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    1. Asvarduil

      Missiles n' Torpedoes

      No. This is what game developers are for. It's literally their game, their rules. If they do not disallow something through game mechanics, it is at least implicitly allowed. Yes, server administrators/custom server developers can opt to have different rules - that does not diminish the fact...
    2. Asvarduil

      NPC Faction, How do you make them do things?

      So, in your world's server database folder, you'll find a folder called npcFactions. In that folder, there's a folder for each faction (e.g. Outcasts, Scavengers) Within that folder, there's a file called npcConfig.xml. In that file there's a diplomacy section with notes on how to set...
    3. Asvarduil

      The New "Vanilla Standard"

      I didn't know you could have a 25-deep hierarchy of chained entities... O_o Well, I know one setting I'm going to be reducing significantly. I'll probably allow max-chain-docking of 2, because PD turrets. If I feel generous, I might go with a max of 5, but someone's going to have to bribe me...
    4. Asvarduil

      Coalition of Systems Navy

      Pictured Below: The strength of many worlds. Left to Right: Coalition Hoplite, a defensive fighter that uses inertia-enhancing missiles to halt foes in their tracks. Middle, the last thing any enemy of the Coalition wants to see, a Coalition Legionnaire. Right, the Coalition's eyes behind the...
    5. Asvarduil

      Honorable Sword-Ships of the Valron Empire

      Yeah, sooner or later all my "MicroMade" ships will be uploaded, so you can spawn them in and do what you like with them. Funny thing, too - I actually think that the Flamberge might be the best non-scanner exploration ship I've built too. Between the Jammer and Jump Drive, as well as the...
    6. Asvarduil

      Honorable Sword-Ships of the Valron Empire

      Urgent Report from Esthar Fleet Systems! At last, we've captured a visual of the dreaded Valron Flamberge - a ship was lucky enough to escape an encounter with one! Pictured Below: Fore view of a Flamberge. Pictured Below: Aft view of a Flamberge engaging a Mjolnir Raider. Pictured...
    7. Asvarduil

      Missiles n' Torpedoes

      Going further, the gigantism problem is also a serious point of bias. From what I've seen, this game's veterans focus on big ships for a variety of reasons, including but not limited to 'cool factor'. Heck, one of the things quoted against my analysis of the state of weapons in this game is a...
    8. Asvarduil

      Honorable Sword-Ships of the Valron Empire

      Pictured Below: Fear our blades! Left to right: a mighty Valron Estoc, a 20-mass defensive fighter that can drop Mjolnir shields in a couple of shots, and a formidable Valron Lirpa; while weaker it can literally fly circles around anything! The Valron Empire will be a faction on the upcoming...
    9. Asvarduil

      The New "Vanilla Standard"

      I'll say.
    10. Asvarduil

      The New "Vanilla Standard"

      Yeah, I enjoyed playing on that server. Unfortunately, I found the 3000 mass limit too cumbersome; it takes a while to build those, and having them blown up makes the game still very un-fun. That's why I'm ratcheting further down. Heck, last night I was able to design and build and test the...
    11. Asvarduil

      The New "Vanilla Standard"

      I like the power armor particularly; they're like mini Zakus. Just don't paint them pink, or I'll be unable to hit them!
    12. Asvarduil

      The New "Vanilla Standard"

      Oh, I totally mean 100 mass. No '100k'. For ships only, though. I wouldn't outlaw planets, and to have the PvE experience I want to have with stations, they'll need to be more massive than 100 mass. It brings all sorts of challenges that even the MiniMade 3000 mass-cap server didn't offer...
    13. Asvarduil

      The New "Vanilla Standard"

      And this is why I'm starting work on my super-strict, 100-mass-limit server (station size is undetermined, I don't plan to limit planet or asteroid sizes.) I want to put the theory 'omg restrictions suck and maek teh game less fun!' into practice and see how it holds up.
    14. Asvarduil

      Missiles n' Torpedoes

      A problem that has been the case since I bought the game a couple of years back, that persists to this day is not 'OMG Missiles OP!' Rather, it's 'All the other weapons suck.' A 'recent' (about a year ago) update that buffed Cannons with an inherent explosive effect was welcome, but it...
    15. Asvarduil

      Re: Chairs

      You should turn down the artificial gravity. ;)
    16. Asvarduil

      Mjolnir Pirates

      Pictured Below: You're being raided. Left to right: Mjolnir Marauder, a mid-mass assault vessel, Mjolnir Skjoldr, a defensive superlight fighter, and lastly the Mjolnir Raider, the heaviest and most dangerous of the Mjolnir vessels. It can be boarded and has capacity to carry loot! I'm...
    17. Asvarduil

      Missiles n' Torpedoes

      Personally, I think the current missile system needs many changes. Were it me, I'd be very severe in how I change it - it will probably provoke all manner of nerd rage - but I also have something no one might be expecting. 1. Missile default - launches a projectile that can be shot down. Has...
    18. Asvarduil

      Re: Chairs

      Yeah, a proper chair needs to be in a near-term update. I'm tired of trying to sit on slopes. I keep sliding onto my buttocks. :(
    19. Asvarduil

      How to Overhaul Your Pirates

      Drat, you're right :( I had them backwards. By 'sector' I mean 'system', and vice versa. Oops! :( As for why having multiple stations in a system would serve to make it more hostile, while stations are both rarer and themselves more dangerous - it's because the station's sector within the...
    20. Asvarduil

      Logic System Rework

      I actually think that it'd be possible to keep single logic blocks - there's plenty of times when single logic blocks can do the job, as you note, and it's good to learn the basics before building a processor. Indeed, it might be that the 'processors' are a different block, that you 'insert'...