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    1. Asvarduil

      How to Overhaul Your Pirates

      No, I really meant sector. I know the difference. Still, it's good to post that for anyone who doesn't, so good on you!
    2. Asvarduil

      How to Overhaul Your Pirates

      I totally propose build challenges (yes, plural). Not only does it promote a strong sense of community, you can get some original ideas into the game. Besides, the Devs are working on features they think will help the game be better. By offloading to the community for some of the content it...
    3. Asvarduil

      How to Overhaul Your Pirates

      What do I think? Well, I want to see those power armors, first. Seems like a neat concept. You should totally upload a basic setup to the Shipyard. Erecting structures inside a penetrated station is a good idea in theory, that I've tried in the past on our current stations, and I've found it...
    4. Asvarduil

      How to Overhaul Your Pirates

      You make some good points, and offer some good, complimenting ideas. On this one, we'll have to agree to disagree. The reason I think that PvE stations need a flaw that renders them susceptible to astronauts, instead of just being capable of breaking a station's defenses (and thus breaking...
    5. Asvarduil

      Logic System Rework

      You show a 16x16 processor, but it would also be a good idea for smaller processors to exist too: 2x2 - shrinks the most basic of complex logic into a controllable block/chip. (e.g. NAND, NOR, XOR) 4x4 - Useful for slightly more complicated logic 8x8 - Useful for logic applications that...
    6. Asvarduil

      How to Overhaul Your Pirates

      I do think that there need to be a variety of designs, though. Sure, it'd be awesome to find a really neat pirate Dreadnaught design, but what about a neat corvette with a chain drive, or a permacloak fighter, or even a humble mining ship? The possibilities are legion, and that's what would...
    7. Asvarduil

      How to Overhaul Your Pirates

      I amended my suggestion with a point about having pirates spawn in with equivalent masses to the ship you're piloting. I think having a very small ship - for instance, the Origin M50 is an appropriate match for most starter ships - minimal shields and weapons, but durable enough to put up a...
    8. Asvarduil

      has had an epiphany: current Pirate stations suck.

      has had an epiphany: current Pirate stations suck.
    9. Asvarduil

      How to Overhaul Your Pirates

      The TL;DR Edition: By changing the pirate station content, and making pirate stations rarer, and ensuring that weak pirates with limited loot appear, we can have better PvE without any coding or design changes to the game as-is. The Suggestion So, I was screwing around with an idea for ship...
    10. Asvarduil

      Motivation and Creativity

      I second this. It's a challenge to fit a good ship into a few blocks, and it can be very fun!
    11. Asvarduil

      Crew as a way to limit turret/drone spam, encourage warfare, and induce maintenance costs

      Shaker - You didn't read his post. What he's actually arguing for (well, partially), is for a 'colonizing' system that produces a special NPC (the pilots). These pilot NPCs must be assigned to ships, in order for them to operate. Actually this whole setup perpetuates StarMade's status as a...
    12. Asvarduil

      The New "Vanilla Standard"

      So, I have a different take on the mass-limit thing. The performance gains are important, but not as important as how the gameplay could be affected by a strict mass limit. Right now, Starmade has balance problems - literally. Bigger ships are always better; you don't really need strategy...
    13. Asvarduil

      StarMade Devblog - Endgame Document Pt. 3

      This raises another question. Will new NPC factions start up periodically? That could potentially be...technically challenging. Still, being able to quest for factions, then 'disrupt' them, rinse, repeat, could be an unusual, but interesting play style. You're in essence being a U.S...
    14. Asvarduil

      Clarity, Metrics, and Players - What is this game's design, anyway?

      First things first. It's possible to be very aggressive with criticism. I want to start by saying - thanks for working on this game. Your efforts, and those of the entire Schine team, are very appreciated. The game we have, is better and more stable than the game I bought for $9.99 a couple...
    15. Asvarduil

      Clarity, Metrics, and Players - What is this game's design, anyway?

      Foreword: I'm being critical of StarMade. These critiques are because I care - I like the idea of this game, and want it and its developers to succeed. In this game's current state, I don't see this happening. If you can't stomach someone being critical, or expressing problems with this...
    16. Asvarduil

      Crew as a way to limit turret/drone spam, encourage warfare, and induce maintenance costs

      So, a problem with this suggestion - and the game in general, but one thing at a time - is the new player experience. New players simply won't have resources to do much of any of this stuff. That's before you get to the fact that due to the advent of the drone-based meta, you're still...
    17. Asvarduil

      has built an Oreo ship; what about ship that is a taco?

      has built an Oreo ship; what about ship that is a taco?
    18. Asvarduil

      Power suggstion 2.0 does it hit the goals?

      I see things a bit differently than Olxinos. That being said, they make some strong points in their assessment. Predictability: Placing a block leads to predictable outcomes To be honest, this doesn't do as good of a job of this objective as Schine thinks it does. Yes, the reactor chamber...
    19. Asvarduil

      A some what different and easier to implement Paint proposal.

      TL;DR? +1. Schine, please impelment this, this would make building aesthetically pleasing anything so much easier.
    20. Asvarduil

      StarMade Ship Systems 2.0

      I refuse. :P Also, I pity the fool who'd attempt to build the Enterprise-J in StarMade on anything less than a supercomputer.