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    1. Visitor

      Matter-Energy Transfer & Storage Sytem

      Generally, I understand your idea and can see some mechanics-wise benefits of implementation of it, but I think that lot of the core functions of it could be handled by rail system - and that it'd be better as it'd use what we have in new creative ways and encourage actual planning in building...
    2. Visitor

      Matter-Energy Transfer & Storage Sytem

      This is already partially realized in salvaging beam not only separating blocks/resources but moving them into storage. I wouldn't want it get much further than that, however - not because the idea is bad, but because of personal preferences and hopes for future situations I could experience in...
    3. Visitor

      Crew

      The disparsity I mean is not in capabilities between ships of different sizes but the ratio of their capabilities to requirements, price and risks involved. Since right now bigger = better, no matter stuff like actual intelligence and utility of design (merely a matter of combining enough...
    4. Visitor

      Programmable Computer Block (fleet command, mechs, etc)

      The "several orders fo magnitude", if I recall correctly (and I confess I may be not recalling correctly), comes from the problems Notch mentioned back when he was making his own space game with programmable computers and it was one of the reasons why there were to be certain limits in the size...
    5. Visitor

      Programmable Computer Block (fleet command, mechs, etc)

      I generally would prefer somewhat more programmable blocks instead of having to build whole logic labirynths where one block often makes for one command. I also would prefer a bit more customizable GUI that could allow adding icons and stat indicators. In fact, I hoped for things like consoles...
    6. Visitor

      NPCs in stations

      I actually, despite station competitions some time ago, suspect that we'll need remake of the stations to fit all the new mechanics etc we'll get without it being half-assed. Due to said competitions being pre-rail, most constructions while aesthetically pleasing already seem a bit crude and...
    7. Visitor

      Crew

      In all honesty I wouldn't want AI to control huge vessels without penalties, since then we'll go back to where we are currently - crew not mattering and people, using 'creativity' as an excuse, getting back to piling mindlessly tons of blocks to get powerful ships. Also, in connection to my...
    8. Visitor

      Is Starmade a Steam scam ?

      I am afraid you continue to prove a slipping grasp on the situation and very unhealthy tendency to base some of your opinions on assumptions you didn't verify. For example, regarding Tomino-sama, he wasn't impeached because of not using certain piece of software but because of not fulfilling...
    9. Visitor

      Is Starmade a Steam scam ?

      At the risk of stirring the pot of feces more, I'd like to suggest simply closing the thread as I agree with claims that it is an attempt of creating some discontent. An user who makes statements based on hardly factual claims makes rather wild assumptions regarding community without...
    10. Visitor

      Crew

      I am not sure about blocks being able to substitute crew. In my opinion, big part of why crew would be useful for the sake of balancing at all is that they would have their requirements (bunk, workplace terminal, life support system) that would encourage intelligent design of ship interior and...
    11. Visitor

      Crew

      In all honesty, I don't see why keptick would be seriously bothered by necessity of crew even given his lore, anyway. NPCs after all are pretty much artifical crewmen - a maintenance droids, combat bots, synthetic antibodies of the ship's body - you need only to think a tiny bit and actually...
    12. Visitor

      Crew

      I'd actually rather support Knack's idea, since I actually wrote that it's not different much from mine in the past. I understand that people may not want crew, but it would serve as nice balancing aspect and in very competitive setting I'll take it over the fluff made to contest it because 'I'd...
    13. Visitor

      Anyone willing to help making the scenes for my movie in starmade!

      Crap, my fault, you're right - I didn't pay attention to last post date or there was someone's else post that is deleted now as I am absolutely sure I saw this thread at the top of the page.
    14. Visitor

      Anyone willing to help making the scenes for my movie in starmade!

      I am pretty sure Snk knows better at whom his own post was directed. HolyCookie, I aplaud your will to create new content but you may want to reconsider your approach. First, insulting people who shown some interest, even if they weren't too appreciative or didn't understand you won't take you...
    15. Visitor

      Crew

      We had ideas like that. I would like for crew to require some quarters/bunks, space and terminals so they can actually work, and - should we ever have such implemented - for them to put additional strain on life support. I am not sure they should add any real bonuses, however. I'd rather see...
    16. Visitor

      The Activation Block (v2.0)

      I guess it would be quite nice if most systems would have passive power consumption (low, obviously, per block but scaling accordingly with the size of whole subsystem) with ability to disable whatever one doesn't need to free the power for what's vital (with some short cooldown between...
    17. Visitor

      New kind of ship cores

      So, why would one need a new core for that? Make smaller ships using current rules and the core - there is a capability scaling and caps for other blocks exactly so one type of core can be used for all kinds of ships. Granted, the usefulness of vessels of varied sizes is questionable, with big...
    18. Visitor

      Have a Sound Contest

      As Psy_commando mentioned, we do have already lots of sounds, including ones for mechanics, items and effects that don't even exist yet. While potentially more could be made, I don't think the contest like that would work without considerable risks. Building stations in-game, based on provided...
    19. Visitor

      Before making a suggestion...

      I just noticed Yrjosmiel, creator of this thread, made relatively recently two threads in suggestions, one which suggested a thing which is already implemented and one of function connected to a block which also already exists. I don't taunt nor wish anyone ill but I'd lie if I would say I...
    20. Visitor

      Less pathetic Station salvaging

      And that's the point - stripping space sations is bothersome and hardly as profitable as most other ventures but in a pinch (as usually defined as troublesome situation with very limited options) it'll keep a player going. I would know, I did that during small, somewhat RPish and hardcore...