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    1. jorgekorke

      High latency on high population servers

      We are still facing the consequences of the rushed Steam release, we were never ready for so much people.
    2. jorgekorke

      Should the game have rpg skill elements?

      Grinding, huge death penalty, no-life people who have all skills capped on maximum... those things that keeps me away from MMO's
    3. jorgekorke

      Thoughts on the IMO OP salvage (master) - cannon (slave)

      Mining is unreliable, even using salvaging+cannon. It would be better buffing the other salvaging combos instead of nerfing sal+can. Otherwise... things will get even worse for miners.
    4. jorgekorke

      Should the game have rpg skill elements?

      RPG elements are the reason of why I'm here instead of EVE. Avoiding it like a plague. So, No.
    5. jorgekorke

      A Manifesto on Fuel, Balancing, and Various Play Styles

      Should those resources become rareish as you suggest, this will favor uber imperialism, and at EE, (the server both of us play), will not be playable anymore for both of us. You know why.
    6. jorgekorke

      A Manifesto on Fuel, Balancing, and Various Play Styles

      Fuel on Starmade is just as useless and annoying as the good ol' Gregtech - Turning your life harder at the benefit of nothing. No. This simple solution only applies to new players. Veterans will be stuck on the server they already play in. Do you really think I would abandon EE server RIGHT...
    7. jorgekorke

      Make Warp Gate routes not visible for everyone

      You need to make a very solid plex door for the gate being unpenetrable. Otherwise, just ram the door at max speed and lag will allow you to pass through.
    8. jorgekorke

      Stargates are pointless IMO. Why bother?

      It's just too easy to grief a whole network. The same happened to a public network on EE times ago, all destroyed by some lame sub-doom-borg-cube faction. There should be at least some effort to locate them.
    9. jorgekorke

      Stargates are pointless IMO. Why bother?

      The biggest problem is that Warp Gates are visible and can be easily located and destroyed by anyone. I've made a thread about that before as well. 24 Agrees and 4 Likes Devs, plz ? :D
    10. jorgekorke

      Making passive Push/Pull effect actually useful

      Lecic this chart can't be considered, because unlike the rest of the passive effect (Overdrive, Ion, Piercing, Punch) , Push/Pull does not have a limit of efficiency of 100%, it just increases the burst the more blocks you have. And for it being any useful, you need too much blocks, that's my...
    11. jorgekorke

      Making passive Push/Pull effect actually useful

      There needs to be a reason to use smaller crafts, at least one single edge is required. Currently Starmade is all about "who can throw the biggest game-breaking titan to each other". A truth that is slowly making the population decrease.
    12. jorgekorke

      Developer Q&A - December 2014

      General question to the devs : Will Push Pulse ever be removed ? (just wanna know bcs they are awesome and i don't want them removed lel)
    13. jorgekorke

      Making passive Push/Pull effect actually useful

      It is usable by the player, but currently, the burst is small, and it has no cooldown, so you can accelerate by spamclicking it. Better just pressing W instead xD
    14. jorgekorke

      Making passive Push/Pull effect actually useful

      I'll post here some ideas on how to make Push/Pull effects useful for vessels, not serving only as logic/block dependent of auto-movement. I hope the devs could give some attention to this, since it might fix two modules that are great in concept, but useless in actual gameplay (in passive...
    15. jorgekorke

      Clan RATO [Disbanded]

      Application accepted and information sent. Welcome to the clan.
    16. jorgekorke

      Ship Class

      I like this idea, it allows capital ships having an actual name for each, instead of calling it only by the model.
    17. jorgekorke

      Overdrive power costs vs effects. and other effect buff and nerf requests

      You were right about the damage, but it is still not worth using it. I've used the shields of a ship, no ion effect on it. Twin barrels 40/40/0 - Original cannon+cannon 40 dmg per shot (20+20) ( 4400 e/sec ) --------------------------------------------- 40/40/10 - cannon+cannon+overdrive...
    18. jorgekorke

      Overdrive power costs vs effects. and other effect buff and nerf requests

      I'm going to test the values (vanilla) right now, for a small turret and post the numbers here.
    19. jorgekorke

      Overdrive power costs vs effects. and other effect buff and nerf requests

      But currently, there is no reason for using overdrive. Not even for the small turrets, since the same damage gain could be true by just adding the same number that some would put the overdrive for more weapon modules.