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    1. Lancake

      Graphics Driver Issues

      Did you switch over to your AMD GPU like the guy described in that youtube video?
    2. Lancake

      Armor vs Shields effective protection scaling (with explanations)

      the HP is limited to 256, there is not a lot of room. Increasing armor values would be the easiest way to give, indirectly, more HP to blocks since the armor is basically a factor that increase HP with x times.
    3. Lancake

      Armor vs Shields effective protection scaling (with explanations)

      Ok so in your example: 50 + 24 = 74% for advanced, remaining 26% 0 + 24 = 24% for normal, remaining 76% 0.5 factor that you use 74% + 13% =87% for advanced 24% + 38% = 62% for normal These are good numbers although it does add a little bit more calculation, again not sure how this would work...
    4. Lancake

      Armor vs Shields effective protection scaling (with explanations)

      That is true but if you multiply the effect instead of doing it with an additive way than you make the problem even worse. 50% of 50% armor -> in total 75% armor on that block 50% of 25% armor -> in total 32.5% armor on that block 50% of 0% armor ->...0% armor on that block. This way system...
    5. Lancake

      Graphics Driver Issues

      I want to point out that your laptop seems to use Intel HD Graphics and has an onboard GPU. Intel HD Graphics is basically a "GPU" that uses the CPU, it's known to cause problems with certain games, including starmade. Normally updating this driver should allow you to play the game with intel HD...
    6. Lancake

      Weapons excel spreadsheet with full customization

      New version: https://www.dropbox.com/s/tilydwx6e4u8yam/WeaponsV3B.xlsm?dl=0 Added defensive effects Fixed power/damage Removed protection completely, only use the input cells or if you can't use macros, use this field's colours to adjust it manually.
    7. Lancake

      The Final Countdown - T-minus ?

      http://starmadedock.net/content/logic-elevator.985/ It's basically a ship on rails that gets moved precisely by using logic linked to pushing/pulling/stopping beams
    8. Lancake

      StarMade 0.1851 Hotfixes and More Mining

      It was in that first system, tried out 4 random asteroid sectors, found 5 larimar asteroids in total, maybe i just got very lucky?
    9. Lancake

      The Final Countdown - T-minus ?

      That just looks like one of those logic elevators on rails, just a bit oversized.
    10. Lancake

      The Final Countdown - T-minus ?

      Fantastic trailer. Steam is a nice step towards a bright future! ... ... ... In before retarded steam reviews :D *runs off to quickly make one*
    11. Lancake

      StarMade 0.1851 Hotfixes and More Mining

      I checked in game and found 3 big larimar asteroids after my second asteroid belt so yeah, it feels fixed.
    12. Lancake

      Modular reactors still viable?

      Yes i know that, my reactors are 6000 blocks each with more than half of them being power supply beams, they were made before the latest release were beams got overhauled but their output seems roughly the same. So "That's horribly inefficient. If you build the reactors correctly, the only...
    13. Lancake

      Armour should be cheaper

      Since the first time I really tested it. + if punch through was indeed what you said it would do, we would have invincible armor (max cap is 80%) :D EDIT: It was that way before he released that graph Probably forgot it was switched around.
    14. Lancake

      Modular reactors still viable?

      Define horribly inefficient please: Assuming the space I have for my reactors (that fit perfectly in it) I have an empty room of 108000 blocks, which is 2.7 million/s after hitting the softcap. Now I can fit exactly 14 reactors in that space, can't even put a space hamster between them... Each...
    15. Lancake

      Armour should be cheaper

      You are incorrect. Piercing adds armor equal to its % to all blocks on that ship. Punch through is the one that cancels out piercing or punch through effects (those are basically the same now).
    16. Lancake

      Armor vs Shields effective protection scaling (with explanations)

      Hm, I'm actually liking this idea although I don't know if it will cause a problem in terms of coding (constant updating armor% for every block once a block gets destroyed) . Like you said, it has to be a small % increase. For example, If armor % increased with 15 you could get near invincible...
    17. Lancake

      Modular reactors still viable?

      They are only really viable depending on your ship shape and its size. Big ships profit the most out of it, I was able to use space that could host 6 times more power regen/s using reactors than I would get by filling it completely. Like der_scheme said, there will always be some waste of space...
    18. Lancake

      Weapons excel spreadsheet with full customization

      Macros don't work for google docs, you can manually adjust the numbers the block count numbers in each separate sheet although selecting effects will not be possible unless you again do it all manually. I don't know for libreoffice, probably the same thing. It's possible that i didn't...
    19. Lancake

      Armour should be cheaper

      Advanced armor can be around 9 to 10 times stronger than the default previous tier armor, and probably more once calbiri buffs it a bit more. 200 hp + (50+30)% armor results in 1000 HP with piercing, else it is 400. 100 HP + (25+30)% armor results in 222 HP with piercing, else it is 133.
    20. Lancake

      Armour should be cheaper

      Advanced armor is actually pretty good for small versus small ships, their shields don't last long anyway. I still think armor should have more HP (+50HP) and maybe 10% more armor, in combination with piercing that would allow a more pure armor ship to actually fight and defeat a similar sized...