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    1. YamiHikari

      Voxels Versus Creative Freedom

      I think you're misunderstanding what I'm saying. What I'm talking about is the fact that stabilizers don't need to be placed on a single axis. By placing stabilizers on multiple axises (tilt the angle you place your stabilizers on up by 45 degrees), you can decrease the horizontal distance...
    2. YamiHikari

      Voxels Versus Creative Freedom

      What I'm talking about is stabilizer placement. A lot of people, when placing stabilizers, pick a direction and go out a certain distance before placing their first stabilizer. Because this distance is usually large, it gives the illusion that only continuing to build in that direction is...
    3. YamiHikari

      Voxels Versus Creative Freedom

      I have to say that I'm a bit torn on this post. For one, I kind of like the shapeless systems for the reason that they can be fitted to any build. The disadvantage is that they are a little too shapeless. When there are no restrictions on shape, people will tend to use whatever is...
    4. YamiHikari

      Game Balance Suggestions

      Complex/manufactured blocks are worth more than the total worth of the materials required to create them. It would a) reignite a reliance on manufacturing instead of immediately selling raw resources, b) prevent the player from immediately obtaining all necessary resources for massive ships...
    5. YamiHikari

      Not Garbage Resource Mechanics

      This is an interesting idea, but I think you should also come up with ways to balance it out. For example, resource price. Resources need to cost less than the things they're used to make for manufacturing to be of any value (currently pretty much every system, decorative, and utility block...
    6. YamiHikari

      What Are Stabilizers?

      Introduction There's a lot being said about these new stabilizers, and something that nobody seems to want to agree on (as far as I can see) is how they work. There's a lot that many people don't know or don't understand about the new stabilizers. What I want to do is resolve this confusion...
    7. YamiHikari

      Stabilizer Connection Beam Tweaks

      As a matter of fact, what if you could link lights to the beams somehow to turn them that color? And then, having no lights linked to them makes them invisible outside of build mode.
    8. YamiHikari

      Stabilizer Connection Beam Tweaks

      well, the need to protect the beam is still present, which means that you still need to pay attention to your placement of stabilizers. the thing that does counteract this issue is the new nodes that can be used to redirect the beams through your ship. in fact, the invisibility frees you up to...
    9. YamiHikari

      Stabilizer Connection Beam Tweaks

      I feel like people are misunderstanding what I'm saying. You are deliberately restating what I said in my post. I mentioned directly that the best fix would be to make the beam only visible in build mode. As for the conduit idea, the devs and players that have been conversing with them all...
    10. YamiHikari

      Chain Fleet Commands

      Basically, fleets can only be given one command at a time. I want to see the ability for players to chain commands, telling fleets what to do next once one command is completed.
    11. YamiHikari

      Stabilizer Connection Beam Tweaks

      That is one of the things mentioned in this post, actually. We discussed the beams and we mostly agreed that making them invisible would benefit builds. Of course, there would still need to be some sort of information source that tells the player, "hey, protecting this is important."...
    12. YamiHikari

      Need to be able to split stabilization beam node paths

      Are you sure it isn't just a bug?
    13. YamiHikari

      Need to be able to split stabilization beam node paths

      I see. After testing it out for myself what you say is true, and I completely agree that this should be changed due to the fact that players don't want all of their stabilizer groups to be in a single area.
    14. YamiHikari

      Need to be able to split stabilization beam node paths

      I could be wrong, but to my knowledge, stabilizers are only supposed to connect to a single reactor group, and therefore should not fork at all.
    15. YamiHikari

      We need this by tomorrow: Cristmas tree plants produce gifts per visitor

      There are two problems with this: 1) It's a bad idea for a company to do something like this that so blatantly favors a specific religion's holiday due to controversy and the concept of inclusion, especially now. 2) Both implementability and practicality are virtually nonexistent. It is...
    16. YamiHikari

      Stabilizer Connection Beam Tweaks

      There is a lot of controversy surrounding the new stabilizer connection beams. I've spoken with a few people in a fairly cool-headed environment and we have come up with a few ideas for improving the new beams. The Way Things Are Now The current connection beams' sizes are determined by the...
    17. YamiHikari

      Players can sell ships at shops

      Hey schema if you or any of the other developers haven't read this post yet, please do and let us know your thoughts on this kind of system. We've done some considerable brainstorming for a ship buying/selling system and how it would work. I don't know if we've thought of anything you guys...
    18. YamiHikari

      Players can sell ships at shops

      Well, if the devs read a post, they're supposed to put an abbreviation next to the title that says, "hey, we've read this." There is a list of abbreviations pinned at the top of this forum.
    19. YamiHikari

      Players can sell ships at shops

      We should let some of the devs know about this discussion. There's a lot of stuff being said in here that they may not have thought of yet. Does anybody know who specifically would be handling these kinds of features?
    20. YamiHikari

      Players can sell ships at shops

      This requires some explanation. The way we have things now, if you want to sell a ship for money, you have to completely dismantle it manually and sell the individual parts that make it up. Instead of doing this, what I want is for the player to be able to sell ships in "as-is" condition...