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    1. DeepspaceMechanic

      Help with effects 2.0

      Sachys Dr. Whammy Spartan-228 Thank you all. I have a few other question marks about weapons if any of you have/would like to share this kind of info. I seem to recall that the explosive effect used to increase the blast radius of missiles and cannon projectiles regardless if they hit armor...
    2. DeepspaceMechanic

      Help with effects 2.0

      Thought I'd rather ask here than to start a new thread in Game Support. Is there a more definite answer at this point as to what are the specific effects of the Heat, Kinetic, and EM damage types? I was too lazy/uninterested so far to experiment with either the new tertiary effect systems or...
    3. DeepspaceMechanic

      LOBSTER-CLASS FRIGATE - Tweaked reactor priorities and hotbar layout

      -Missiles were accidentally left neglected on the reactor priorities list; they were moved up to an appropriately high rank. -Changed the hotbar layout of weapon systems to make the Heat-Seeker and Lock-On missile computers more easily distinguishable.
    4. DeepspaceMechanic

      "Sobek" dreadnought - Fixed hangar doors and removed the empty shell version

      -The new collision boxes of 3D models meant that some Light Corner blocks blocked the hangar doors from opening/closing properly; removed them out of the way. -Fixed the large rail door to the core room; its circuitry was corrupted by a new bug affecting Area Trigger Controller blocks. -Few...
    5. DeepspaceMechanic

      ALIEN SHIP: The "Purple Wasp" Drone - Minor modifications

      -Connected the wireless receiver that originally activated only the engine and eye lights to the Bobby AI too, so that when the ship receives an external "Wake up!" signal, it actually switches into active mode besides lighting up. -Removed the Stabilizer Stream Node block.
    6. DeepspaceMechanic

      The ability to dock your ship with an extendable/retractable arm

      Come to think of it, there's actually a way to automatize the undocking process as well, if anyone's interested. When you're leaving the station, walk through your USD extension passageway contraption, enter the main ship, and undock the main ship from the docking arm. Move away a little...
    7. DeepspaceMechanic

      The ability to dock your ship with an extendable/retractable arm

      A three year old video/project, yet it's still so very-very beautiful and inspiring! (y)
    8. DeepspaceMechanic

      ALIEN TARGET PRACTICE - Kill the wasps before you kill the hive! v1

      After some amount of daydreaming-aloud about such a thing in different threads, I finally made it. Allow me to present this alien-style interactive station, fitted with a shield sensor / defense drone launching system! Attack it with larger ships for a fun-enough PvE experience. The station...
    9. DeepspaceMechanic

      The ability to dock your ship with an extendable/retractable arm

      I've been wishing to build something like that for a while, but didn't get to it yet. But luckily, Tshara is here to our rescue once again (yes, this particular robotic arm of his is a bit too crazy, but we can make something more reasonable for the simple roleplay purpose that it's meant to...
    10. DeepspaceMechanic

      The ability to dock your ship with an extendable/retractable arm

      Docking arms are a must-have when dealing with very large ships... You might want to consider building such docking arms on the station you intend to dock to, but there is a way to have a movable/functional one on ships too. The last time I tested this, it seemed that it is impossible to dock a...
    11. DeepspaceMechanic

      New Planet Speculation Thread

      Good job with the video, and thanks a lot from the part of the community for arranging an interview with Schema (y) Some very interesting past, present and future subjects were brought up in this discussion, indeed... I'm looking forward even more to the Universe Update now (just a tiny bit...
    12. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #34 I told you it will be easy to work with these capsules, thanks to the fact that they're ship entities, not templates... Almost finished with this. This is still NOT the "Hive" station that I daydreamed-aloud about before. It's just an "alien target practice" thing...
    13. DeepspaceMechanic

      Toggle logic using inner remote 3-way switch possible?

      Thank you, professor! ;) Also, sorry for drawing the FlipFlop symbol flipped :rolleyes:
    14. DeepspaceMechanic

      Toggle logic using inner remote 3-way switch possible?

      Notice that the first FlipFlop-Delay pair has to be manually turned on before you can start stepping with consequent pushes of the inner-ship remote. For your needs, 1=Up, 2=Down, 3=Left. (How do you like my hand-drawing-with-a-mouse-in-MS-Paint skills?) ;)
    15. DeepspaceMechanic

      power

      Also, don't forget that when you use the "Blocks" button in the blueprint catalog, it shows you the TOTAL number of any specific block type: the ones on the mother entity, plus the ones in docked entities. If you're dealing with a large ship, it will probably contain a lot old power reactors in...
    16. DeepspaceMechanic

      PLEASE Rework Missile Capacity

      So far, I personally had only minimal interest in StarMade weapon systems, but the missile system feels so irritatingly inelegant that you can't help but complain about it. (Consider my OCD triggered, I guess.) First, you have an actual missile weapon, consisting of computer and module...
    17. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      I too thought that it should look a little more rigid... It would be easy to add two more of those dark grey rods to the left end right side, but I would prefer if the view from the sides would be obstructed as little as possible. So that those who will stumble upon the station to which such...
    18. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #33 Remember when I said this: The only things remaining unrealized from that very ambitious plan are the green-glowing huge purple station and its shield sensor system. I finally revisited this project and made the capsule for the drone. And just as the drone, the...
    19. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #32 A week ago, after 200 downloads of the original, I uploaded the first update of Quasar E77 - The Mysterious Science Station. It's now as fresh as 2019 and the morning snow, so let me invite you all a second time for some fun: Do you have an explorer's or detective's...
    20. DeepspaceMechanic

      That's a very cool signature... A nice composite image leading to your community content -...

      That's a very cool signature... A nice composite image leading to your community content - Awesome :)