Search results

    1. Lukwan

      Shops are not homebases!

      I can see the need for temporary protection at a shop for newbies and shoppers alike. What is called for is a mechanic to prevent permanent residence. Options: -Make the shop-dock run on countdown timer or make it track log-on of docked player. The invulnerability could be set to wear off three...
    2. Lukwan

      What is the Avg block count for ships

      Most of my ships are in the 30-50 K (blocks) region. My largest was around 150K. Built mostly on a build-friendly server. My reasons for not building bigger: -Takes too much time. -Don't want to lag players with toaster-comps. -Still learning good design. My learning curve improves if I make a...
    3. Lukwan

      How do I destroy empty cargo space block with no other blocks on station?

      Add a build block and remove them in Advanced build mode.
    4. Lukwan

      Need professional help

      You should be able to get other angles by using slabs as a 'doorstop' physically.
    5. Lukwan

      How to pull items into multiple storages from shop module?

      Here is another angle to limit Factories. Keep a variety of cargo pads on hand, each of a different capacity. It is easy to quickly link your factory to the cargo pad of appropriate size so that the production will stop (automatically) when it gets full. You can then use other storage bins for a...
    6. Lukwan

      Entity Wide Master Storage Interface - Aka: Build Mode Lite

      Vote up for a 'short-list' (save-able subset of inventory). :cool:
    7. Lukwan

      Planned Space Dust Should Be Camera-Relative!

      Sound good to me. I would still like a brightness slider on the space dust though.
    8. Lukwan

      AUX System "Spliter"

      I myself like the plasma-ball & trigger-beam mini-game in UT. Right click to launch a slow plasma-ball...wait till it is close to target, then left-click it with a beam to detonate AOE damage. It is a total skill shot with risk/reward (risk remaining stationary for better aim). This would be a...
    9. Lukwan

      Suggested Salvage Pulses

      This would be a nice alternative to standard salvage beams. The radius could be dialed in so that it was equivalent (more or less) to normal beams. It could allow for new, interesting designs for mining fleets.
    10. Lukwan

      Ship Grappler (or Harpoon)

      Yes, this neatly describes the grapple/tractor beam from Scrapland. The breaking point simply comes from the lead ship getting out of range or the follower ship losing it's 'lock' (target left the cross-hairs). Come to think of it, this suggestion would work as a tweak to the Pull as you have...
    11. Lukwan

      How do I invert the hotbar scroll direction?

      In addition I believe it is 'shift/scroll' to flip to the next page of hot-bar directly.
    12. Lukwan

      Ship Grappler (or Harpoon)

      Why should the astronaut have all the fun? This idea may be unworkable for technical reasons but I'll ask anyway. Is it possible to make a ship based Grapple gun or Harpoon? This would anchor a ship to a station or a planet and resist pull effects (of gravity and tertiary). It would usable to...
    13. Lukwan

      What do you do when you're bored in StarMade?

      Cool idea. In my earlier days designing miners I tested several salvage beam arrays specifically to experiment with 'brushes' ( or chisels I suppose). I tried a cluster of powerful beams in the middle surrounded by weaker beams to get a softer curve on the edges. A narrow tight beam for drilling...
    14. Lukwan

      Read by Council Rotational Inertia

      Does this relate to gyroscopic stability? :confused:
    15. Lukwan

      Public min-maxing should stop somewhere at 80..95%

      The burnt-chicken badge has been awarded to this thread. In recognition of the fact that the OP's point has been made and responded to, or that the OP had a vague point that did not clarify over time, or that the community has begun to hiss and boo (and boo-urn). ;)
    16. Lukwan

      Suggested Mini "quarter" hull blocks

      I am with you on that one. The inventory definitely needs an overhaul. That fact is a given but it should not deter us from introducing new blocks if they are merited.
    17. Lukwan

      Beveled slabs for fine detail

      *(Inspired by the many posts about mini-blocks, micro-blocks, fighters-detail etc.) I believe this is a solution for increasing detail that works, although it does use up Block-IDs. Slabs...with beveled edges! [Edges angled at 45 degrees] A multi-stack for armour & hull. You would want the...
    18. Lukwan

      Suggested Mini "quarter" hull blocks

      Carpentry for the win! I believe that I have a solution that works although it does use up Block-IDs. Slabs...with beveled edges! [Edges angled at 45 degrees] A multi-stack for armour & hull. You would want the following variants (of the thinnest slab): -Beveled one side. -Beveled opposite...
    19. Lukwan

      What do you do when you're bored in StarMade?

      Bored?....never. I just log off and think up a new thread for the Dock. :p
    20. Lukwan

      Read by Council Rotational Inertia

      Couldn't the math be simplified or reduced so that we could get the 'general effect' without being precise to five decimal places? The tiniest amount of rotational drift would give the feeling we want. I don't think tracking each block is even required. Just fake it. Track the total mass of the...