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    1. GaeasSon

      Thruster changes

      You do sound harsh. It's true.
    2. GaeasSon

      Thruster changes

      in .1584 PowTotalThrust was reduced from .9 to .8 UnitCalcMult was increased from 1.1 to 5.5 So if I read that right a .1 exponential decrease in base thrust per block and 500% increase in bonus per clustered block... at least in theory. So a ship with many small thrust groups may see a...
    3. GaeasSon

      I can see the resemblance.

      I can see the resemblance.
    4. GaeasSon

      Impulse Board 0.157

      Here's a working "proof of concept" surf-board with an alternative drive system based on the "passive" push effect system. Spawn it in, start gravity, and step on the foot plate. Just step on the footplate again to disable the push-pulses. The footplate starts the pulse cycle, which just...
    5. GaeasSon

      Logic: Internal sensor switch

      Alternately.... the same effect could be achieved, with even greater flexibility. Add two blocks: Value blocks carry either a static value , or one of the variable values selected from the menu. Comparitor blocks are activation blocks that turn "true" when their condition is met. Because the...
    6. GaeasSon

      Logic: Internal sensor switch

      It occurred to me as I was testing weapons that it would be helpful to be able to watch the shield state of my target change with a bit more detail than just watching for the shield effect to turn red. What if I could set the logic system on my target to register the shield state with a light...
    7. GaeasSon

      I am working on Dev testing rather than ship building. Pretty much all ship work is on hold...

      I am working on Dev testing rather than ship building. Pretty much all ship work is on hold until weapons and effects are stabilized.
    8. GaeasSon

      I am working on Dev testing rather than ship building. Pretty much all ship work is on hold...

      I am working on Dev testing rather than ship building. Pretty much all ship work is on hold until weapons and effects are stabilized.
    9. GaeasSon

      Test Bed 61p 20140603

      This larger test bed is better for those who prefer working in all 3 dimensions. Build space is a 61x61x61 volume. Structure is powered at 935729.8 e/sec 12 strategically placed cameras. work lights keen industrial paint job.
    10. GaeasSon

      Test Bed 41p 20140603

      This is a powered test platform for small scale testing of new blocks, mechanics, weapons, logic, whatever. I built it for my own dev-testing, but others might find it useful as well. The test bed consists of a 41x41 block grid surrounded by inward facing cameras. The platform is powered by a...
    11. GaeasSon

      Galaxy Class Spaceframe .159981

      The Galaxy is too much for me at the moment. With the amount of time I have for building, and the development pace of the game, I could make a career out of just building and rebuilding the Galaxy class. Just as I finished, it would be time to rebuild it with new blocks, textures, weapons...
    12. GaeasSon

      Relative Block Symmetry

      My idea for this was "weld blocks". Build a piece like it was a separate ship. Save the blueprint. Spawn or buy as many as you need. Then "dock" them to a weld block. Then you get a dialog box asking whether to mirror the structure as you weld, and if there are any conflicting blocks...
    13. GaeasSon

      Turning radius

      Realism is futile. In a realistic universe angular momentum is NOT your friend. Our Starmade universe already allows such maneuverability that all our Daves should be ruptured and broken, squished against bulkheads that hit them like a speeding truck . The only way star-trek type ships could...
    14. GaeasSon

      StarMade Taipan

      This is partially inspired by Tomino_sama's thread on promoting trade... but it's different enough that I think it wants its own thread. There was a simple yet addicting game I used to play on my old Apple II: Taipan StarMade has, or could easily have, pretty much all of the elements that made...
    15. GaeasSon

      Smaller, more frequent updates (with poll)

      I am in favor of the Devs working in a way that makes sense to them, and then releasing when all the changes hang together coherently, however frequently or infrequently that may be. Are they working on a stack of quick-fix unrelated bugs? I'll take a release a day. Are they (just for...
    16. GaeasSon

      Regenerate entity command

      I've done this dance minecraft style on the servers I ran. What always worked for me was a save and regen. I would have my players identify chunks to save, then I would save them off with MCedit, regen the world, then paste their structures back in. You could probably do the same on a...
    17. GaeasSon

      Poll for FTL travel

      The value of transit time: Transit time adds to the strategic complexity of the game. It adds value to the aggregation of rare trade goods. It adds aspects of staging and supply lines to military actions. Which is more interesting from a game perspective? Calling for help against a pirate...
    18. GaeasSon

      Simple way of doing mechs

      probably :)
    19. GaeasSon

      space anchor - butthurt no more

      I like the concept... but not with a block. We SHOULD be able to do this eventually with LUA. Set a Dave on the helm, and tell him to maintain station. If he gets bumped, he just heads back to the parking coordinates.
    20. GaeasSon

      Creating more complexity to ships

      Ok, I'm totally kidding about this.... Oh... Actually.... this might work?? Currently, structures lose any power bonus over 1 million. What if a structure could expand that envelope through the installation of "thermal exhaust ports", which only function when placed on the exterior surface of...