I know I'm biased since he's a faction mate, but the server is under heavy load more often than not, and was during their entire combat operation.
Hopefully with the upcoming upgrade things will be silky smooth~
I don't really see the need for any additional blocks to add complexity to the system. But perhaps it could work to be useful.
I personally suggest it in chat nearly every time I'm in, thought I'd make a post for once. Others probably have done the same, seems like a logical progression from...
Make the game easier to use for new players (actually everyone) where it counts: constructing ships from the shipyard.
1) Condense all the factories (basic, standard, advanced) into one type. It's unnecessary to have 3, and annoying to look up or remember which ones make what part. It is my...
You got me all confused because I posted that in a different thread, haha.
Same DPS, just less pew flinging through space.
Hampering CC PD is ok in my book.
Radical changes for 100% slave combos:
- Give CM and and BM double damage with no additional power draw. Shotguns will probably still suck. Tighten the spread much tighter.
- Halve CC fire rate but double damage, to reduce that ridiculous fire rate.
Other:
- Give all weapons inherent push...
I see your point, but it's kinda sad to need this solution to help deal with game code huh?
For some reason I thought requiring rail speed controllers to set a rail for non-moving docking to zero was fixed.
Does it really waste that much server RAM to be idle in a sector? Server stress seems greatest when performing actions like generating planets, constantly loading new stuff in, collisions, and battle.
Been meaning to respond to this thread for quite a while now, I think it's important enough to warrant a sticky if others contribute.
This is data from the currently defunct server: LCB
I apologize as I don't have any metrics saved, just based off my memory...
I wouldn't consider having enough territory being a buff, just allowing you to be at 100% systems power if you're in positive supply. I'm not sure if the random parts and credits you would get from outposts would be worth constructing them if you didn't need them to remain in supply (although it...
Faction Supply System:
This loose system idea will hopefully address many of the problems with current multiplayer gameplay and add some depth and strategy to faction warfare.
- Current Faction Point system goes away.
- Stations can install supply blocks, which cost a high amount of energy...
Agreed. I think we've all been victims of this at least once.
If schema would be modifying the structure menu for this great suggestion, it would be nice if the structure menu did not display menus for systems the entity didn't have, to reduce clutter. Why show Damage Pulse systems (and...
gratz SMD
also i want to buck the trend and ask for a ban for Comr4de on Slack, he's BAD NEWS.
thanks for listening, starfriends!
edit:
j-just kidding he's a fantastic member of the community and totally not blackmailing me...UNBAN!
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