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    1. DeepspaceMechanic

      Sticky Advanced Build

      The game seems to have lost that feature sometime last year, most probably unintentionally... At least it vanished for me, I'd say at least six months ago. Some keys and key combos stop working for only some players, depending on their custom key bindings, so maybe it wasn't brought up before...
    2. DeepspaceMechanic

      The turret thread

      I made this "floating sphere" turret recently, as a re-designed version of the original cannon turrets around my Mysterious Science Station. If you want a copy of it, download the station and blueprint the turret (see my businessman skills there?) It was very loosely based on those wicked...
    3. DeepspaceMechanic

      Interior porn

      The interior shots shown below were all taken inside a fancy station of mine, that you can check out here: Mysterious Science Station. As you can see, with the exception of the first one, these compartments have crazy levels of detail. There's a secret to this... When you're bored and...
    4. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      Good idea! - I will do it like that then, and perhaps even make those rails actually functional (so that when players will be using those shipyards to build smaller ships, they could bring in the machinery for the extra industrial feel of it) :)
    5. DeepspaceMechanic

      Quasar E77 - The Mysterious Science Station - Upgraded turrets, shields, power, and some smaller changes/fixes

      Finally, after 200 downloads of the original, here's the first update of Quasar E77 (Click "Read More" if the full list doesn't appear): ~CHANGE-LOG~ TURRETS: The four heavy cannon turrets were redesigned from their previous minimalistic white sphere style, to roughly resemble the drone from...
    6. DeepspaceMechanic

      StarMade v0.201.337 LOD Blocks, Rule System, Balance, Fixes

      We're certainly looking forward to seeing the new celestial stuff too... Especially after witnessing proof of the fact that what's to come will be truly wonderful, in the form of that marvelous marble of a round planet that was leaked last month. But hey, just remembered, won't 2019 be the year...
    7. DeepspaceMechanic

      Fortunately, they seem to have fixed this in a hotfix (version 0.201.338) :)

      Fortunately, they seem to have fixed this in a hotfix (version 0.201.338) :)
    8. DeepspaceMechanic

      StarMade v0.201.337 LOD Blocks, Rule System, Balance, Fixes

      Love this update, great job guys! (y) But there are two inaccuracies in the News post; one's good news, the other's bad news: Paint Cans and Resource Capsules have had their default orientation rotated 90 degrees so they place vertically like the Pipe model. These will need to be replaced in...
    9. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #31 I started translating the miniature model into full-scale. I started with the same parts that were first built in the model, the shipyards. They still need a couple of massive rail doors and a bunch of machinery inside, but what's already done was built surprisingly...
    10. DeepspaceMechanic

      Pre-set names for fighters docked to Ship when spawned in?

      There's no way to pre-name them, but the easiest/fastest way to rename the more important docked parts of a spawned-in structure is to: 1) enter the main structure's core/build block 2) enter Build Mode 3) locate a docked entity that you wish to rename, and point at it 4) press the mouse wheel...
    11. DeepspaceMechanic

      New Planet Speculation Thread

      I'm telling you, he must be a former insider who chose to go rogue... He must've fallen victim to the moral calling of the angel on his right shoulder, and decided to blow the whistle, while still covering himself by not outright admitting that he used to work for the S.I.A. I figure the sheer...
    12. DeepspaceMechanic

      New Planet Speculation Thread

      Well, let's see... I've just conducted a literally-one-minute investigation into this case, and what I found is borderline worrisome. It seems that when the leaker, MConlisk , originally leaked the new planet in this necro-post, it was the 5th of December, which, in Eastern European countries...
    13. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      It sure seems like a superior alternative to concept drawing... I had a few projects for which I made some sketches on paper before starting construction. But most of my creations were built by (1) deciding on what kind of thing I want, (2) pre-planning the overall form and some details in...
    14. DeepspaceMechanic

      New Consoles !!

      That'd be nice, but it seems the differently colored consoles also have variations in the structure of the hardware (monitor areas, buttons, lights), not just the displayed stuff (which of course could be changed like how multi-state blocks change texture upon activation/deactivation). It...
    15. DeepspaceMechanic

      New Planet Speculation Thread

      I imagine he must've gotten a surprise visit recently, by two or three tall men wearing suits and dark sunglasses, who "politely asked" him not to further spread the accidentally leaked classified material ;) (Their badges read "S.I.A." - Schine Intelligence Agency)
    16. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #30 Ok, I realize that I keep showing early WIPs and then abandon them, or describe detailed plans for future projects and then procrastinate forever with actually starting working on them, but it will be different this time (I hope). I don't know how the hell I could've...
    17. DeepspaceMechanic

      New Planet Speculation Thread

      How does one import a sector file? A part of me doesn't even want to have a closer look at this accidentally leaked planet, in hope that we might get an official taste of the new planets soon enough (maybe a Christmas surprise update that would be some preliminary teaser of the full-blown...
    18. DeepspaceMechanic

      Planned Another Planet Thread

      Was this new world started in one of the current Dev Builds? Could you please share the build number of the game version in which you discovered that planet?
    19. DeepspaceMechanic

      Random fun challenge: let's build a fleet :D

      Thanks a lot, nice to know that it's appreciated, I tried my best :) I think "Prawn-class corvette" would be both an accurate classification, and tie in well with the fact that it's structurally similar to its "Lobster" predecessor. I would agree that it's better not to build make-believe...
    20. DeepspaceMechanic

      Klawxx - Shipyard | W.I.P. News & Screenshots

      I can already tell by those early sketches you've shown that it will be a marvelous StarMade replica (y) Gosh, the original shown in that StarCraft image is such an epic organic design... I would never dare to attempt to build something like that, but I have hope in you based on your past work...