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    1. MacThule

      [24th of May] Schine Q&A Answers

      I'm not entirely sure about it myself. I get the impression that many of the Beta Galaxy features are already somewhat developed though and will only need brief integration periods in dev. Things like planets don't directly rely on new systems, and they may still be fine-tuning them, but they've...
    2. MacThule

      Multiple reactor counting as one

      Brilliant suggestion. I'm a little on the fence about this one because I feel like it might leave some loopholes open for advanced exploitation down the line, like docked power but... I really can't see anything concretely wrong with it at first glance and it's nothing like docked power in the...
    3. MacThule

      [24th of May] Schine Q&A Answers

      Good to hear - thank you! So, without asking for an answer that I know cannot be given, I am going to go ahead and say it looks like I was correct in perceiving that the run-up to Galaxy 2.0 is roughly parallel to a run-up to going beta. It seemed the only sensible explanation for the flow of...
    4. MacThule

      StarMade Weapons Update Prebuild

      Yeah, there seems to have been substantial "inflation" of the shields in the new system. Which means that nearly all meaningful shield values occur in increments of millions, perhaps with a decimal in the hundred thousands for accuracy at the low end because even relatively small alpha combos...
    5. MacThule

      StarMade Weapons Update Prebuild

      And it still doesn't tie directly to ship size because nacelles let you amp power and spread targets. Which ends up being a counter to coring. If the goal is only about making power 100% tied to ship size, then they didn't make that mark, but I do like the balance they've achieved specialized...
    6. MacThule

      Is it worth playing just for singleplayer?

      Yeah. Not personally familiar before about 2014, but the Wikipedia article makes it sound like he had some form of it even as early as 2010 or before.
    7. MacThule

      Flare Reduction

      Exactly this. I didn't notice a problem until I started using my 600 output heavy miner. I get serious white-out from it. Yet stars are nice. And the beams are nice in small amounts. People's tolerance/appetite will vary between individual players and probably change over time even within some...
    8. MacThule

      Is it worth playing just for singleplayer?

      So... it's a sandbox game. Ever play alone in a sand box? You build stuff, have some imaginary action go on, etc. Mostly sandbox play revolves around building though; it's not meant to be like Diablo where you get a bunch of specific adventures to go on and bosses to kill. Like Lego. Zero...
    9. MacThule

      Flare Reduction

      So... good comments on lighten mode and building colors. My OP was actually about piloting near a star and using mass beam arrays. It gets so bright now it literally makes me want to look away while I'm mining. I find myself mining 'roids and looking around the room because 40-60% of my screen...
    10. MacThule

      [Dev Build] Weapons 2.0 further testing impressions

      Hey, I'm using a different system than I was before, so I'm not sure if it's a local problem - is anyone having trouble with their client crashing to main menu when attempting to mass select non-system blocks for an activation module? I bugged it last week trying to set up a door; I am also...
    11. MacThule

      Warp Gates 2.0

      Which one, the thing with not being able to power jumps for very large ships? I've read about that, but not tested it yet. Should hit it soon though - just finished a 2oom radius gate that I can try to shove some pretty large ships through.
    12. MacThule

      Warp Gates 2.0

      You can even close out the dialogue and it keeps its current destination, but it would be sensible if the dialogue just read whatever the current coordinates were.
    13. MacThule

      Warp Gates 2.0

      If this is reasonably possible it would be ideal. It would really make the gates easy to use. Maybe it being the way it is helps balance to its superior capabilities? Who knows - it should be relatively viable to implement. I was just hoping that they'd make the destination interface for...
    14. MacThule

      Warp Gates 2.0

      They do kill you though. Tested. Repeatedly. If you aren't aligned to an entity, you die.
    15. MacThule

      Limit NPC Empire sight

      I really hope they fill it with horrible leviathans that can each slurp up 10m shields a second... something terrifyingly OP so that only parties are able to reliably survive a intergalactic expeditions (then set up a gate highway with heavily armed way-gates in the voidspace so others can pass...
    16. MacThule

      Comms Jamming: Disrupt Fleets

      I think that the idea sounds fun, and may be part of another missing dynamic - fleet limits. The idea of fleet chambers has already been mentioned before, I believe, in terms of increasing the number of ships you can have in a fleet (chambers would have to be on the mothership), so just like...
    17. MacThule

      What will be added in the Universe Update?

      Bets they mean the derelicts?
    18. MacThule

      Limit NPC Empire sight

      Yes! Of course this goes back to us all wanting a more comprehensive system of communication in general; comm arrays, long range antennae, system ranges, interference zones ("all right, we're passing by the star now so comms going black for a bit"), and of course interference technology like...
    19. MacThule

      Warp Gates 2.0

      I have been testing warp gates and just reported a minor bug relating to them, but wanted to celebrate the change to Warp Gates and see if anyone else has been playing with these under the new system. With the new chambers you can free-jump to anywhere within the gate's range by just setting...
    20. MacThule

      Some way to limit number of turrets

      I don't think that the intent is to nerf turrets, though I suppose that would be the net result. I think that maybe you are looking at the extreme possible result though - turrets are OP. It only takes the most casual look at player selection habits between turrets and fighters to see this, and...