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      NuclearFun's Ships

      They finally did away with that? Wouldn't that screw-over some of the current "official" assets, like Derelict Eta, and ALL the Pirate stations? EDIT: I mean, yes, I knew they'd made those parts un-craftable without a config edit. (and likewise un-sellable/buyable) but I thought they were...
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      Refitting Old Famous (And not so famous) StarMade Ships!

      Huzzah! That is an astounding effect! SolitaryPoet Which of his older ships? I don't have the time at the moment to fire up starmade and get to hunting, but I'm guessing you mean mostly his Star Trek ships? (simply because that was the bulk of his work that I've been able to find) Have you...
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      SSV Normandy SR2 (WIP)

      That, and you only really need to build the one of them, and simply "spawn" the other 3. (I have a miniature of the SR2 on my desk right now, all four engine pods are identical) Yes, you could just build them normally, but it's slightly easier to do them as separate entities. (unless you want...
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      Scanner Computer activation via logic

      Allright, thank you for correcting my mistaken information. But, that then makes the message, ... very very odd, as it certainly implies that such a system is, at the least, allready planned. (and partly implemented, since that specific message shouldn't even exist if they hadn't started...
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      Refitting Old Famous (And not so famous) StarMade Ships!

      Basically, the "launch" portion of the animation seems slow to me, I would (and will if you get the refit finished and released :) ) convert everything past the blast-screens popping up, to shotout rails. ("better" simulation of a combat launch) The other part of it, is that I'm well aware that...
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      Refitting Old Famous (And not so famous) StarMade Ships!

      That is beautifull. Is the slight pause before the blast-screens pop-up just a gif error, or is it actually there? (or, just a matter of the control-system not being finished at the time you recorded, so it was partly on manual?) Allso, wherever you do end up putting the logic controls, will...
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      Scanner Computer activation via logic

      Far as I knew, this is allready the case, as you recieve a "unable to" message if the scanner isn't big enough to un-cloak/un-jam a target. (the bug is the message playing even when there isn't a target to be un-cloaked/un-jammed, though the bug seems to have been slain recently)
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      Refitting Old Famous (And not so famous) StarMade Ships!

      I'm slightly more interested in the "blobs" (horns? lotsa possible names) removed from the front. You know the ones, they had four yellow blob-lets on top of them. I've never flown a Brigadier, never fought one. What were they, and why have they been removed? (and, in so doing, changing the...
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      Allow Shop Blocks On Ships

      Yeah, I sort-of agree there. Fewer stations overall is bad, if only because that means there's less stuff to look-at, pillage, and burn. Correct, and correct. So, you are (still) arguing that allowing shop-blocks on ships will somehow "magically" de-crease the number of stations being...
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      Allow Shop Blocks On Ships

      That's better. This does basically come down to "we want a mobile shop, so we aren't forced to pay X amount of credits per shop, and have the option of the shop running away in the event of an attack." This comes back to vulnerability. Only the homebase can be invincible, as such, any station...
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      random bits of fun in game...

      Funny things in-game? Well, it was certainly funny in hindsight. My battlecruiser was, on my end of things, floating serenely about 50 meters away from my homebase. From literally everyone-else's perspective, my battlecruiser was humping it's way through the station. Everyone did a re-log and...
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      what hardware detemines how much you can copy and paste

      Yeah, that's a heck of an upgrade you got, and the CPU is the biggest part of it. (preventing the game from thinking itself to death) The doubled RAM is helping too, but mostly in lesser ways. (more crap on-screen at a time, bigger chunks of copy/paste before hitting a "stop & think") Heck...
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      Allow Shop Blocks On Ships

      That's two arguments then? Okay. Last one first: "there isn't any really any need for this to happen" I don't count that as a "good" argument against, because if I did, literally every suggestion that wasn't a blind-stinking-obvious upgrade of existing shit (most of the suggestions on this...
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      Parking Break

      Hmm, I've had "issues" with pickup-rails too. Needed to force-dock a same-faction ship to my station after fucking up with Symmetry. Forgot it was on, and wiped out the spot it had been docked to, and the player it belonged to was unavailable. (why yes, we set our ships to "personal" because...
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      Advanced Paste

      I approve. This would immediately kill the need for "scaffolding" to build off of, and sounds like a simple enough thing to implement. (yes, I know, coding is rarely that simple)
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      Display module colour linking

      Agreed, a neat idea. It would be yet more incentive for Schine to fix the bug that causes Display modules to "wipe" themselves whenever a ship is "repaired". And to fix the similar problem of template "pasted" display modules allso wiping themselves on sector un-load.
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      Allow Shop Blocks On Ships

      Hmmm, lemme try my hand at this, with the most prominent arguments. (literally, the ones that leapt at me and latched on.) First, the "no-one knows where the trade ship is" argument. Yes/no. Allchat exists, so simply announcing "I'll be putting a temp-shop at X-Y-Z, selling B, G, Q & R." is...
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      Rebalance Warheads?

      Surprisingly, Yes, a docked entity can be cloaked independently of the entity it is docked to. Jammed too. Thus, so long as your station has enough power gen/tank, you could make a cloaked minefield, and have it docked to the station. It is extremely power-hungry though, so you'll likely want...
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      The Red’s faction shipyard

      I say leave it as it is. Heresy, I hear some of you cry. *dodges the bolter-round to the head* Hear me out: Sure, its very brickish. But you know what, it does the job it was built to do, right? That job being two-part. 1: mine asteroids 2: fit within the shipyards of the faction station...
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      Archangel class battleship

      Ah, tertiary guns. (bigger than PD, more for anti-fighter/bomber work, and "pelting" small capitols.) Hmm, could certainly do with a coating of Slabbed-armor on the gun itself, and doubly so on the effect modules and the exposed docker (yes, even just plating over those will massively increase...