I've never had steam do that on my install. Steam is only suppose to manage the launcher files. The launcher then lets you pick what version you start with.
Tying the blueprint to a structure makes the most sense for immersion reasons since basically anyone can repair then, and this includes stations and Planets.
Hey mosimon, this might be due your old installation being on a different path then the one the new launcher is using. This is a pain yes but easy to fix.
So first click this button:
Then you'll need to change this path:
What that path needs to change to will depends on a few things...
I would like this as well, but transparency is very hard to get correct and performant in a voxel game. Many of the objects for planets are going to be LOD objects so that may fix it, but we'll see.
It definitely doesn't use raytracing. There is a file called missile.dat. I'm guessing its probably all pre-calculated and a table is used to map data onto the block array. Its actually already pretty fast. I would suggest with that much knowledge you take a whack at making a toy program first.
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