Finally got around to doing some of the weapons testing. Here's some of what I've gathered (All were using 1:1 ratios):
Note: For obvious reasons, shot speed does not increase linearly. 1 tick is 0.1 seconds.
Cannon (Increases Linearly):
Unslaved (Single-shot Cannon)...
Sounds great. Do you want me to group the information based on the master weapon (Beam, cannon, missile) And talk about the base stats and how the different combinations affect the stats?
klawxx, I personally am a semi-noob at StarMade (took a break a little while back, came back just after power and weapons overhaul), but I think I'm comfortable enough in this new version that I could offer some advice (although I'll probably miss a couple points here and there). Are there any...
Just something that occurred to me as I was building turrets for a ship:
Is it possible for turrets to have their own dedicated shield system? Or would it become deactivated by the ship's shields?
Dang it...do you have any idea as to if and when it's coming back?
Ok, I'm stupid. It looks like the Reactor FTL chamber implements the jump drive to some extent. I've just never used it before.
So I'm playing in my StarMade game (I have the latest version), and I can't find the jump drive. When (if at all) did it get removed? Or am I just missing something?
I'm planning on uploading this station to the StarMade Community Content at some point, so I want to have a good idea of what some of the biggest ships are.
So I'm building a massive space station/shipyard/hub and I'm trying to allocate enough room for the main shipyard (which will take up a large amount of interior space. I was wondering what some of your biggest creations have been so I can properly plan for that.
Please include dimensions and...
I'm trying to build a shipyard/hub that is supposed to look like a planet's plate. I decided that the best option would be to just use a planet's plate. Are there any good planet killers available on the Community Content? Is what I'm trying to do feasible at all? What type of planet do you...
I've experienced that difficulty before. I basically get around it (sometimes) by adopting a method similar to the A-10 wherein I build the systems first and design the hull around it (usually only works on smaller ships, bigger ones are too complex for that)
Thanks for the feedback. I've only been seriously building for a couple months, so I appreciate the chance to receive feedback on this level. I hope you find a good use for it, and if you want, you can make some modifications
I have uploaded the cruiser to community content.
Link:
https://starmadedock.net/content/prucheritt-class-armored-cruiser.7744/
Hope you like the finished product. As always, I can make changes based on feedback, so feel free to send me some.
Here is the finished cruiser:
This ship was created for DeepspaceMechanic's fleet challenge on the forums.
Link: https://starmadedock.net/threads/random-fun-challenge-lets-build-a-fleet-d.31118/
This cruiser was designed as a frontline assault vessel capable of taking a beating and dishing out one as well. The ship...
Figured I'd give you an update. I've finished the base design. I'm adding additional armor plating (because this thing is supposed to be a front-line attack vessel), but will have to add more thrusters to make it quick. I'm going to do a few cosmetic effects on the ship to match its role. I...
I do. I can put it as white armor, but I kind of like the idea of the darker grey. Your frigate also uses a grey main scheme with white highlights. I was planning on using something similar (especially with the wings, those are designed to protect the side of the ship).
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