Search results

    1. EricBlank

      Organize blueprints into folders

      I dont understand how this suggestion doesnt recieve more agreement, because frankly nobody in their right mind should want to object to a simple ui improvement that would make organizing and finding content significantly easier and faster. Just make the folders client side only by default...
    2. EricBlank

      Mobile SpaceStations

      Thats right yeah. We are supposed to be getting ftl interdiction fields too at some point, like to prevent jumping into sectors, which will change that at least. What other exploits are possible with that model (the one i suggested)? Have to do something about spawning from prefilled...
    3. EricBlank

      Mobile SpaceStations

      The above two posts kinda encompass what i was thinking when i read the title; allow stations to be moved by, say, a ship with the hyperdrive we've yet to get and a big enough reactor. First you have to relinquish its status as the center of faction control of the system its in and homebase...
    4. EricBlank

      Dimmable and multi-color Lights

      Lighting of a chunk is only recalculated when that chunk updates, either when a block is added or removed or a light source is turned on/off, so this shouldnt hurt fps any more than having a bunch of blinking lights does already. I would love to have logic controlled adjustable lighting. Whether...
    5. EricBlank

      Brainstorming Basic Creatures and Flora for the Future.

      Actually that all totally makes sense. I wonder if the devs could do that.
    6. EricBlank

      Brainstorming Basic Creatures and Flora for the Future.

      What about freaky space "turtles" with ecosystems under their transluscent shells?
    7. EricBlank

      Brainstorming Basic Creatures and Flora for the Future.

      schema recently stated theyre starting on the universe update, and last i heard, after that they wanted to start working on things like creatures and flora to populate that universe. So i thought, why dont we pitch in some ideas for very basic, super simple critters and plants that we feel...
    8. EricBlank

      StarMade - PvP & PvE balance, Perspective & Direction

      Thadius Faran I legit didnt know that either, thanks! One more thing i think is appropriate for the rulesets is being able to define faction point gains and costs for various things like Territory ownership, whether or not any players are online, number of players online, cost to host a...
    9. EricBlank

      StarMade - PvP & PvE balance, Perspective & Direction

      Few rules useful on servers i can think of: warhead blocks count as missiles for ams targetting purposes. Make sure weapons range is modifiable, so servers can set stations to have 3x weapons range on all weapons, so that sieging a station mandates you get within weapons range. This would help...
    10. EricBlank

      StarMade - PvP & PvE balance, Perspective & Direction

      Im glad to see the focus back on better all around gameplay instead of the problems with PvP exploits and meta. I do, however, hope that bugs that allow for exploitative behaviors are still being fixed. And yeah, decorative effects like the power stream/nodes are definitely something i think we...
    11. EricBlank

      Universe Update Brainstorming

      I also want our crab monsters and space whales back tbh. Actually what would be really amazing when we get around to having critters and stuff, is a creature entity programming modding utility. So we can make our own weird little monsters by drawing up and sticking together their body parts and...
    12. EricBlank

      Universe Update Brainstorming

      Use that space between the spherical star systems as "void space." Allow things like lost space stations/ships and rogue planets to rarely generate in these void sectors within and near to a galaxy, to be searched for by scanners. Make placement of those stars random in terms of what...
    13. EricBlank

      Disposable Fighter/Drone Production (aka Hangars instead of Shipyards)

      Im not so certain restrictions like that would be necessary. With a limit of one fighter/drone in play at a time per hangar, size of hangars determining size of drones deployed, and properly balanced energy consumption (as much as a solid block of weapons as large as that hangar in volume?) and...
    14. EricBlank

      Disposable Fighter/Drone Production (aka Hangars instead of Shipyards)

      This sounds like a great mechanic for fighter use, assuming we use blocks + moderate energy consumption + cooldown time to operate the hangars. Gotta keep them balanced. I would suggest, to reduce the pain in the ass of getting launched drones and fighters to redock, that they only have to get...
    15. EricBlank

      Credits as an inventory item

      I wouldnt mind if credits existed both abstractly in your bank account, where theyre safe from being stolen when you die, and as a physical item, like an ingot, or capsule. Why i should ever want to routinely withdraw credits to physical cash when its safer in my bank i couldnt say. Maybe if in...
    16. EricBlank

      Remove Orbiting Spawn Camera

      I have to agree that its unnesecarily nauseating watching that thing go round n round. I would prefer a static camera at the location the player would be spawned, maybe even being able to rotate the view around ourselves. But keep the chunk loading at game start down to the chunks immediately...
    17. EricBlank

      vanilla state fighters, and a way to have locked up sectors

      Frankly the term min-maxed doesnt really fit. But small fighter craft that arent 90% weapons should still be able to fight each other without ending in a stalemate too often. Theyre not going to be like invulnerable to one another for sheer suckiness. In reference to the OP's actual suggestion...
    18. EricBlank

      vanilla state fighters, and a way to have locked up sectors

      No, missiles still wiggle all over the place and cant hit shit less than 40m to a side, and the ai on default settings cant fire cannons accurately at all to intercept missiles. Technically you can intercept them manually and that works great, though. So its still a draw and a waste of time...
    19. EricBlank

      vanilla state fighters, and a way to have locked up sectors

      This is the best idea ive ever heard. Since the devs obviously cant or wont think critically about balance, and we have constant arguments over what the balance should look like, how about everyone with a big idea actually put it into a config so the rest of us can test it and decide which one...
    20. EricBlank

      Ideas for universe update : Fleet order : "on my position" and Distress beacon

      Self updating fleet order coordinates sounds like an amazing improvement over our current situation. Distress beacons would be a neat feature if just for when youre under attack from pirates your miner cant escape from.