Search results

    1. Nosajimiki

      Remove Confusion about the Stealth System

      Frankly, I think the Jam power should be separated from the jam type hierarchy all together. All other multi-chamber systems like short-ranged-scanners and jump-drives keep their potency separated from any special effects. Makes more sense to stick to that convention IMO.
    2. Nosajimiki

      You Have Failed Us

      I did not list beam tracking because it is actually a necessary evil in my opinion. Speed tanking needs a hard counter and missiles and cannons are mechanically not well suited for it. With the new DoT nerf on long ranged beams, improved accuracy will be offset by lower damage. If my...
    3. Nosajimiki

      You Have Failed Us

      They are doing a better job of talking, this is good, but listening? I dunno. There is a mountain of issues that they reply "we are working on it", but they do not say what that means. Before power 2.0 was released, we took in good faith that that meant they were making informed choices, but...
    4. Nosajimiki

      Lag fix: Soft docking when near a body (i.e. "landing" mechanic without rails)

      That would defeat the purpose of making it a planet landing system. I think instead you should just make a "landing gear" block that works exactly like a rail docker, but does not need a rail to dock to things. This would also make for a cool boarding ship mechanic making piracey and astro...
    5. Nosajimiki

      Starmade MANIAC LOGIC

      How do you achieve these blocks you make the letters out of. I'm assuming it's a unicode thing, but I have not been able to figure out how to inject unicode characters into SM displays like this. The limit now is 32hz. you can do this by chaining flip-flops that feed back into the chain.
    6. Nosajimiki

      Call for a logic master

      Yes, I was a bit unclear, but this is what I was trying to describe. A very good solution. This also means that your elevator will cause less lag which is important if you are applying this concept to something bigger such as a train This works for moving 1 floor at a time (I do something...
    7. Nosajimiki

      Massage of the day

      Yes... but I believe it requires a wrapper. The admins on Light vs Dark use a wrapper to inject messages, for all sorts of stuff. Benevolent/Destroyer_of_Worlds could explain how to do it.
    8. Nosajimiki

      The Importance of Planets

      While I agree more "space-things" to explore would be cool, planets are a core element to that. Right now there is just nothing that planets produce that asteroids dont produce better (unless you need a giant heap of rock to make some mass-decoys). If planets were the origin point for credits...
    9. Nosajimiki

      Me wondering things about new power

      You may be overbuilding your salvagers. Power 2.0 salvagers are 5x as strong as 1.0 salvagers; so, if you used to use a 100m long array of beams, chop it down to 20m beams. Throw in some logistics chambers and you can actually make miners about 1/2-1/3 the mass of old miners. My 5k miner can...
    10. Nosajimiki

      building is all cookiecutter and becomes boring

      Yes please do expand, because as it stands it sounds like you are arguing that we needed to get rid of docked power because it was not fixed instead of realizing that the OP acknowledged this problem AND the solution. It could have been a very simple fix: don't do collision checks on immobile...
    11. Nosajimiki

      The Importance of Planets

      The issue with plates is that instead of 6 wonky corners, you have 75 edges that are all wonky. Not only do they interfere with building, they interfere with meaningful mobility on the planet surface. Translation between cubic and spherical space is only an issue depending on exactly how...
    12. Nosajimiki

      Should I buy this game or not? Help me decide.

      This is actually a good point on this level: If you can get past the bugs and initial learning curve, You will likely never get more bang for your buck from another game. This is the only game I can think of where players logging 1000-4000 hours of playtime before getting tired of the game and...
    13. Nosajimiki

      The Importance of Planets

      you would have a 6 - 3 block corners but it would still be a sphere (see below). While this would make for some minor visual hotspots, it would allow for a continuous ground surface in a voxel environment without any one area where squares become super squished like you'd see with Latitude...
    14. Nosajimiki

      Wild Space Explorers

      FYI, automated shipyards are a losing proposition right now, but what you can do is make make factories designed to manufacture and pull the exact number of resources needed to fill a BP and drop them all on 1 box. If you want to mass produce drones, you then make what is called a drone rack...
    15. Nosajimiki

      The Importance of Planets

      Nice resources... you may want to clean your post up a bit though before the mods see it. Also, random idea regarding planets: this may be way harder to implement than I think, but what if planet blocks were not rendered as perfect cubes, but more like radial slices? The only possible issue I...
    16. Nosajimiki

      Great Idea For Starmade(VEHICLES)

      Current state of planets makes this not worth doing. They'd need to make planets 100x as big with a continuous surface for this to begin to be practical. Also, there would need to be a stronger separation of planet-side and space; otherwise, why not just fly or use transporters? Space...
    17. Nosajimiki

      Call for a logic master

      So... this is going to need something of a hybrid approach between what me and MChain were suggesting. Let's say you have 5 floors, you need need 4 buttons on each floor. When you press a button for a floor above you, you aim all rails up, and vise-versa for down. That button also triggers a...
    18. Nosajimiki

      The Importance of Planets

      If this is what you think Starmade has a leg up on, then you will likely be among those going the SKW, but these are just common space-lego features that has nothing to do with Starmade's actual strengths. What makes starmade different is the immersiveness of the combat system. Starmade's...
    19. Nosajimiki

      StarMade Dev Blog 15 March 2018

      I think the point is that explosions are the balance. Cannon accuracy used to make them worse than beams & missiles for everything but breaking docked armor. With docked armor no longer being able to to be used to trump beam weapons, cannons would be be non-meta in all situations without some...
    20. Nosajimiki

      Schine Bi-weekly Q&A - 15th of March

      This already exists. Just press Enter A similar, but less leading question is what major bugs will/will not be fixed before moving on to the galaxy push.