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    1. Benevolent27

      Bug Invisible World - Except for Display Module Screens - Fix Here

      So, I had someone who was in chat looking for a PVP server, so I invited them over to mine. They then told me everything was invisible except for the front of display modules. They tried clearing their cache, restarting the game, but to no avail. They did not have this issue on ANY other...
    2. Benevolent27

      Read by Council Build Inhibitors vs Doors

      I don't know man, you're telling me I'm "dictating" and your sarcasm really wasn't very helpful. You're making it seem like my suggestion to add features means I will suddenly start demanding the devs take away all these core features of the game based on my own personal preferences.. I don't...
    3. Benevolent27

      Drone swarm cleanup.

      Ok, then when manual docking beams make ships automatically move onto the dock, rather than snapping on, then the same would hold true for the fleets. But even then, why wouldn't they use the rail dockers?
    4. Benevolent27

      Read by Council Tech Progression, Alien Ruins, Other Stuff

      Hmm.. Well, first to start I suggest you remove the cusswords, remember there are lots of people of various ages frequenting these forums. But that aside, as we were talking about earlier in chat. I love the idea of alien ruins and technology that can only be obtained by exploring. I also...
    5. Benevolent27

      Exquisite Corpse Challenge/Competition

      I like the idea! This should produce some interesting looking ships, lol. Just to be clear, you do NOT start with a drawing that you split into pieces, but rather simply make part of a ship, cover it, then the next person makes another part of the ship, then the third, and so on, right...
    6. Benevolent27

      Read by Council Build Inhibitors vs Doors

      I'm not really sure why you seem so offended, just because I'm bouncing some ideas off the wall. You act like my suggestion is some sort of personal attack against you and your way of playing the game. Let me make something clear, nobody has to agree with any of my ideas, but I'd appreciate it...
    7. Benevolent27

      Should Chain Drives Remain?

      Hmm.. Well, I'm not proposing that jump-drive inhibitors be removed. But since a jump-drive might have larger reserves, perhaps a jump-drive inhibitor could also use the same liquid jump energy to basically do "burst" damage to the enemy's jump drive energy pool.
    8. Benevolent27

      Drone swarm cleanup.

      But the path finding would be a lot easier if the fleet ship didn't have move to such a precise spot.
    9. Benevolent27

      Read by Council Variable Cost for Base Protection + Allow it to extend to more than 1 base

      What is to stop anyone from camping at their home base right now? Nothing, right? At least there'd be a cost to it and larger bases would probably be too costly to protect. I like the idea of earning faction points by actually doing things though. Exploring being one of them. However, I...
    10. Benevolent27

      What is personal cargo?

      What Sven said, but I'd like to add that you all share the same personal inventory hotbar. So if you change out blocks, it also changes it out for them. This can get a bit problematic if more than one person is using the storage to build ships, as people fight over the hotbar slots, lol.
    11. Benevolent27

      Read by Council Better Fleet Recall + Better Pick-Up Point Docking

      The Problems 1. Right now there are some major problems with recalling a fleet. They fly full speed and barrel into the mothership, bounce off, spin in circles, and are really horrible at moving into position to be close enough to the pick-up point. To fix this, they need to be able to dock...
    12. Benevolent27

      Drone swarm cleanup.

      Nah, they need to fix the drone recall function so that it actually works right. I'd really rather the ships use a rail docker and shoot at a rail they are set to, rather than this whole pick-up point stuff.
    13. Benevolent27

      An analysis of the relationship between planets, faction interactions and resource acquisition.

      I like this idea a lot. I have some thoughts on this. First, I think it should be called a "Deep Core Driller." I'll explain why in a bit. I think planets should also be mineable, so long as they are not claimed by any faction. If you want a lot of resources quickly (and need planet terrain...
    14. Benevolent27

      Read by Council Variable Cost for Base Protection + Allow it to extend to more than 1 base

      Hello there. Please be sure to read this whole idea before judging it. It requires all parts to work proper-like. The idea: 1. Allow players to designate a "Home System." 2. Allow more than one base to have invulnerability protection, but these bases MUST BE within the home system. 3. Make...
    15. Benevolent27

      Recognized by Council Astronaut moving along the rail when aligned to it

      No, because a plex lift creates a platform, and that platform is what moves the astronaut. It also needs to be triggered. Why would having a "Plex Mover" as an option be bad? :p When I played MineCraft, I had over 200 mods on my server and thousands of blocks to choose from. There were a...
    16. Benevolent27

      Read by Council Abduction Systems

      I think this idea is hilarious. I would like this as a mod, but maybe not in the main game.
    17. Benevolent27

      Read by Council Download Selected Blueprint Button?

      I agree with this. My server was deleting all blueprints because there was lag happening when people were saving blueprints. I had a lot of blueprints saved, so trying to build them all just to download them was a bit difficult. I completely agree that we should just be able to download the...
    18. Benevolent27

      Read by Council Build Inhibitors vs Doors

      I think it'd be nice if there were some sort of computer console to hack, to make it more realistic, but StarMade just isn't made like this. You don't need a computer to open and close doors, do you? You just interact with the door (or a logic system that controls that door). So, hacking the...
    19. Benevolent27

      Read by Council A Bold Idea - Remove almost all advantages of docked entities and replace their functions

      I think the question we all need to ask is what the game can actually handle. Then the game mechanics need to encourage people to build up to that size. If a person builds a ship that is larger than this, there should be in-game mechanics to discourage it. In other words, their large, laggy...
    20. Benevolent27

      Read by Council A Bold Idea - Remove almost all advantages of docked entities and replace their functions

      I'm not just saying this. I'm a bit perplex why you think this Lecic, since anyone who has used ION effect and have docked entities to their ship should know this. But since you are unaware, I will just show you. Here's a quick test setup. There is 19.3% ion effect. Now, let's dock a big...