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    1. YamiHikari

      On load, docked entities are immobile and slightly angled

      Ah, that. The twisting docks is a known bug. The devs have been made aware of this (unfortunately, as you have seen, it is not fixed yet). In my opinion this should be a higher priority because it is a major in-game inconvenience, but work on fixing it seems to have gotten a bit waterlogged...
    2. YamiHikari

      Attaching rails to docked entity

      The bug was fixed, but it has resurfaced again. Although yesterday when I was testing it out all of my entities were consistently being shot out backwards (rail points left, ship goes right). In the dev builds before this recent release, I was also having issues with entities on single...
    3. YamiHikari

      Attaching rails to docked entity

      It does work, but the problem is there needs to be a minimum distance between the shootout point and the pickup point, otherwise the pickup point won't pick up the entity. Additionally, there is this one really weird bug that makes shootout rails spit out the entity in the wrong direction for...
    4. YamiHikari

      Attaching rails to docked entity

      I personally have no idea, but I have used an alternative to that involving pickup and shootout rails. What's great about them is that when a ship leaves a shootout rail there is no 4 second delay before it is able to dock again, resulting in the possibility for an instant docking transfer.
    5. YamiHikari

      Allow members to see reason for deletion of post

      This is kind of where something I mentioned previously could come in handy. Instead of allowing soft-deleted derailments to be seen after deletion, you could try creating a function that allows the mods to "collapse" off-topic discussion into a subsection of the thread. Basically, you are...
    6. YamiHikari

      Allow members to see reason for deletion of post

      I've seen that happen in the past. There was a deleted post I saw recently that didn't have a reason for deletion on it, even though a mod deleted it. A lot of it really comes down to diligence and consistency.
    7. YamiHikari

      Shield Improvements For Power 2.0

      That I don't know, as I haven't done much in actual combat since the update. I haven't tried that yet. I do know that if you damage a space that falls under two shields' influence, the damage will be distributed to both shields.
    8. YamiHikari

      Shield Improvements For Power 2.0

      I get where you're going with that. I had a bit of a problem with that at one point, too. Really you just need to play with the recharger group and its placement. Sometimes shifting the shape or adding a few rechargers can just barely get the shields to cover the whole ship (or at least the...
    9. YamiHikari

      Shield Improvements For Power 2.0

      I have two things to say about this post. One is a correction, the other a suggestion. You are not limited to a single shield bubble on an entity. In fact, you can have any number of recharger groups on your ship as you want with one limitation: shield bubbles cannot overlap with recharger...
    10. YamiHikari

      What is Wrong with Starmade

      Actually, it's not all bad. I'm seeing a lot of clarity coming out of the discussion in this thread. Sure there is a lot of muddled argument going on, but there is also a lot of explanation and reasoning going into it on top of that. Things are surfacing here that haven't surfaced yet in...
    11. YamiHikari

      v0.200.334 Bonus Stabilization Mechanics

      Hm. I feel like I've been hearing that a lot in the past few days. It seems there was a bug that was missed that messes with the inclusion of stabilizers. The same issue came up in a discussion with another player last night, as well as in one of Gmodism's recent streams. But don't worry...
    12. YamiHikari

      Allow members to see reason for deletion of post

      I think the reason-giving should happen in a two-part process. The first part would be the short explanation, which would appear at the original location of the deletion (basically what has been happening in the past where it says the reason for deletion after saying who deleted it). The...
    13. YamiHikari

      Issues with new moderation

      That could be one of two things, understaffing or overworking (the mods have lives, too). I do, however, agree that SMD could use a few more mods.
    14. YamiHikari

      What is Wrong with Starmade

      :whistle: No comment...
    15. YamiHikari

      What is Wrong with Starmade

      That actually occurred to me a while ago, but I chose not to comment on it because it would have been a weird awkward moment for the whole thread.
    16. YamiHikari

      v0.200.334 Bonus Stabilization Mechanics

      Actually, all it took me was the chance to play with it and a decent visual example with some numbers to go with it. If we were to get an actual demonstration of it (I'm looking at you, Saber ;)) I'm sure everyone would have a much more complete understanding of the mechanic. I also expect the...
    17. YamiHikari

      For those of you who are interested in playing with/changing integrity values

      Thanks for the added information, NTIMESc. I didn't even know that was possible.
    18. YamiHikari

      v0.200.334 Bonus Stabilization Mechanics

      *Smashes phantom agree button* (in attempt to help facilitate the formation of a new inside joke) Yes and no. The bonus is calculated based off of a combination of all dominant stabilizer groups compared to the largest-contributing stabilizer group in the form of a ratio (ratio of each other...
    19. YamiHikari

      At this point, will the devs listen to the playerbase even?

      I understand where your reaction is coming from, as I can see both sides of this issue. The reason I suspect that post was given a hostility warning was that the statements made, although satirical, could easily be seen as intentional provocation. Phrases like "shoved in a gulag" or...
    20. YamiHikari

      As for actual changes to stabilizer distance, if you look at the latest update notes and test...

      As for actual changes to stabilizer distance, if you look at the latest update notes and test things out in the newest release build, you will find that there is actually a way to significantly SHORTEN stabilizer distance by building stabilizer groups on multiple sides of the reactor, the...