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    1. Asvarduil

      Linked, Branching Mission System for Pilots

      As promised, you got my upvote.
    2. Asvarduil

      How to add more interesting exploration...by using entity generation code!?

      First, totally not dismissing the RNG mission setup. I think that's a creative, brilliant way to add things to do to the game. It's just outside of this suggestion. I think this needs to be its own topic; you should write that topic. I'd upvote in an instant. You're right about No Man's...
    3. Asvarduil

      How to add more interesting exploration...by using entity generation code!?

      You actually just made me think of something, editing.
    4. Asvarduil

      Expendable Overdrive, Give us something to fight over.

      Necromancy is performed.
    5. Asvarduil

      A Manifesto on Fuel, Balancing, and Various Play Styles

      Necrobump, at the request of Valiant70 in the Expendable Overdrive thread.
    6. Asvarduil

      How to add more interesting exploration...by using entity generation code!?

      As a long time player/tester/whatever of StarMade, one of my key complaints about the game has been a paradox: this game generates entire frickin' galaxies...yet, there's little to actually explore. All planets are notable because of mineral deposits, and, frankly, why bother? Asteroids have...
    7. Asvarduil

      New server mode: Galactic Conquest

      I like this, because what this game dearly needs, is a reason to actually use the stuff you build. Sure, the tools for building ships are awesome...just what do you do with them, exactly? A game 'mode' like this would be good, especially if you get rewarded for risking your ship against other...
    8. Asvarduil

      Read by Council Adaptive Cloaking

      I want to figure out a cool way to make stealth mines. If I could get really ridiculous and find a way to legitimately make stealth, self-replicating mines like DS9...I would wet myself with glee.
    9. Asvarduil

      Introduction thread!

      I noticed I hadn't posted in here just yet. Time to fix that. I'm Asvarduil - it's an old MMO handle, it doesn't mean anything - and I'm a nerd. I'm a programmer, a sci-fi enthusiast, and a games enthusiast. I am working on a game project of my own right now, a rewrite of one of the first...
    10. Asvarduil

      How do you guys shape your ships?

      I'm basing my ships off of the Star Trek 'flying spoon' shape, as it's actually a pretty logical setup, given StarMade's shipwright mechanics. Saucer - Weapons/C&C/Crew Quarters* Secondary Hull - Deflector Shields/Impulse drive (Read: Thrusters)/Shuttles/Warp Core Nacelles - Propulsion (in Trek...
    11. Asvarduil

      Planned Nebulae: Space Clouds of Mystery

      I can see it now: Parody!Janeway: "Ensign J.G. Kim, take us into the Nebula, I need a double-frappe mochaccina. If I don't get it in 15 minutes, I'll get creative with some spiders and a funnel."
    12. Asvarduil

      Planned Nebulae: Space Clouds of Mystery

      Space whales...heh. Actually, that gives me an idea...
    13. Asvarduil

      Cargo Antici...

      Perma-Jam is easier than permacloak. I have a new warship I'm working on on the FileCraft server, the EFS Chekov, which I was able to run some Test Sector simulations with last night. The Jam only depletes energy if I fire a weapon; otherwise, my power system recharges faster than the Jam...
    14. Asvarduil

      Planned Nebulae: Space Clouds of Mystery

      Dude, you're awesome. This reminds me of Star Trek, how you can always seem to hide in nebulae from sensors... The only thing that doesn't belong is the spider mobs. Real life nebulae are full of gases...not Janeway's army of cobalt warrior tarantulas.
    15. Asvarduil

      Hopes for a Better Tomorrow

      The ability to store massive quantities of Grey Hull and Grey Wedges is as nothing next to the power of the Force...
    16. Asvarduil

      Cargo Antici...

      I think cargo transfer is one problem of a few to solve. I think that being able to set up a 'cargo transporter' - not unlike what we see in Star Trek - is a good idea, since we just got transporters in the game not a couple of weeks ago. Someone in the 9 November thread literally just asked a...
    17. Asvarduil

      StarMade News - November 9th 2015

      Going one step further, this makes warships more valuable both for defending friendly freighters, and attacking enemy freighters. It also helps very slightly with the 'one-man faction' problem, since it makes a little more sense to join up with a faction, than to try going it alone and being...
    18. Asvarduil

      Craftable Tools

      This suggestion is a simpler one. Is there any way that we can use the various factories to make replacements of certain tools (e.g. Healing Beam, Pistol, Marker Beam, Sniper Rifle, Flashlight, Torch, etc.?) It would help make 'survival' scenarios a little more believable. While we're at it...
    19. Asvarduil

      Recognized Give the Undeathinator transporter-esque visuals.

      One thing I've learned in decades of internet use - topics, like the truth, are fluid. ...Why can't we set a teleporter pad as a child to an undeathinator to control where we spawn?
    20. Asvarduil

      Recognized Give the Undeathinator transporter-esque visuals.

      I love you. TrollRoom 1.0 going online soon, in a location near me!