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    1. Visitor

      Less pathetic Station salvaging

      Which is kind of good from the perspective of having salvaging space stations an occupation for those down on luck, with not many alternatives - (stereo)typical scavengers and spelunkers looking for riches among leftovers of others. I don't want station salvaging to be (relatively) much more...
    2. Visitor

      Less pathetic Station salvaging

      I actually like the idea of abandoned stations being largely dilapitated and providing far less resources than one would expect but the idea isn't bad. A bit of variation of chance in how much resoruces one gets from decayed-status block, with miniscule chance of getting the block itself as...
    3. Visitor

      Before making a suggestion...

      You imply that it would matter for things as vital and absolutely fundamental as implementation of space cookies on which we already know this game will forever depend on once we'll get it next week. More seriously, it should be common sense that people should first acquaint themselves a bit...
    4. Visitor

      Is Starmade ready for Steam?

      Depends, OP, by what categories you'd judge it. In comparison with some of the titles one can see half-baked in Steam workshops and whatnot - yeah, StarMade isn't lacking and can be possibly brought to Steam. However, as an actual game brought to that platform to get more players, I suspect it...
    5. Visitor

      A way to make MASSIVE ships and planets possible and bigger sectors/view distance (poly version)

      It's hard to not smile seeing thread like this when such a big part of community is somewhat tired of oversized ships and tries to actively limit/balance them in comparison with the smaller vessels (if not in capabilities, then the maintenance costs). If they'd be really well optimized, I...
    6. Visitor

      New Health System Idea (to make it work)

      Whooplaah - and by similarity, OPs - idea is in big part simple but decent (though values would require balancing - no way should some electronics have 75% durability of actual armor plating) even if merely a variation of similar ideas I saw in the past. I do have a problem with some absolute...
    7. Visitor

      Uniformization of Entities

      I wouldn't want too much uniformity to be honest, not without big constructs paying hefty price in their capabilities/defensive potential on account of being able to do a bit of everything. Stations are eant to be protected. I can nearly guarantee that the moment stations will become mobile...
    8. Visitor

      Solutons to discourage gigantism?

      I am pretty sure that if it'd be the case, OP rocket-launcher rowboats would be now commonly used in place of the gigantic ships since, let's be honest, most people acquire such big ships to dominate battlefields in PvP/PvE. Yes, there are people who build big ships as an artistic endeavor, but...
    9. Visitor

      Is the council a joke

      I am willing to bet you part of my limited funds that the answer it 'lack of drama' or 'outrage'. The usual.
    10. Visitor

      Solutons to discourage gigantism?

      While I am still in the thread, I'll comment. Actually, the problem is it IS both. Yes, I agree it's a hardware issue and I don't visit some servers because even somewhat optimized, the game poorly treats my computer when I face some more elaborate, animated (be it through logic blocks or...
    11. Visitor

      Is the council a joke

      I agree that the whole council drama was a nasty business that shouldn't happen but not only it was blown out of proportion, I don't think it makes the council itself a joke. Yes, the whole fight, bad PR resulting from it and general Tomino business could possibly be avoided or mitigated. But I...
    12. Visitor

      Solutons to discourage gigantism?

      Rambling time, long, boring, mostly on-topic and made in part because I am rather tired of regularly seeing people fight over this. Feel free to ignore if uninterested, I do know it's a wall of text. I would agree that the problem doesn't lie in the existence of the big ships but ease and their...
    13. Visitor

      Quest system; basic ideas suggestions

      I like the first two groups but find less of a point for the rest of them, especially since they're mostly covered by the second category. I don't see why player should have additional quests if it's the thing they want to do for themselves anyway. It should be completely up to the player what...
    14. Visitor

      Recommendation for impeachment process

      I am pretty sure anouk8 was thinking about impeachment vote that was internal council thing, being confused by the earlier comment that was refering to the council election voting (where yes, we all had 5 votes and we had to choose 5 users for the voting to be processed).
    15. Visitor

      Introducing... USD type 1 *updated*

      While I was making my own vehicles, stations etc with their own docking ports, I must say that I like the idea of said ports being standarized. It would be quite nice if in the far future NPC stations and ships utilizing such and interacting with each other would be a part of default, vanilla...
    16. Visitor

      The Ultimate Mech Challenge

      I'd like to work on some mecha, especially if one would be both viable all-terrain vehicle and weapon platform, but it seems that currently actual walking mecha as oppossed to humanoid spaceships are impossible. That or we messed up - I was discussing with my acquaintance creation of a real...
    17. Visitor

      Council Official Q&A Thread

      Instead of asking about development of the game, I'll break the mold and actually ask a few questions about workings of the council: - What are current main active tasks the council works on? Are you people currently just taking a role of a filter between community's chatter and the devs or...
    18. Visitor

      Thrust cones on docked entities should disappear.

      But the possibilities! Think about those ever-active thrusters perfectly frying marshmallows.. and the stick they're on.. and the guy holding it! More seriously, yes, if a vessel isn't speeding up - be it docked or free-floating one - the thrusters shouldn't have their exhaust active.
    19. Visitor

      Voting has commenced!

      I'd like to remind all applicants that the council was made to be - at least as a main role - 'merely' a way to filter down community's thoughts and serve a bridge between them and internal devteam take on current features, problems etc. Thus, most of what you'd all be able to do to improve the...
    20. Visitor

      Voting has commenced!

      Which involves manually looking for their nicknames (as application on the council page are actually posted by the automatic system) to access those profiles, one by one and then their posting history or using search button with filter of user's handle which again, requires manually searching...