Search results

    1. MacThule

      AI QoL Changes

      So you got games. Ok. You're gonna pretend "Cuck" is totally innocuous. That's fun. I'm not saying biased treatment of legit accounts is justified, but I am saying that some elements have forced people to exercise more personal discretion - rather than pretending that things like alting don't...
    2. MacThule

      AI QoL Changes

      IIRC there's no "probably" about it - AI is already on the list for overhaul in the very next development phase, for painfully obvious reasons. It was weak before, basically a stub, and Schine obviously knew before overhauling weapons and power that it would need substantial re-calibration...
    3. MacThule

      [21st of June] Schine Bi-weekly Q&A

      (Please answer as few or many of these as you want - I have a lot this time, but giving everyone fair audience should definitely take priority if a lot more questions turn up on the thread and there isn't time!) 1. From the dev team's perspective, what have been the biggest challenges so far...
    4. MacThule

      Design & Engineering Forum?

      Do we need a forum specifically for Starmade Engineering & Design discussion? We have one for logic, but only for logic... There is a "Shipyard" forum, which to me seems the place that this should happen, but I have (long ago) actually attempted to post discussions of engineering approaches...
    5. MacThule

      Universe Update: Star Systems, Territory, and Space

      Agreed that other galaxies should be an epic feat to reach unless using gates previously established. Do you think infinite galaxies are important, or would a big cube of a mere 27 galaxies surrounding spawn be sufficient compromise if the galaxies are rich and diverse?
    6. MacThule

      Universe Update: Star Systems, Territory, and Space

      Lots of good thoughts Tolnorus . I think that some of the survey ideas would very much enrich the game but may fall outside of current scope (hoping for modability later). There has been a lot of talk about enriching communication and intelligence systems (including survey systems) in the past...
    7. MacThule

      Let us pick a faction color

      It could if the influence was relatively small, had a low ceiling (thereby necessitating additional bases to control more territory, and grew based on bases actually performing some kind of measurable function... otherwise, yeah, more turtling. I think that a version of this where bases assigned...
    8. MacThule

      Universe Update: Star Systems, Territory, and Space

      I also think that confining the game to one (or even a cube of 27) enormous galaxy still leaves so much room that even on busy multiplayer servers large territories can exist without ever coming into conflict, but I think Schine is locked into the whole "Infinite Space" thing as a hook. One...
    9. MacThule

      StarMade Weapons Update Prebuild

      This. I think some people have just never coded a large project and don't realize that if you change system A and it breaks system X, there's no point fixing system X when you know the next changes you have to make are to system B, C, M and Q, each of which will also break X. And that... time...
    10. MacThule

      StarMade Weapons Update Prebuild

      Which the NPC factions are. We could very soon be looking at a "Civ in Space" situation. Edymnion block based AI or just a single AI block interface with deep customization options would be so nice.
    11. MacThule

      Faction Point Generators/Replacements - Aka food and fuel

      I like your general approach to planet hardening and scaled output. I think it would benefit from a bit more nuance (i.e. break it into 10 or 20 or 50 levels instead of just 5) but is a good approach or guidepost to approaching planet revenues. It would also possibly benefit from a take-over...
    12. MacThule

      StarMade Weapons Update Prebuild

      They've already said AI is to be updated as part of the beta galaxy update. So it should be next round after weapons releases - wish it was all at once.
    13. MacThule

      StarMade Weapons Update Prebuild

      I'm pretty sure that the AI can be taught to use beam+beam. Cannon+missile as well. Missile+missile... well, that might be hard to teach a basic AI to use. The AI hasn't been touched while new weapons have been tweaked, but it will be. So I am going to refrain drawing any conclusions about...
    14. MacThule

      [24th of May] Schine Q&A Answers

      Agreed. This is exactly why I feel that homebase invulnerability as the vanilla default actually works against this game's popularity, rather than protecting it the way a lot of people seem to imagine it does. Risk = fun. No risk = might as well just run a Basic program that tells your computer...
    15. MacThule

      Faction Point Generators/Replacements - Aka food and fuel

      For me this eliminates the entire function of logistics and puts me squarely in camp with Nosajimiki I'd very much rather not bother with managing additional systems at all if they will all also be neatly wrapped up in an invulnerable homebase of doom that lags servers with its awesome...
    16. MacThule

      Faction Point Generators/Replacements - Aka food and fuel

      Long as it can't be invulnerable. O_O
    17. MacThule

      Faction Point Generators/Replacements - Aka food and fuel

      It should be optional as a server setting if such a thing were implemented. No way should it be impossible to switch off. Personally, I like the version of this idea that abstracts supply all the way out into FP itself so that FP comes to represent a faction's whole logistic and resource flow...
    18. MacThule

      [Weapons Update] Missile Turning Rate inverse to damage

      Thanks for posting that info from Discord, Nosajimiki Personally, I think they may have pivoted from missiles initially being very OP, to them being too restrictive. They'll need to make some degree of correction to pump a little bit more utility and power back into missiles.
    19. MacThule

      Emergent Fleet Design

      "An emergent behavior or emergent property can appear when a number of simple entities (agents) operate in an environment, forming more complex behaviors as a collective." -Wikipedia I want to talk about what functional Astrotech repair implies for design theory in this game. Functional...
    20. MacThule

      [7th of June] Schine Bi-weekly Q&A

      This is super outside the current development priorities, but it would be very cool if we could add optional computers to allow additional player crew to enhance core functions in this way. Like a nav & targetting comp that allows a copilot to assign multiple targets with various priorities for...