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    1. YamiHikari

      StarMade v0.200.332 - Reactor System Enhancement and Fixes

      You're right. They do (just checked). I'd say that's an extra plus. Slabs for those blocks will definitely be useful.
    2. YamiHikari

      Stabilizer Connection Beam Tweaks

      The unfortunate part about your suggestion is that with the new update, that would decrease overall stabilization if you are utilizing the stabilization bonus (unless you have a bigger more efficient stabilizer group in that same dimension).
    3. YamiHikari

      Kupu's thread

      I see where you're coming from with this. I personally like the look of the capacitor block, but it would be easy to confuse with system blocks if it were reintroduced as-is. However, would there be any possibility of a reworking of the texture so it looks different but still really...
    4. YamiHikari

      Starmade memes

      Um, I don't know if you read the latest dev post or not, but nobody is getting points for anything that happened pre-move. All actions regarding those things will be warnings only with no penalty. "All content before new rules will receive warnings under the new rules. However, no points will...
    5. YamiHikari

      Kupu's thread

      Hey Kupu, I have some requests for new decorative block variations. -More colors for Pipes -Colored Light Bars -Green Decorative Cascades -More Decorative Conduit Colors -The reintroduction of the Power Capacitor Block as a decorative block -Colored Glass Door Blocks -Colored Beacons...
    6. YamiHikari

      Why P2.0 is unbalanced

      You also have to consider that you say size=block count. If the 150m and 300m ships both have 5000 blocks, the 300m ship will be much narrower, giving the opponent much easier access to the stabilizer stream, stabilizers, and reactor. Furthermore, each individual shield bubble will protect...
    7. YamiHikari

      Suggestion Revamp: Volt Charge

      With the announcement of planned features and changes for the weapons update, I decided to revisit and rework a previous suggestion. This one is for a new weapon system that may play an interesting role in terms of gameplay. The Concept Current weapons work off of various methods of causing...
    8. YamiHikari

      Is 2.0 power optimization actually meta?

      It's funny that you mentioned this, MacThule, because I recently came to the same conclusion myself. Maximizing power output comes with the drawback of vulnerability. Furthermore, the differences that come with changing up reactor and stabilizer placement aren't actually that drastic.
    9. YamiHikari

      Make Rail Rotators configurable in the same way as Rail Speed Controllers

      Oops, that's what I meant. Sorry about misstating that. It is 45 degrees.
    10. YamiHikari

      Make Rail Rotators configurable in the same way as Rail Speed Controllers

      Yes, you can already customize the rotation angle and make things spin indefinitely, but you can only customize the rotation in 15* degree increments. This is because the rotation rails determine the angle only based off of the number of active activators linked to them. This suggestion...
    11. YamiHikari

      Stabilizer Mechanic Overhaul

      I have been on smd. The only complaints I've seen so far are about a) stabilizer distance and the specific build style it favors, b) stabilizer streams and how ugly/useless/annoying they are, and c) the power system itself and its lack of usefulness. I haven't read every post and comment but...
    12. YamiHikari

      Stabilizer Mechanic Overhaul

      For that you would need to ask the developers. They are the ones who implemented that feature when they created stabilizer streams. Basically, I see it as a way to prevent the unnecessary breaking up of stabilizer groups to thin out streams and minimize the effects of a hit from a weapon. In...
    13. YamiHikari

      Stabilizer Mechanic Overhaul

      I think you're misunderstanding what I'm saying, because they don't give better stabilization. They end up taking a ton more space. If you have a large reactor and you need a lot of stabilizers to stabilize it, using only 1-block groups will take up a huge amount of space. The other problem...
    14. YamiHikari

      Stabilizer Mechanic Overhaul

      That's what you'd initially think, but that's actually an inefficient use of space. Even when divided into single blocks, stabilizers need to be a pretty notable distance apart to be considered separate groups. You would actually have better stabilization performance with several small clumps...
    15. YamiHikari

      Stabilizer Mechanic Overhaul

      Okay, so in that case I did misunderstand your post. I understand your idea for proximity to other groups, but I think that adds one too many variables to keep track of. You have to remember that there needs to be a lot of freedom for building. If stabilizer groups being close together...
    16. YamiHikari

      Stabilizer Mechanic Overhaul

      It's something to encourage spreading out the stabilizers more. Basically, with larger reactors you would either need to place more stabilizer groups or larger stabilizer groups, either case would require some degree of outward expansion, while still leaving empty space between the groups (to...
    17. YamiHikari

      Stabilizer Mechanic Overhaul

      Yeah, but your idea doesn't so much take distance into account (unless I'm misunderstanding). Basically, if you have larger groups you need to place them farther away.
    18. YamiHikari

      Stabilizer Mechanic Overhaul

      It's already enforced. If you look at how stabilizers are currently, stabilizers placed close together (whether touching or not) are bundled into a single group that gets a single stabilizer stream. Stabilizers that are placed farther apart are put in separate groups with individual streams...
    19. YamiHikari

      Stabilizer Mechanic Overhaul

      In my opinion, the most excruciating part of stabilizers is how far they need to be placed from the reactors. As things are now, as soon as the reactors gain a considerable amount of size, the stabilizers need to be placed kilometers away. I thought up a change that can solve this. For...
    20. YamiHikari

      META, What is it?

      With the addition of stabilizer streams, the viability of islands is pretty much out in large builds. What continues to be a problem is the possibility of dumbbell builds, as well as builds that resemble ball-and-stick models from chemistry (I can already imagine a bunch of H2O's duking it out...