Search results

    1. Zaphord

      Burst fireing weapons power cells.

      Not too keen on the new blocks, but burst firing weapons would be useful. Instead of having a weapon continuously rapid firing until your energy runs out, you could set it to burst fire ton conserve energy.
    2. Zaphord

      Hit Rate and Effective DPS vs. Power Efficiency

      The big difference between high dps and one high one shot damage in most cases is that dps is better for mitigating shield regen compared to alpha strike weapons. Your big gun could knock down a ship's shields in one shot, but those shields will start to regenerate by the time you're ready to...
    3. Zaphord

      Recognized see others in build mode

      No on the block, but yes on faction setting. You could choose between anyone, allies only, or faction only.
    4. Zaphord

      Fixed Direction Turret Axis?

      Not sure why you'd want to do this. Modular weapon hard points maybe?
    5. Zaphord

      Hit Rate and Effective DPS vs. Power Efficiency

      Agreed. Bigger guns need to be more effective in the damage they do, maybe machine guns to lose ROF the bigger they get? That way, the 15 block machine guns on my fighter won't be affected, but a 150+ machine cannon on larger ships wouldn't be able to fire like a minigun on speed.
    6. Zaphord

      Read by Council Storage contents transfer

      +1 Better than offloading your spoils/ore in astronaut mode.
    7. Zaphord

      Overheating pirate stations? Is this a feature?

      Last time I took out a pirate station it was marked as decayed after taking out the block marked on the nav, but that was on the last build, so not sure if it's changed or not. Still had to take out the reinforcements it called, but got a good load of scrap out of the deal.
    8. Zaphord

      Shops stock ships

      A good option for the shipyards update. If you find yourself short of blocks and want to build a blueprint you have the you could have the option of paying for the blocks your missing to have your ship built. Just so you don't have to buy them via the store individually. You could opt to buy all...
    9. Zaphord

      Construction Beam Tech

      I wouldn't use a beam per say, but more something like the old docking system. Set up the computer, put down modules to increase the build area, load the blocks needed into the computer or link it to storage, hit start and watch it build.
    10. Zaphord

      Research/tech tree for gadgets

      Beats getting an inventory full of random blocks.
    11. Zaphord

      Research/tech tree for gadgets

      Perhaps instead of researching everything some shops could stock blueprints for upgraded gadgets?
    12. Zaphord

      Read by Council turning system: Moment of inertia V.2

      +1 Since I usually put manuvering thrusters on my ships for show, this would actually improve my ships in general. Also, I love the idea of having actual dogfights with my fighters instead of circle strafing each other to death. This make it possible.
    13. Zaphord

      Shops stock ships

      So something like a used ship dealership? I like that idea. "Come on down to Crazy Eddie's and get yourself a pre-owned G3 Goblin for the low low price of 9,999 credits today!"
    14. Zaphord

      Read by Schine Long range drones

      Definitely needs to be a range limit on this. Within the system would be good enough to protect your borders, but not beyond that.
    15. Zaphord

      Static Asteroids? What is this, Space Engineers?!

      Seeing as how planets don't orbit their star yet, just having the asteroids cluster in belts as opposed to random sectors through out the system would be good enough until they get planetary orbits working. That way, the belt would behave similar to how planets spawn, just spread out over their...
    16. Zaphord

      Shops stock ships

      Didn't spawning ships from blueprints cost credits instead of requiring blocks in previous builds?
    17. Zaphord

      Static Asteroids? What is this, Space Engineers?!

      Yeah, asteroids should move in belts, not random clusters. Mind you random clusters aren't bad if your out in far off sectors, but if there are planets near by then they should orbit around the local star at least.
    18. Zaphord

      Dynamic Galaxies/Universe

      That's a given. Dynamic NPC factions would make the game more interesting, imagine pulling into an NPC station with a hold full of booze or something and getting fined because they consider that contraband? Good reason to research who you're trying to sell what goods to before setting off. I do...
    19. Zaphord

      Planned The Great Economy

      Maybe we could come up with a list of commodities that aren't blocks, like food crates or something similar? I think Space Rangers 2 had a similar commodities system in it.
    20. Zaphord

      Dynamic Galaxies/Universe

      I'd imagine a simpler solution would be to allow server admin to create npc factions and set their roles according to a set of values. Instead of the random, unorganized pirates we have now, the admin could make a few named pirate bands that could even go to war with each other over territory...