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    1. Panpiper

      Devblog 2017 - 09 - 21

      I completely agree with you. The entire point of my protestations is that the game mechanics of this new power system specifically penalize you for doing that and reward people who do not. That is NOT good game design. With the old power system, any ship shape could be used for generating...
    2. Panpiper

      Devblog 2017 - 09 - 21

      DrTarDIS is (likely) correct about corner placement of reactors and stabilizers. I was incorrect when I stressed a single dimension in space. The optimum reactor/stabilizer placement will be reactors in one extreme corner of a box and stabilizers in the other extreme corner of a box. (It will...
    3. Panpiper

      Devblog 2017 - 09 - 21

      Yes, wonderful mechanic, right? Now all ships built to be combat effective will have the worst possible turn rate that you can live with. Knowing all the while that anyone who decided to accept an even worse turn rate will outclass you. Great game design mechanics. It will be SO much fun flying...
    4. Panpiper

      Devblog 2017 - 09 - 21

      The maximum efficiency and effectiveness will be with two plates, one block thick, of identical height and width to to each other, one at the front of a kilometers long axis and the other at the other end of that axis. Add blocks to the plates until the stabilisers show inefficiency.
    5. Panpiper

      Devblog 2017 - 09 - 21

      That is mechanically, the same thing. Sadly, that confirms my worst fears. An uncapped, linear scaling magnifies my assertion of the game being utterly dominated by super-long, thin ships to it's worst level.
    6. Panpiper

      Devblog 2017 - 09 - 21

      Yes, as I said before, if in the new system you hit the power cap at say a mere 100 meters distance, then yes, length inflation will not be a problem. And the power system will be even more of a joke than I currently assert. They might as well get rid of stabilizers completely, for all the use...
    7. Panpiper

      Devblog 2017 - 09 - 21

      Yes, you are completely correct. If the power scales really rapidly and then reaches a cap while the stabilizer distance is still a reasonably short distance (like 100 meters), then yes, our predictions of doom will be moot. So too however will be the entire idea of stabilizers. I cannot imagine...
    8. Panpiper

      Devblog 2017 - 09 - 21

      That is indeed precisely what that means.
    9. Panpiper

      Devblog 2017 - 09 - 21

      I am stating that the vast majority of RPers do not build their ships to the same competitive standards as do PvPers. From the contest of mini-maxed PvP, no, RPers do not play well. Of course equally, from the standards of RPers, PvPers do not play well. RPers and PvPers are usually playing...
    10. Panpiper

      Devblog 2017 - 09 - 21

      I've spent forty years obsessively devouring build system rules. Indeed for ten years, my profession required that I be able to analyse rules systems to find exploits and problems (I was the purchasing manager for one of the largest game stores on Earth). We DO know enough from what they have...
    11. Panpiper

      Devblog 2017 - 09 - 21

      There was ALWAYS room for interiors. People not building interiors had absolutely nothing to do with interiors being problematic, and everything to do with interiors being useless. The key to getting people to build interiors is not to 'force' players to have useless space, but to make those...
    12. Panpiper

      Devblog 2017 - 09 - 21

      So someone who studies the rules of a game so as to learn how to win the game, is a "problem"? People who read books on chess and study chess to mini-max their strategies, they are a problem for the game of chess? Such people perhaps spoil the fun of chess? Studying the rules, and mini-maxing...
    13. Panpiper

      DPS Advice for a newbie?

      Sadly much of what we can tell you is soon to be obsolete with the new power system being worked on. In the old system (that is still being used for now), I could tell you that any ship I built at that size would without question have two million power per second generation from power module...
    14. Panpiper

      Devblog 2017 - 09 - 21

      Unless the new system lets us generate the equivalent of 400K+ power in a reactor system no greater than 50 blocks long, such a ship will be impossible. I can tell you right now, beyond a shadow of a doubt, such a small ship will not be anywhere near capable of generating the power sufficient to...
    15. Panpiper

      Devblog 2017 - 09 - 21

      No, I did not know about it. I am looking at it now. Thank you.
    16. Panpiper

      Devblog 2017 - 09 - 21

      Adding RP has never been any sort of constraint whatsoever. Any player competent to build PvP warships is MORE than able to add however much extra space for RP or crew and whatever without it harming the combat capacity one iota*. There is absolutely zero difficulty with that. The only reason...
    17. Panpiper

      Devblog 2017 - 09 - 21

      The old system let good builders squeeze a LOT of extra power out of a ship using inherited power, docked systems, etc.. Building was vastly more complicated if you built that way, even conceiving of how to string everything together took serious brain time. That is now all gone. The RPers and...
    18. Panpiper

      Devblog 2017 - 09 - 21

      Well, you are right, it is happening, despite anything we say. I am flogging the dead cat for two reasons. It is cathartic to me, I believe strongly that the change was entirely unnecessary, that it will set back the game development a lot, and that it has not just broken everything we have...
    19. Panpiper

      Devblog 2017 - 09 - 21

      This is true, as long as you accept the definition of small ship as being synonymous with low power ship. As long as your tiny ship has just a dozen or so power blocks (or whatever the break point is), then yes, you can just put them down wherever you want and be done with it. That does NOT mean...
    20. Panpiper

      Devblog 2017 - 09 - 21

      No. Instead you will simply NOT be able to squeeze enough power into a small enough space. That option no longer exists. There is now for all intents a fixed relationship between length and power. If you are building a small, 'short' space ship, you are building a low power ship. Period. I for...