Yeah, the loot clouds are a bit of a pain. I'd rather have a lootable container so I can pick and chose what I want rather than fly through a cloud of loot and fill my inventory with trash.
The job board would be good for single player, but I suggested it with servers in mind. More player...
I like all of these ideas. In fact, nebuli would be incredible since it gives you places to hide for possible ambushes or to get away from attackers. You could even harvest gas from them if the devs ever want to add another resource to the game.
Not sure if anyone's suggested this or not, there's just a lot of posts to sort through.
I run a mercenary faction on my server and having a job board or bounty board would make finding work so much easier.
Players could post jobs, putting up a reward or payment for the job (paid upfront)...
Finally! A reason to build drones.
That's what's been keeping me from working with them because the Bobby AI doesn't have much to offer. I'd like a drone that can launch on command, find an prioritize targets, use it's weapons and systems effectively, and return to dock when it's done it's...
I'm curious about possible methods of interdiction, currently the only method I can think of is using EMP weapons to drain a ship's power reserves an keep it from charging its jump drives. Not sure if this works if the drives are already charged though.
Been tinkering with the idea to build a...
That's what I'm looking for. It's more for my stations though, as I almost always setup a command center that has displays to show system status.
It would also help with larger ships since I periodically have faction crew members aboard who manage other systems from the bridge, though with the...
Been pretty impressed with this update so far, but what I'd like to know is how I can display the ship hp and armor in a display module. No one's mentioned what the formatting is for that yet. Figured I'd ask one of the devs for that info since I haven't seen it anywhere on the forums yet. If...
So I didn't miss them completely, that makes me feel better. maybe we can get them off one of the devs. How bout it Saber? Care to share how you got those stats to show up on screen?
That's your issue right there. Assuming that the game will not change it's established meta because doing so would mean reworking damn near every other aspect of the game. Why would that be a bad thing? Finding a new angle on how an aspect of the game works could give it the kick in the arse it...
Well, you seem pretty vocal on the issue for not being offended by it, and you haven't been what I'd call polite when dealing with people you disagree with, not everyone who has a different opinion out there is a troll. You may not have directly insulted anyone, but being arrogant and insulting...
There's that strawman again, combo'd with Ad hominem for that extra little sting at the end. You should really get that looked at.
Now; when you actually make a valid point, and not just scream "I'm right and you're all idiots for not agreeing with me!" then maybe, just maybe, people will take...
Maybe I missed it somewhere, but what are the new variables to show HP and armor HP on the display modules? Just point me in the right direction, thanks.
Yeah, read that part, and you still didn't make any valid point that I can see. More to the point; what "legitimate concerns"? You feel a feature should be removed because you don't agree with it? Personally, I've been waiting for just such an update to be implemented so I don't have to guess at...
The funniest thing about all this Mered4, is that both of these threads (fantastic wastes of time BTW) could've been avoided with one simple change in your server config files;
USE_STRUCTURE_HP, this enables or disables the new HP system.
There's more details in this thread...
That must've been it, they're working now. They used to shoot at any missile fired within range. but now only shoot down hostile missiles. Guess it's a good thing though, wouldn't want to shoot down my own missiles before they reach the enemy. Thanks.
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