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    1. Nosajimiki

      Any news on the weapons update?

      Big questions though in my mind is if new damage patterns will further harm the effectiveness of cannons and missiles vs beams and if they will completely nullify the new armor update since multi-million damage cannons/beams are about to become so commonplace.
    2. Nosajimiki

      Any news on the weapons update?

      hmmm... cool demos. I hopes someone told schema that rotating shields won't matter since your lock would be on the main entity and not on the docka. Now there are other turning exploits that I expect to get retarded, but that one should be fine. Also, Valent, you need to stop complaining so...
    3. Nosajimiki

      Darknassius Shipyard

      The way integrity works right now, you want your thrusters to either be a solid blocks or totally distributed into tiny little groups. If your bits are small enough, then they wont chain react. This is technically an exploit that will likely be patched, but it is worth noting.
    4. Nosajimiki

      Data Transmission Chamber

      My vote is have it default to faction sharing with options for Allied, Neutral, and Public sharing. Un-encrypted transmission of tactical data is ridiculous in a modern context, and even more-so in a sci-fi context. Permissions based options just make more since, and should not take a whole...
    5. Nosajimiki

      Schine Q&A Answers - 15th of March

      A single small turret (such as AMS) causes less lag than a single larger turret of similar design; however, multiple smaller turrets cause significantly more lag than a single big one of similar total firepower. Also of note is that AMS turrets are not always good at picking separate targets...
    6. Nosajimiki

      Starmade MANIAC LOGIC

      Thanks, I guess I was trying paste Unicode characters outside of ASCII range.
    7. Nosajimiki

      Display Module and [docked] variable

      this feature request in inherently flawed because it would count all rails as possible places to dock. That means a single logic door would muck it all up. Using activation blocks lets you define what rails are docks and which ones are not.
    8. Nosajimiki

      Starmade MANIAC LOGIC

      No, I mean what character do you use for your "pixels"? I normally use # because I can't figure out how to make a ⬛
    9. Nosajimiki

      PROJECT: PATRIARCH (Poll)

      At that scale you are probably looking at a ship in the 100-500 million block range depending on density and width. Unless your "PC" is actually a server with 60+ gigs of RAM, this project will be a total failure before it starts. Even if you build it, you will never be allowed to upload it to...
    10. Nosajimiki

      [31st of March] Schine Bi-weekly Q&A

      Yes, that has been discussed as major goal in the galaxy update (the next major update planned after weapons)
    11. Nosajimiki

      Data Transmission Chamber

      Generally, I like the idea of data sharing, but I think you are overthinking it. If the goal of chambers is too add more ship roles, then something like the Boeing E-3 Sentry should be considered as a model for how to do it. It is specifically NOT a combat plane, but instead packs really...
    12. Nosajimiki

      Starmade memes

    13. Nosajimiki

      Space Probes and A Possible Use For Stations

      If you do this, those stations will just be tiny 10 block bases anyway... so not much point. A better nerf would be to scale scanner range based reactor size such that a tiny probe could keep an eye on a small, tactically important area like a warp gate, but much bigger command ships or...
    14. Nosajimiki

      Shields, regen and bypassing

      Here's the thing: alpha striking someone to 50% shields or less is really easy now. Current shields (with ion passives removed) are about 2x durable as they were before but weapons are 5x as strong. This means that you all of your weapons are proportionally a bit stronger vs shields than ion...
    15. Nosajimiki

      Carrier Construction:?

      Hybrid was good power 1.0 (ie: self powered turrets.), but in 2.0 you want one or the other because turrets with reactors are just dead weight. PS: I found out by accident that my docked hull plates were fully functional warships if. They had thrust, shields, power, and their own weapons...
    16. Nosajimiki

      Shields, regen and bypassing

      Even if repairs were easy, my logic about how damage should progress in relation to shields is still correct. A shield that is at full strength should maximize mitigation, period. Also, there is the other point that the OP is very exploitable. If I know that N% of my shots will go through a...
    17. Nosajimiki

      Starmade memes

      They were not racist per say, just people criticizing the mods about modding something that they perceived as religious discrimination. (At least from what I saw)
    18. Nosajimiki

      Shields, regen and bypassing

      Not really, shields have a separate cool-down when they hit zero. Cool-down and under-fire penalties are not the same thing. Under fire means that while you are being hit, you suffer a regen penalty. In the old system, continuous fire would reduce your regen to 20% which is actually enough...
    19. Nosajimiki

      Starmade memes

      My boss asked me to pit together a couple of options for him... I'm fairly certain this is what he meant.
    20. Nosajimiki

      Carrier Construction:?

      Frankly, as long as BP spawning is still an option, racks are a way better option. Un-fleeted ships have less issues scattering to try to maintain formation and you don't need to dedicate any space on your ship for them. That way you can fly a proper warship (or shuttle if you wish), and just...