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    1. EricBlank

      Logic System Rework

      I definitely think this idea has merits, and i really feel the need for something like this when im trying to make small craft too. Love to know if schine sees something like this as a real possibility.
    2. EricBlank

      Thruster Update or Revamp

      That part at least does escape me as well. Presumably using computers should give you more control over them, like to be able to use logic alone to control your ships thrusters from outsode the core, which would be pretty neat. Kinda like the push computer used to do. The particle/shooting out...
    3. EricBlank

      Thruster Update or Revamp

      True but if you modify it youd be at a disadvantage as the current pvp paradigm goes, because a pvp ship needs to be able to switch directions without warning and rotate as quickly as possible i understand a lot of people prefer to yaw left/right rather than pitch or roll so they build vertical...
    4. EricBlank

      Thruster Update or Revamp

      This sounds like a great suggestion, it would be a hell of a lot better than the funky omnidirectional at any scale setup we have now. But it will create an issue for newer players, where just figuring out how to get a ship moving seems overly complicated. Perhaps the ship core should be able to...
    5. EricBlank

      Artificial Planet (Station) Development

      That would be awesome, yeah... thats way passed a proof of concept too. And doesnt publicly allowing things to dock to a docked object open up your station/ship to being hijacked? At least, thats how i understood that exploit. Or did that get fixed?
    6. EricBlank

      Artificial Planet (Station) Development

      Yeah i kinda just made donut shaped reactors and rechargers counter-rotating around the core. I needed the core hollow for the atmosheric shield to dock to. Ive made a couple template sets for hallways already, just not exterior buildings. Thats gonna be fun.
    7. EricBlank

      Shield bypassing 2.0

      I wouldnt mind if this were the default shield mechanic if you didnt have shield capacity leftover. Say, your shield capacitors will soak up damage until drained, then the rechargers behave like this, blocking portions of the damage through the rest of the fight, and slowly refill the...
    8. EricBlank

      Player/Faction Reputations

      Yeah i definitely wouldnt put up with third party drm software either. The pvp portion i didnt expect to fly tbh, it was more a what i would hope could be done to sanitize the griefing and piracy debate, by making the game capable of tracking and managing incidents for players to decide what to...
    9. EricBlank

      Artificial Planet (Station) Development

      That sphere looks amazing honestly. I cant imagine a finished product of mine looking that good. I dont have pics but i made a spherical core and stuffed shielding and reactors in rings around the center of it, and the shield turned out big enough to cover the entire planet + plates +...
    10. EricBlank

      Player/Faction Reputations

      Abuses and exploits is going to be a huge problem with everything here, yeah, i kinda figured each mode of abuse would have to be considered individually during implementation. Alt character abuse isnt something id thought of at all, frankly ive never used alts and would just as soon require...
    11. EricBlank

      Player/Faction Reputations

      So going forward schine has stated players will have a few different options for roleplaying and mission running, and my suggestion here is to give the game a way to track player activities more in depth, by giving them a reputation. There are three levels that need to be tracked, factions...
    12. EricBlank

      Area of Effect Broadcaster

      All the above area effects could be great features, but might be hard to balance. Maybe they should never be able to share 100% of the bonus they would give installed onto the ship itself, being under multiple similar area effects should give diminishing returns, etc. except the jump drive and...
    13. EricBlank

      [FWIB] Planets, mining and asteroids.

      I like this suggestion quite a bit, maybe itll be used for the new planets being worked on schema I wouldnt say nerf asteroids just yet, first we need to know waht sort of resource rates the new planets will offer, and how theyll work in general.
    14. EricBlank

      Alternative Missile Combination Ideas

      I actually like this idea better than what we have now. Like nebulon_b said it could turn back into missiles being the go-to weapons system again if not properly balanced. Then again, the beams turned into the new meta recently, and ive basically come to the realization balance isnt gonna happen...
    15. EricBlank

      WARNING! A shield is discharging!

      Sounds like it yup.
    16. EricBlank

      Artificial Planet (Station) Development

      Thanks for linking to that, i couldnt actually fine it myself!
    17. EricBlank

      Skylord Worlds: all my Projects,Stations,Skins and Procedural faction ships list

      Geez how much did that cost you? I need to know! And congrats on the marriage i guess? Sorry for the necro
    18. EricBlank

      Artificial Planet (Station) Development

      Well the problem there is aligning the faces at angles other than 45°, since the rail rotators work only at 45° angles. Ill probably stick to the funny octagon thing for now just for ease of docking and rotating plates into position. I had thought to use the different sized plates for different...
    19. EricBlank

      Artificial Planet (Station) Development

      Yeah, that was the design i settled on too. Getting them to line up reasonably well and finding the correct size is gonna be the key. I still wanted to make something in the 150-180m diameter range
    20. EricBlank

      A Reason To Play

      That last bits a good point, but starmade also attracts players interested in building ships, or empires, or pve and exploration. And some players absolutely loathe pvp play. Or dont engage in faction vs faction pvp, only work as individuals but want to be respected for their skills playing...