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    1. Panpiper

      Devblog 2017 - 09 - 21

      Absolutely no one except RPers who couldn't care less about combat effectiveness is going to build a ship that looks anything like any of those sci-fi classics. All combat effective ships in Starmade will be made with all their stabilizers at one extreme end of the ship and all their power...
    2. Panpiper

      Devblog 2017 - 09 - 21

      I do not understand why you would think making a stick would somehow 'decrease' your firepower. Your firepower depends solely on how many powered weapon blocks you are able to build. There is no real limit to how many blocks you can put down, so ultimately it all depends on how much power you...
    3. Panpiper

      Devblog 2017 - 09 - 21

      Hmm... you may be right. My own variation on that might prove to be a triple pod ship, a tri-pod for short. It would have all the weapons, chambers, etc., necessary for the ship, in a central ship looking pod. However one kilometer above and one kilometer below would be a black hull clad...
    4. Panpiper

      Devblog 2017 - 09 - 21

      It's not an update patch, it's a 'progress report' on what they are working on.
    5. Panpiper

      Devblog 2017 - 09 - 21

      I expect Starmade ships will not look all that barbellish in the end. They will all however be long and thin. Three dimensions no longer count, only one dimension counts. Anything else will be seriously sub optimum. (The exception will be 'really' small ships, which could be any shape.)
    6. Panpiper

      Devblog 2017 - 09 - 21

      The shield 'system' as a whole does, especially in combat. One cannot simply add to that shield system without regard to the consequences to it's power when push comes to shove. But you are right, strictly speaking, extra shield blocks alone do not use power.
    7. Panpiper

      Devblog 2017 - 09 - 21

      Of course they could have simply changed the docking system such that if a docked reactor's docking mechanism was destroyed, instead of coming 'loose', floating around and creating lag, it stayed in place and simply went inert. (That idea had been brought up many times in suggestions and other...
    8. Panpiper

      Devblog 2017 - 09 - 21

      Ninja'd by Lancake. Yes, they did that deliberately. Using docked power systems, and understanding their complexities well enough to actually build using them, was a complicated thing that most beginning players could not fathom, and many non-beginning players did not want to have to fathom...
    9. Panpiper

      Devblog 13th September 2017 (Power Stream!)

      Quoting myself from another thread: Previously there was a complex system which had to be learned before one could build effective ships. Effective pretty ships could then ensue. Once one had learned that complex system, there were a wealth of ways in which a good engineer could squeeze extra...
    10. Panpiper

      What have you done... (power system wtf)

      Previously there was a complex system which had to be learned before one could build effective ships. Effective pretty ships could then ensue. Once one had learned that complex system, there were a wealth of ways in which a good engineer could squeeze extra performance out of the system. Now...
    11. Panpiper

      What have you done... (power system wtf)

      The "lack of 'hard to master'" is to me an utter disaster. I will give the game another look, a year or so down the road once they have implemented all the mechanics of the new system. But I fully expect the game they are building now will hold little interest to me. I am not in the slightest...
    12. Panpiper

      Devblog 13th September 2017 (Power Stream!)

      Yes, you have sized me up correctly. That is indeed what I want, and any game that offers that will quickly find my interest, to the detriment of those that do not.
    13. Panpiper

      Devblog 13th September 2017 (Power Stream!)

      No, it's a linear relationship. The distance required for stabilizers for maximum efficiency depends upon the number of power blocks. The more power blocks, the further the required distance. This will define an exact relationship to ship size and maximum power. You could of course build a...
    14. Panpiper

      Devblog 13th September 2017 (Power Stream!)

      Yay! They have removed all skill from power systems! 'Exploitable' just happens to also mean 'skill'. From now on, the amount of power you have is a direct, one for one correlation with the size of your ship. If you want more power, build a bigger ship. That's it. Simple enough for the bottom...
    15. Panpiper

      A New Default Ship for the Power Update, Please?

      Don't worry. With the new power update, absolutely everything in the game is going to have to be rebuilt, pretty much from scratch. Then they are coming out with a weapon's update, which likely will change everything again so much as to require everything to once again have to be redesigned from...
    16. Panpiper

      Devblog 13th September 2017 (Power Stream!)

      Once upon a time there was this great game called Starmade. I spent years learning it's intricacies. Then when finally I was approaching the point of sufficient mastery to at least dream of challenging the true elite, Starmade ended. They announced that instead of finishing Starmade, they were...
    17. Panpiper

      Why I think the power system update shouldn't upset us so much

      With this impending power system change, every ship I have ever built is scrap. Massive amounts of time I have spent mastering how to build has been wasted. Any time I spend between now and when the changes happen will also be wasted. Any ship I build between now and then will also be scrap. I...
    18. Panpiper

      Balancing systems in a same vessel 1v1 pvp scenario

      I suppose this is a bit of a broken record for some, but I will again point out the Marauder. If you don't think a ship below 500 mass can kill stuff, you need to try fighting this thing. A half second in this thing's fire and shields are down. This thing regularly kills stuff ten times it's...
    19. Panpiper

      Anyone stack weapons groups like this

      Nowadays I use this format for a mining array (also in Community Content): It is a standard octagonal checkerboard waffle pattern array with the mirror of the checkerboard directly in front of it, except the length of the block lines curls out and back along the sides of the first array. This...
    20. Panpiper

      The "Dread Pirate" challenge

      It is good you are the Dread Pirate "Tuco", as the Dread Pirate AtraUnam would be entirely too intimidating. Most would flee in stark terror at the mere sight of you. This way at least, you can have some fun.