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    1. Benevolent27

      Recognized by Council Astronaut moving along the rail when aligned to it

      It wouldn't be a plex lift because there'd be no platform. It would simply look like a conveyor belt and anyone close enough would be moved by it.
    2. Benevolent27

      Recognized by Council Astronaut moving along the rail when aligned to it

      I like this idea, but we could make it more realistic. Introduce a new block called a "Plex Mover" could be introduced. It could be turned on and off, either through logic or just by pressing R on it. You'd have to be close enough for it to "grip" your feet (or your body if moving you up or...
    3. Benevolent27

      Read by Council A Bold Idea - Remove almost all advantages of docked entities and replace their functions

      Alright, so I am going to make a bold suggestion here. Allow servers to be configured to take away the incentives to have docked entities and replace those options with better ones. I'm not referring to carrier ships or turrets. By this, I mean.. 1. Allow a server to change the configuration...
    4. Benevolent27

      Recognized Reduce Rail Lag - by setting rail speed to 0

      Well, let's say this is a bug. If the entity has nowhere to go because it is placed on an individual basic rail, wouldn't the fix be to set the rail speed to 0 till a block-update occurs that would allow movement anyhow? I can tell you right now that a 900k ship I had (which has about 80...
    5. Benevolent27

      Recognized New UI for Turrets (bobby - faction)

      On one hand, I completely agree with this thread, but on the other hand, there is more than one way to implement this kind of functionality. But more on that later in my response. One of the things I think about when deciding whether something should or not be implemented is if it would...
    6. Benevolent27

      Read by Council Build Inhibitors vs Doors

      I think boarding should be hard, but presently it's too easy to make it impossible. If they want this to be a real mechanic of the game, this needs to be fixed. One of my threads had the suggestion for hacking, which would introduce some kind of skill based hacking or simply make it take time...
    7. Benevolent27

      Why Hunt pirates?

      On some servers, the pirates are large enough that farming them can be a good source of shields and advanced armor. On servers with tiny pirates and big mining bonuses, on the other hand, this is kind of pointless. I see loot clouds as a sort of extra bonus normally, because even with a tiny...
    8. Benevolent27

      Building suggestion

      I think this idea is better framed as "highlighting" rather than "searching." Presently I have to use the remove tool to basically take away all the blocks of that type and then I either hit "undo" or I place them again manually. I tend to do this a lot when I forget where the faction block is...
    9. Benevolent27

      Shipyard won't Ship. Yarrrrr!!!!!

      I get this too sometimes. I've tried removing the shipyard computer, some shipyard modules, shipyard anchor.. and to no avail. The problem persists. What works for me *sometimes* is to simply exit the game, wait a minute for the sector to unload, and then restart the game. Sometimes the...
    10. Benevolent27

      Read by Council Jump Drives - Jump Energy Tanks and Energy Converter - Solution to chain drives?

      Yup. It would require chain drives to scale in size with a ship.
    11. Benevolent27

      Recognized by Council Logic controlled Fleet Command Block

      That's kind of the other way around, where you issue a fleet command, it activates a logic block. An interesting concept as well. I'm a bit fan of options and giving control to the player, so I'm all for this kind of stuff. :)
    12. Benevolent27

      Recognized by Council Logic controlled Fleet Command Block

      There was a thread regarding using command lines, but after looking through a lot of posts regarding fleet suggestions, I could not find one that suggested logic controlled blocks to control fleets. If there was another post outlining the use of a command block, I must've missed it. Sorry...
    13. Benevolent27

      Read by Council Jump Drives - Jump Energy Tanks and Energy Converter - Solution to chain drives?

      Not quite. A "tank" would have a fixed amount of energy it can hold, right? However, one jump drive computer hooked up to 1 jump drive module will jump any sized ship, as it stands. The amount of jump energy it can hold is variable (and hidden), depending on the size of the ship it's on. It...
    14. Benevolent27

      Recognized Flak weapons

      I like the idea of charging up weapons to introduce new effects. Reminds me a lot of the "charge-up modules" from my post, "Adding some excitement to combat - Small Ships - DOT Weapons - Hacking and more!" I'd like to see DOT weapons and perhaps hacking as well. I like variety in combat, and...
    15. Benevolent27

      Term 3 Voting Now Open!

      Sorry to hear that and congratulations! But I feel I should mention.. The cake is a lie! ;)
    16. Benevolent27

      Recognized by Council Logic controlled Fleet Command Block

      This idea is to have a new block called a "Fleet Command Block." You place the block onto the mothership of a fleet, press "R" on it to configure it, and then use an ON pulse from logic to send the command it's configured for to the fleet. For commands that require coordinates, it will use the...
    17. Benevolent27

      How to prevent dual power-supply beams of becoming synchronous?

      Yeah, I've found that supply beam/cannon is the best way to go, generally. But there are certain advantages to using a larger pool of energy capacitors and just one, more powerful, beam. The pro of this kind of setup, compared to cannon slaves, is that because it isn't continually firing, it's...
    18. Benevolent27

      How to fast travel at stations? Suggestions?

      This is what I use. I call it a "Quick Transit System," which is basically a very long arm entity which is attached to a rail rotator. It spins VERY FAST at the outside edge, inside of a large circular hallway. In this example, I'm using wireless logic to transmit the rotate signal, but the...
    19. Benevolent27

      Fleet docking, and undocking

      This makes me think of an interesting concept.. How about a fleet command block? You tell it which command you want to send.. and when it's activated on a fleet mothership, it sends the command to the fleet?
    20. Benevolent27

      Rule of 5

      I'm a big fan of sociology, and what you have here is a sample group of your most interested players. These are probably the more dedicated players who put the most work into their thoughts. I think crowd-sourcing ideas is wonderful way to do things, because it allows you guys, the developers...