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    1. GaeasSon

      Ambassador Class Trading Hub .1836

      ** Full description and many more images here: http://gaeasson-shipwright.blogspot.com/2014/08/trade-station-final.html ** 4 isanth-zero capable hangars 2 heavy defensive turrets medical (spawn) bays Shop Faction module Plex lifters with floor-closing logic Blinky-light logic Hangar bay door...
    2. GaeasSon

      CLOSED* CONTEST: Default Stations Submission

      I don't know.... it doesn't look very stationish, or stationary for that matter. But it does look like a flipping awesome freighter! It's always bothered me that the trade guild resupplys using Isanths. Something like this with an Isanth escort wing would make MUCH more sense.
    3. GaeasSon

      CLOSED* CONTEST: Default Stations Submission

      I think I'm going to have to go with Zeno on this one. I crib a lot of designs from others. When another builder and I build a model of the same ship, it is never as close as these two builds, even when we are both trying to model the very same original design. If one of these isn't a direct...
    4. GaeasSon

      CLOSED* CONTEST: Default Stations Submission

      Very slick! The smoke-stacks made me laugh. A little of the industrial age leaking into the space age is funny.
    5. GaeasSon

      CLOSED* CONTEST: Default Stations Submission

      My trade submission is in: http://starmadedock.net/content/trade-guild-station.888/
    6. GaeasSon

      CLOSED* CONTEST: Default Stations Submission

      Working on interior and logic, but here's the shell of my trade-station.
    7. GaeasSon

      Concerns about the new crafting system

      Two words, people... SPACE DRUIDS! Mine all you want, but disturb X percent of the biology on a planet and the freaking space druids will come for you! I've seen it man! They are like pirates, but their ships are green and they are ruthless! They got my friend Bob! Used him fir fertilizer...
    8. GaeasSon

      Star Trek Constitution: TMP - New Weapons systems, Rebalanced thrust, Overdrive

      This ship is very much an interim version; a work in progress. I am still working in improvements based on the current system balances. The system balances themselves are changing, so expect this version to become quickly obsolete. It is NOT NEARLY as obsolete as the previous versions...
    9. GaeasSon

      Fully Customizable Bobby A.I = Repair Drones, Mine A.I?

      I like the idea but for one thing. Instead of AI programming, I'd like to see all this implemented as "crew training"
    10. GaeasSon

      Decals and Logos

      Hmm for a simpler implementation, how about a "logo block"? 1 of the six faces is a 1 meter square version of the logo. One face is the logo inverted. 4 faces are the 4 quadrants of a double-scale logo. That would, I think, be much less painful to implement. Hmm. It might even be...
    11. GaeasSon

      Decals and Logos

      I get that every ship can't have it's own texture pack that everyone can see, but what about this? What if each ship could have an associated bitmap... maybe a single 256x256 bitmap that is encoded into the sment. That way ships could attach a unique graphic or faction logo. Select the...
    12. GaeasSon

      Coil Thrusters: Variable nerf

      I have heard the angst of those who build large ships, and have discovered that rather than being buffed as thrust arrays get larger as it once was, the thrust per block actually decreases. the formula seems to be: Thrust=(A*B)^C where A=the number of thrust blocks on the ship B=5.5 (a base...
    13. GaeasSon

      Thruster changes

      I'm not a developer, but I have some sympathy and guesses about their motivations. _A_ dreadnought is a thing of awesomeness. A fleet of them represents laggy server death. For lots of physical reasons bigger ships should not be as maneuverable as smaller ships. For game-play reasons large...
    14. GaeasSon

      Fuel, ALL opinions accepted and wanted!

      I've thought a lot about fuel. I've seen this conversation before in the early days of MineCraft. Fuel is to a ship what apples and pork-chops are to Steve the miner. In my opinion the release version of StarMade should have a "survival" mode just like MineCraft. That what takes it from...
    15. GaeasSon

      Thruster changes

      We've already got rotational variation based (very loosely) on ship dimensions around each axis.
    16. GaeasSon

      Thruster changes

      After further experimentation and extrapolation here's what I can figure out: Total ship thrust =((ThrustBlockCount)*5.5)^0.87 The culprit is that .87 Any value less than 1 will mean that as your block count increases, your thrust per block will decrease, favoring smaller ships. A number...
    17. GaeasSon

      Thruster changes

      Try adding "push" effect systems. They can be used for sudden pulses of acceleration when they aren't slaved to another system. I've actually built a small ship using push pulses as its primary drive. I'm not sure how well it'll scale.
    18. GaeasSon

      Thruster changes

      OK, that's a bit better, here's the same results from the latest dev build: Blocks : Thrust : Thrust/block 1 : 4.4 : 4.40 2 : 8.1 : 4.05 3 : 11.5 : 3.83 4 : 14.7 : 3.68 5 : 17.9 : 3.58 6 : 20.9 : 3.48 7 : 24 : 3.43 8 : 26.9 : 3.36 9 : 29.8 : 3.31 10 : 32.7 : 3.27 100 : 242.2 : 2.42 1000 : 1534 ...
    19. GaeasSon

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      THIS ship requires Wagnerian opera.
    20. GaeasSon

      Thruster changes

      OK, yeah. I don't think this is the intended effect. This is for the total number of thrust blocks in the ship. It doesn't seem to matter if the blocks are grouped or not I got the same results whether I created a single large block group or made many individual blocks. Where we used to...