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    1. Panpiper

      Some Final Words on the Power Thread

      Heh. I think Raisinbat makes a very good point. I know that any ship that looses it's shields facing my battleship will in a matter of seconds have a good couple dozen perforations right through it's entire hull. (A ship with at least ten layers of fully reinforced advanced armor on it's nose...
    2. Panpiper

      Question; WHEN are you going to do this power change?

      So everything you design, build and learn with regard to ships between now and the end of alpha is basically a complete waste of time. Then at the end of alpha, so it's too late to actually fix major design problems, we'll have the opportunity to stress test the design, and discover if it too...
    3. Panpiper

      Some Final Words on the Power Thread

      It was tested to destruction and created absolutely zero issues at least in SP. The trick is that all the docking points for the ship were contiguous and placed deep in the heart of the ship's highly protected bridge/CIC. Those docking points were actually more highly protected than the ship's...
    4. Panpiper

      Some Final Words on the Power Thread

      I have done exactly that. I built a ship not all that long ago using nested, docked components, that had docked generator/shield systems nested deep inside the ship. The docked generators were used to power turrets, the shields ensured that there would be shield generation going constantly even...
    5. Panpiper

      Change power all you like, it wont help us.

      I couldn't agree more. There is nothing so terrible about the current build system that it needs to be thrown out and for all intents, rebuilt (as was intimated in Schema's original post). The given logic for implementing this wholesale reinvention of the wheel, I feel I thoroughly rebutted...
    6. Panpiper

      Build System Revamp, Including Quality Tiers

      Most of the times I have been in a fight, other than versus AI, is when someone who outmassed me two to one or more, in what I would usually call a newbie brick, overconfidently figured I would make for good salvage. Almost invariably these people have relied on massive close range cannon/cannon...
    7. Panpiper

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      I could not possibly disagree more. Half the point of crew and quarters is to encourage people to use crew and quarters, to bring PvP ships more in line with RP ships, without taking away any of the optimization strategy that goes into making a good PvP ship. If only a 'superior leveled' crew...
    8. Panpiper

      Build System Revamp, Including Quality Tiers

      Almost all my offensive firepower is in turrets, a roughly even mix of full ratio missile/beam with sufficient additional 1/1 decoys to completely saturate any point defense. The other half is in equal ratio cannon/beam turrets. (I also have what I consider to be exclusively defensive...
    9. Panpiper

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      The quick answer is we do not 'know' any of the answers. The people who have contributed to this thread are not the people who are doing the final design. It is a virtual certainty that much of what has been discussed in this thread will find it's way into the game, but exactly what, and what...
    10. Panpiper

      Build System Revamp, Including Quality Tiers

      Again... If this is true, would you rather that faction gain 100% of the power of their resource gathering exploits or only 4% of it? All these arguments that some factions possess a magical ability to conjure up infinite resources is an argument FOR such a tiered system, it is not an argument...
    11. Panpiper

      Some Final Words on the Power Thread

      I STRONGLY disagree that this is wrong. A couple of years back, there was an imbalance in the game. It was possible to build a missile armed ship that could alpha strike with an attack sufficiently strong, that no equally sized ship could stand up to it. No amount of shields could tank the...
    12. Panpiper

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      I'm not quite sure what you mean. I am sure there will be a formula people can follow to calculate how many crew space blocks they need to optimize their crew bonus, and someone certainly could eschew building any detailed interior in favor of simply putting in a big block of appropriate crew...
    13. Panpiper

      Build System Revamp, Including Quality Tiers

      Yes and no. First off, the first and second tier power and thrust systems use different fuels. The tankage needed for first tier would likely be a lot more than needed for second. The power systems however are completely different, and unless you'd built your first tier power using the required...
    14. Panpiper

      Build System Revamp, Including Quality Tiers

      I have only ever played on survival servers over the last two years. Not once in that time have I seen a faction so wealthy that they could pop off titans by the dozens. Resources are indeed a major limiting factor. And even if they were not, if a faction could in fact come up with the materials...
    15. Panpiper

      Build System Revamp, Including Quality Tiers

      Respectfully Crusade, did you even read my post? The 'high end gear' is literally 25 times LESS powerful than using the lowest end gear if you measure it by the cost of the materials. To build any given ship with third tier gear would cost literally 100 times as much material and result in a...
    16. Panpiper

      Build System Revamp, Including Quality Tiers

      I'm not so sure. I will build battleships and titans, but when I do they just get parked. They are absolutely no fun to fly. I think a great many people might well be motivated to use the materials they might otherwise put into a titan to instead build themselves the equivalent of a 5ooo mass...
    17. Panpiper

      Power System Overhaul Proposal

      For those who are still following this thread (I stopped reading at page 30), I just posted my suggestions on how to revamp the build system in it's own thread. If we are going to effectively toss the whole thing out and rebuild it from the bottom up, then we should be considering several...
    18. Panpiper

      Build System Revamp, Including Quality Tiers

      The essential mechanic that leads to that is already in the game. He with the most blocks, wins. The difference is that right now, it scales linearly from one to (well beyond) a hundred, with one hundred times more blocks resulting in one hundred times more power. With the tiered quality...
    19. Panpiper

      Build System Revamp, Including Quality Tiers

      TL;DR - Sorry for the length. Read the bold subtitles to catch the gist. It would appear that Schine is of the opinion that the existing build system needs a wholesale revamp. I have outlined my objections to that necessity elsewhere and shall not belabor the point here. This post will be my...
    20. Panpiper

      Welcome the Change

      You know that build system you really liked, that you've spent years learning to master? Well, we're going to scrap the entire thing, junk it, everything you've ever built, everything you've learned, and we're going to replace it with a completely different build system. And just for giggles...