one single change. What you did to the Standard armor bsically...
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      Kupu's thread

      Same, despite being mostly the same texture, it really does look so much better. However, I'm very not fond of many of the other changes, partly from a "Kupu changed it, now it sucks" angle, (Thruster[front, left, and right], Missile Tube[all sides], Jump Dirve Computer[top and bottom]...
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      Elwyn Returnity

      max stripe There ya go. to get into most of the channels you have to undergo a very brief verification. Type "poke" in the "poke for verification" channel, and within a hopefully short time, one of the admins/mods will verify you, and you can post in the chat. As to when will the server be...
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      Bin Hawkins's building corner

      Aww yeah, a 1970 Galactica. I'm hoping you get the Viper Launch-tubes installed. (the pickup-rails should help make that work.)
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      Read by Council Hinder design theft

      To be fair, the core of this argument is, literally: We the designers cannot have sustained in-game profit of our work, because we have no method of preventing anyone from infinitely copying the ship. The closest real-world application is Automobile Manufacture and sales therof, and...
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      Overheated ships should be dismissed from fleet

      ⚓ T1143 overheating fleet ships can't be salvaged The bug report for this very problem, filed all the way back in February (by Lancake) when they started testing Fleets for players. As it is affecting the NPC fleets, and "presumably" they'd rather you be able to salvage fleets you kill, maybe...
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      Suggested coupling a turret AI to a activation module

      If I recall correctly, this isn't in yet because it changes an existing mechanic. EX: an activator linked to a rail or turret dock,when activated, forcibly un-docks that particular rail. This is not the "rail with an activator placed adjacent to it", nor is it the "rail linked to an activator"...
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      Is the new Faction/fleet stuff broken on Linux?

      Only one server I've been on had encountered it, and it was literally the day after they had switched to a physical Linux server box rather than a virtualized Win-10 server. It may have been a result of his unfamiliarity with Starmade servers, or from setting it up on Linux (which he allso...
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      Is the new Faction/fleet stuff broken on Linux?

      In short, when the game makes a new world, it un-packs the data needed from several locations. Somtimes this is actually copying the information, others it is actually un-packing it. (.zip and .rar files) The problem is, sometimes, despite having permission and space to do so, the files fail to...
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      Buff Thrusters!

      ... Thank you for bringing that up, I hadn't quite finalized my own thoughts on it. Hmm, probably the simplest compromise is to make them subject to both. Don't panic. Yes, it is computationally more difficult than the current one. I don't believe it would be that much worse. The way I'm...
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      Skylord Worlds: all my Projects,Stations,Skins and Procedural faction ships list

      Actually, If I recall correctly, Damage beams from a docked entity will collide with the geometry of whatever they're docked to, while it's built-in weaponry won't. So, use a small damage beam "docked" to a rotated platform to aim at the convergence point. the convergence point is a single...
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      Skylord Worlds: all my Projects,Stations,Skins and Procedural faction ships list

      [SARCASM}You fool! Do you really want him spending another two years re-doing it? {/SARCASM] I have to agree though, it does seem a little bit on the large side. On the other hand, some of that is your brain tricking you, since the only thing "complete" is the very rim of the crater, and the...