Search results

    1. Zaphord

      Planned The Great Economy

      Hellios is right though, with cargo being the way it is now you'd never need to build a large freighter. Once the New Cargo System is implemented, this shouldn't be a problem. As to what we could transport, I think of commodities (and possibly contraband) when I think trade. Things like food...
    2. Zaphord

      Interdiction - No escape!

      Who's failing to read posts now? Remember your earlier posts in this thread. As I recall, we've brought up the aspect of interdictors having penalties similar to cloakers, and your reply was? Back peddling. Classic :p. It's become clear to me that you have no interest in interacting with...
    3. Zaphord

      Jumpdrive rework.

      True, if this game cared that much about physics it would be a sim and not a sandbox. Though I do think some more variety in means of propulsion would do the game some good. It would change the ways ships behave while in moving around, and how other external factors could affect them while in...
    4. Zaphord

      Jumpdrive rework.

      The current way jump drives work is like a space fold system, the ship essentially folds space between two points and passes through them. Works great for warp gates, but should a small ship really have the power to alter the laws of physics to get from a to b? The trouble with FTL is that...
    5. Zaphord

      Read by Schine Change Warp System and Interdiction Ideas

      And we want the freedom to go to war! Missing the point again nightwalker_007, war IS the point! If you're taking a specialized mining ship into sectors that you KNOW you're going to get attacked, then why are you so worried about loosing your ship? Risk = reward; it's older than gaming itself...
    6. Zaphord

      Interdiction - No escape!

      I'll gladly escort your salvager through dangerous sectors for the right price, it's what I do. ;) True, there will be exploits players can take advantage of, in fact, from what I've seen trying to take down titans without having to bring your entire faction and their allies could level the...
    7. Zaphord

      Interdiction - No escape!

      That's the real root of the argument, isn't it? This IS a pvp mechanic, plain and simple. I fully expect to get ganked on pvp servers, in fact, it saves me from having to hunt someone down. I also play as a mercenary / bounty hunter on my rp server and on others, so this adds a new element to...
    8. Zaphord

      Interdiction - No escape!

      That's going to change once we get capital ships, so be prepared for interdicting constructor ships. Besides, even if you get caught by a mobile interdictor, who's to say you can't shoot it down or fly out of range? Come to think of it, a mobile warp jammer would be quite fragile, so just shoot...
    9. Zaphord

      Interdiction - No escape!

      You seem to be missing the point of what everyone has been trying to tell you this whole time; the advantages outweigh having to put up with a few greifers who will probably get blown away the first time they try it because no greifer I know of would ever be organized enough to use it...
    10. Zaphord

      Interdiction - No escape!

      Here's how I would do it; Ship based interdiction would work in one of 2 ways - keeping a single ship from using it's jump drives or blocking all jumping in an area around it, friend and foe alike. Focusing your interdictor on a targeted ship would be great to keep it from warping away with...
    11. Zaphord

      Interdiction - No escape!

      First off, if your just starting off you wouldn't have the resources to build an interdictor on the first place. Once the game is set for implementing a purely survival mode, you couldn't just spawn one in you downloaded either. Second, there will be greifers regardless of what server you're...
    12. Zaphord

      Interdiction - No escape!

      I don't see it as a very effective method of griefing people if they need to build a specialized ship to do so. I would imagine such a system would come with a fairly high energy cost, and would best be suited for a support ship rather than an attack ship. You could jam their jump drives, but...
    13. Zaphord

      Interdiction - No escape!

      Goes without saying that a fighter isn't going to interdict a larger ship. I'd say you could jam a ship of equal or lesser size, unless you have multiple interdiction working on a titan, but it's unlikely a ship that big would run unless it was seriously outclassed by the attacking fleet. I'm...
    14. Zaphord

      Interdiction - No escape!

      Two ways we can do this; 1. Make a new block that jams jump drives. 2. Make EMP weapons drain charged jump drives. Always other ways of doing it, but we need some means of interdiction. If the devs already have something planned, then I'd love to hear about it.
    15. Zaphord

      Looking for ideas

      I can just see the look of panic on the faces of those poor workers as they scramble to fill an order for 2000 coffees and 100 dozen donuts.
    16. Zaphord

      Looking for ideas

      Thought of that, but I think a fast food franchise would fit the theme better. I'm open to doing a restaurant in that style though. I'll keep that mind. Love the big D idea, gonna use that for sure. Rail shuttles would be awesome, and the catering shuttle would be a nice touch. I think...
    17. Zaphord

      Looking for ideas

      Well, I think I'll just call it Daisy's to keep it simple. Thanks Visitor, I'll be sure to use many of your ideas.
    18. Zaphord

      I thought this was cool

      Always nice to see other people flying your designs.
    19. Zaphord

      Looking for ideas

      That would be my next station, a greasy spoon / truck stop style station. Now I'm gonna have to build that flying Winnebago, the Eagle 5, to park in the lot. Won't have the "I Love Uranus" bumper sticker sadly.
    20. Zaphord

      proper repair using the HP system.

      Healing beam heals astronauts, and doesn't affect blocks at all as far as I know.