Search results

    1. wizerdwolf

      WizTech Fleetworks - Battlecruiser Project (yet unnamed, suggestions welcome)

      While at work, a job that prevents me from playing as much as I want, I was brainstorming for ship ideas and I came up with this body shape I really liked. Originally it was going to be a super carrier, but upon reminding myself I really need to stop building in orbit above the planet I have...
    2. wizerdwolf

      yoyo industries Tradepost Alpha - progressive tradepost build

      I really like how you have cargo scattered around the pods, as if they're being loaded/unloaded!
    3. wizerdwolf

      yoyo industries Tradepost Alpha - progressive tradepost build

      A suggestion I have for the purple area is you could make part of it a warehouse/storage area of sorts for supplies and parts, and you could also maybe make sort of a repair area/garage thing? YEP, I think this works much better! Piping definitely needs to be there, distinguishable from the...
    4. wizerdwolf

      ship porn

      I really like that second ship! The overall body lines looks like something the UNSC out of Halo might build.
    5. wizerdwolf

      ship porn

      I dig those turrets! They look good on your ship.
    6. wizerdwolf

      WizTech Fleetworks Ship Classification Guide (WIP; in-depth, role-oriented)

      Looks real nice! Bigger than how I like my fighters sized (I like small fighters and large capitals XD ), but to each there own. An attractive build though, for sure.
    7. wizerdwolf

      WizTech Fleetworks Ship Classification Guide (WIP; in-depth, role-oriented)

      Eh, I tend to base "capital ship" classification off of how it's done irl, and generally only (historical) battleships or (modern) carriers are considered capitals. Still, my build style tends towards cosmetics, so I have no qualms building, say, a 13 m x-wing (and if at all possible, make the...
    8. wizerdwolf

      WizTech Fleetworks Ship Classification Guide (WIP; in-depth, role-oriented)

      Yeah, I've taken inspiration for the sizes from various things. My issue with a lot of build scales is people's fighters tend to be fairly large, and capital ships small. Imo, capitals should absolutely dwarf fighters, like an x-wing vs an Imperial class star destroyer.
    9. wizerdwolf

      Oh, and as for the chart, haven't added anything new recently. Tbh, I only have my weekends from...

      Oh, and as for the chart, haven't added anything new recently. Tbh, I only have my weekends from work to do non-work stuff on, and these past couple I've been working on my vehicle and now phone issues.
    10. wizerdwolf

      Yes, and kinda. I only really use discord for chat when playing online with peeps, though...

      Yes, and kinda. I only really use discord for chat when playing online with peeps, though usually for Forza. As in the Dock?
    11. wizerdwolf

      Building planes of blocks at odd angles?

      Indeed I am! I really like how your shell looks, but I wanted to make my own and especially have an RP-able interior :D Hmm, I may just pull it down to see if a pattern similar to yours works. My ship is slightly large, I think, at just over 800 m long, but it still may work as an example fine...
    12. wizerdwolf

      Building planes of blocks at odd angles?

      I'll be completely honest, this is a solution that did pop into my head, but one I quickly discarded as I don't like needlessly using docked entities in such ways where it isn't necessary, due to the slight amount of added system strain. I'd rather spend the extra effort to hammer out the level...
    13. wizerdwolf

      Who says that all Starmade factories are boring?

      Late response, I know, but I just had to tell you that THIS IS GOD DAMNED SEXY.
    14. wizerdwolf

      Building planes of blocks at odd angles?

      Of course, which I have been employing strongly for this build (it's over 800 m long with loooong flat surfaces, so I'm using copy-paste plenty). The problem is calculating the correct patterns for especially odd angles, such as the one in center-view of my screenshot. The large surface on the...
    15. wizerdwolf

      Building planes of blocks at odd angles?

      Does anyone have tips on building surface planes at odd angles on ships? That is, the plane isn't only tilted on an x, y, or z axis, but two or possibly all axis, and not at any sort of even 45' increments. Here's an example of a surface plane I'm trying, and failing, at filling in. I can't...
    16. wizerdwolf

      Engine Porn

      Man, that is nice!
    17. wizerdwolf

      UEG naval forces show case

      I have to agree, the shape actually does resemble that. As to if you should rename it or not, that's purely up to you XD I'm honestly indifferent. Small tip btw, I'd recommend turning off your HUD by pressing F1-G before taking your screenshots; makes for prettier pictures!
    18. wizerdwolf

      WizTech Fleetworks Ship Classification Guide (WIP; in-depth, role-oriented)

      I've been thinking and working on this for quite a while, and finally got the WIP into a state I'm willing to share it in. As the title says, this is a classification system primarily oriented around the roles of the vessel instead of arbitrary mass measurements, though it does take length into...
    19. wizerdwolf

      Cantaloupe

      Wow, I really like the modular design of this! It really meshes with the aesthetics of the ship, and I'm curious what all purposes could be developed for this vessel with what options future module variations could provide.
    20. wizerdwolf

      WizTech Fleetworks

      Hmm, I'm really thinking of starting a new shipyard thread for WTF. Maybe not right now, but possibly once I've got more content available (and while I will have a section for it, I am ignoring recreations in this as they aren't proper "WizTech Fleetworks" ships). Reason being is I've noticed...