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    1. wizerdwolf

      WizTech Fleetworks

      Okay; still, seeing that there are cases that both of those ships have been regarded as "frigates", I was just explaining my confusion. In either case, I understood what was meant now, and further reiteration isn't necessary.
    2. wizerdwolf

      [FIXED] Game running on Intel GPU instead of Nvidia GPU Despite Settings

      Ya know, you make a lot of sense, and I'm an idiot XD I failed to think of driver version effecting the incorrect launching of the game. I downgraded the driver version from the "bugged" version to the previous version, and guess what... it works correctly XD For some reason I was thinking this...
    3. wizerdwolf

      [FIXED] Game running on Intel GPU instead of Nvidia GPU Despite Settings

      Before I explain further, here's my system specs in case anyone wants to know/thinks it relevant: Lenovo Y510P i7-4700MQ 8 GB RAM GT 755M w/ 2 GB vRAM So, I have the Javaw.exe of the Java version I have the game pointed at (and have confirmed the game is using) set to run with the Nvidia GPU...
    4. wizerdwolf

      WizTech Fleetworks

      I knew they were classified as "cruisers" at least part of the time: Consular-class cruiser But I either didn't know or forgot that it was also classified as a "frigate". Thanks for the clarification! Tbh, what I first thought was that he meant the Acclamator since it filled the role of...
    5. wizerdwolf

      WizTech Fleetworks

      You're correct about the bridge not needing as much functionality; however you seem to miss the point that that is why the Venator had a split bridge (if wanted, I can see if I can track back down my sources). By all means, I appreciate the critique! I love Star Wars and have recently been...
    6. wizerdwolf

      WA Fleetworks

      The one picture you have up in here looks pretty interesting; have you made any other progress?
    7. wizerdwolf

      WizTech Fleetworks

      WizTech Fleetworks Cargo Barge (until I come up with a better name for it; since it's not a warship, it'd probably be some sort of alphanumeric code): This ship is in early stages of development, so I don't really have a wireframe yet, but I do have a decent bit of interior laid out, since it's...
    8. wizerdwolf

      WizTech Fleetworks

      Acclamator class assault ship: This is pretty much just a wireframe with a few fleshed out areas, currently (please ignore the external systems! AI ships kept bumping me, so those are there to allow me to brake, shield, etc while constructing):
    9. wizerdwolf

      WizTech Fleetworks

      So here's some WIP pics of ships I've been working on: Consular C70 Charger retrofit: I'd like to state that these pictures do not show all areas and rooms in the ship!
    10. wizerdwolf

      WizTech Fleetworks

      Well, have gotten my Consular C70 Charger retrofit /mostly/ completed and also have an Acclamator class assault ship coming along. I really need to make a video showing the progress I've made on these soon! Due to what a large project the Acclamator is (over 700 meters in length and quite wide...
    11. wizerdwolf

      How did you guys learn to logic so well?

      Personally, I have a degree in computer engineering, so I learned in freshman year a lot of the rules I use. Study up on boolean algebra!
    12. wizerdwolf

      My ships

      It reads as if he's using this as a place to store them, not necessarily a place to share/sell them.
    13. wizerdwolf

      StarMade v0.199.429 - Combined blocks, new blocks, optimizations and fixes

      I'd like to update this by saying that I no longer have this issue. Either via hotfixes pushed out or my reinstalling and updating my GPU driver today, the issue is thankfully gone, and I can continue work on my current project ship XD Thanks guys, and keep up the good work.
    14. wizerdwolf

      StarMade v0.199.429 - Combined blocks, new blocks, optimizations and fixes

      Hey, I've had an issue crop up seemingly after the last update. I tried submitting a bug report before making this post here, but the tool included with the game doesn't appear to be sending the bug report. Essentially, there appears to be a threshold at which either the length of the ship I'm...
    15. wizerdwolf

      WizTech Fleetworks - Capital Ship Mainframe Computer

      Unfortunately, that's an issue you're going to have either way :p The only way to ensure they're aimed at the same target would be to have them "fire on selected target", but if you have target selected, such a system is unnecessary. Another reason why, alas, such a setup is pointless.
    16. wizerdwolf

      WizTech Fleetworks - Capital Ship Mainframe Computer

      Have three set turrets taking each respective reading simultaneously. Still, it would be impossible to make the calculation fast enough, using logic blocks, for it to be meaningful. At least, without using some rather exploitative, rail based clocks, and avoiding using buttons and delay blocks...
    17. wizerdwolf

      WizTech Fleetworks - Capital Ship Mainframe Computer

      If area triggers work for docked entities, that could work. It's admittedly been quite a while, but last time I tested to see if that worked, I did not. (Year or two ago I was trying to control the movement of a docked entity on rails using area triggers, as I was wanting to detect wherever the...
    18. wizerdwolf

      WizTech Fleetworks - Capital Ship Mainframe Computer

      I'm pretty certain that checks the entire ship's shields, and not just an individual block's. Only way to make that work would be to have each one a seperate docked entity. In either case, this is getting way too complicated for something with minimal usefulness at best. Only really need to know...
    19. wizerdwolf

      WizTech Fleetworks - Capital Ship Mainframe Computer

      Do you mean manually checking that...? If I were manually checking for the location of enemy ships, I'd be better off opening the nav computer or something.