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    1. Jaaskinal

      StarMade v0.198.476 - The Trading System

      Lecic, people become millionaires IRL while the government takes 50% of their money minimum.
    2. Jaaskinal

      Chaindrive M - Volksschiff clock style.

      -No longer recommended. Less than optimal control system, slightly larger size than necessary.- By adding another shootout rail clock to the current design, I was able to reduce it's initial charge time to 46 seconds. In addition, the size of the clock is smaller than most of my other designs...
    3. Jaaskinal

      Jump Inhibitor Logic

      I am of the persuasion that the mechanization of in game mechanics is a valuable asset for the diversity of engineering tasks and the general meta of the game. However, there is an argument against such devices for the balance of the game - the same sort of discussion occurred with chain-drives...
    4. Jaaskinal

      Steam achievements / badges / smilies

      Maybe this is just me, but young people / people who are not involved in legitimate dealings do not always have access to every method of pay. I use steam because I can buy steam gift cards with cash, which I can't do to get money on paypal and certainly can't do with a credit card.
    5. Jaaskinal

      Scanner Radius.

      Discouraging stealth ships by increasing the scanner decloak range would only be advantageous for players using long range bobby ai fired weapons such as missile/beam. If lock ons from such weapons are possible at excessively long ranges, the only effective way to build a stealth bomber would be...
    6. Jaaskinal

      Two questions on build mechanics

      The advance build mode max build area is in the server config file. (Should be called server.cfg) You can use notepad or textedit or something to edit it. Simply search for PLAYER_MAX_BUILD_AREA (or anything in that really) and modify it so that it says something from about 100-500. This all...
    7. Jaaskinal

      Synch-Tron Corporation of TAW now hiring

      Aren't you the guys who mine for Vaygr?
    8. Jaaskinal

      Screw organized faction play. Have fun.

      Screw organized faction play. Have fun.
    9. Jaaskinal

      Scanner Radius.

      Now, I have a previous suggestion I want to point out. This is shameless advertising, but it could solve both the issue of building dedicated stealth bombers and cross-sector scanning. Recognized by Council - A Way to Relate Jamming, Cloaking and Scanning With Modules.
    10. Jaaskinal

      The Vaygr Empire [RECRUITMENT OPEN]

      Oh you cheeky Vaygrs. Is it still short and squat enough to get a decent turn rate, or is it still just too massive for that?
    11. Jaaskinal

      Scanner Radius.

      ...Because you're within spitting distance and can't uncloak them. While at the same time, if they were several kilometers away, but in a different direction, they could be scanned.
    12. Jaaskinal

      Chaindrive M - Nerfs, Redesigns, and the meaning of the Jump Once button

      -No longer recommended. Slow functionality, coupled with a less than optimal control system.- It appears that in the last update the number of allowed ticks per second to a single jumpdrive was reduced, making my larger designs significantly slower. They went from an initial charge time of 50...
    13. Jaaskinal

      The Vaygr Empire [RECRUITMENT OPEN]

      Not quite sure if that's a typo. It implies that they are the best at being evil.
    14. Jaaskinal

      The Aethi Imperium //Now recruiting!\\

      And in the middle of Mortarii mining claims.
    15. Jaaskinal

      Working on Automated Sensors

      Scanner computers can not be activated by logic unfortunately.
    16. Jaaskinal

      Automatic Hit-open carrier doors

      It's pretty hard to detect when you're hit. Damage detectors need asstons of connections before they're at all effective, and that only works when you have already lost all of your shields and have started taking block damage. Enemy detectors would be a lot more efficient, but they run the risk...
    17. Jaaskinal

      Read by Council Prevent Turrets from being Built Incorrectly

      1) Tutorials have now been added to the game. They should hopefully encompass things like this in the future. 2) In the future test what you're going to do before you do it. Just make a small set up, and see if it does what you want, and then copy it by building something larger. Hopefully you...
    18. Jaaskinal

      Recognized by Council A modest Proposal regarding Scanners, Cloakers, and Jammers.

      Big bright ship = easy to see. Small dim ship = hard to see. Small sensor array with no power = fucking blind as a bat, but possibly not going to be seen either. Big sensor array with powaaaaa = bright as day, for you and everyone else. While I agree that this suggestion is a bit complex...