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    1. kiddan

      Nominate AtraUnam for badges

      I'm not qualified to say yay or nay for Master Builder, but Logic Gold? Hear!
    2. kiddan

      How to make other stations secure - Discussion Thread ***PLAYER SOLUTIONS ONLY!***

      Fire goes right through its own entity, just not docks or motherships. So you don't even need a cone for the shots to leave by. =)
    3. kiddan

      simplified hull production

      So like Block Consolidation? It's in the FSMT under the Recognized section. Definitely something that would make the factory learning curve a bit friendlier.:)
    4. kiddan

      Kupu's thread

      Checked the most recent dev build today; Gotta say, items are looking good (Are those your department?). =) Also, are the Extended Textures a possibility for greebled advanced hull in the future? If you can say.
    5. kiddan

      Reduce jump height on artificial gravity

      The slider could be slaved activators. Would be the same system used for sensors, rail speed, and-the-like.
    6. kiddan

      Starmadian's Logic Showcase Thread

      Glad to hear you're making progress! Shame it has to have its form of digital cancer, for now. D=
    7. kiddan

      Xray vision...hmmm help please

      I believe they are using Steam, given their description of the issue. Translated: Pressed the Play button for Starmade from their Steam library. Would be asked to 'Play Starmade' or 'Play Starmade (old launcher)' Clicked 'Play Starmade' Game would not appear, but Steam would say it was running...
    8. kiddan

      How to make other stations secure - Discussion Thread ***PLAYER SOLUTIONS ONLY!***

      Lucky you, I'm playing right now. =) Warheads can break intangible rails if they are part of the same entity. Ships and warheads on those ships can pass right through intangible rails on other entities.
    9. kiddan

      Great work on that Schema cat statue! ^-^

      Great work on that Schema cat statue! ^-^
    10. kiddan

      How to make other stations secure - Discussion Thread ***PLAYER SOLUTIONS ONLY!***

      10-15 sounds lethal enough. Wouldn't recommend using on advanced armour unless you've got multiple warhead-bearing ships. You have to focus them on one location on the enemy structure so that you may breach the hull and then ruin systems inside. Warheads are very good at destroying system...
    11. kiddan

      How to make other stations secure - Discussion Thread ***PLAYER SOLUTIONS ONLY!***

      Warheads can deal a good amount of damage when grouped. You can also deal more damage to systems behind armour if you go fast enough (clipping, really), but I see it as a sort of exploit.
    12. kiddan

      How to make other stations secure - Discussion Thread ***PLAYER SOLUTIONS ONLY!***

      I see potential in docked hulls. Despite being a laggier approach, you can have activators in the panels, and when they break a new panel could slide out to replace it automatically. So as long as the main station's shields are active (to protect rails) the armour would be replaced without...
    13. kiddan

      11x11x11 Power Reactor Producing 104659.6

      I don't believe shield modules benefit from any form of grouping.
    14. kiddan

      Dagram Industries

      Thank you! Not sure if I'll make variants for the passage, as it's something you can easily edit yourself. As for outer hull, maybe. I was thinking it would be useful for the newbies to have wedge-shaped Syboxes (Swedge?), and I could incorporate them via an outer hull set. =)
    15. kiddan

      Detect Open Doors - and close open doors

      I recommend having individual sensors for each door. When a sensor detects a door is open, have it set-off a five sec delay before toggling the door with a flip-flop. With some extra logic you can have area detectors or activation gates reset the delay in-case more people walk through!
    16. kiddan

      Rebalance Warheads?

      Warheads instability makes them pretty well-balanced, as it only takes 1 damage to set one off. However, since warheads can be cloaked and jammed (even permanently), you can't always see them coming. This sends them back into the unbalanced territory IMO, not them ignoring shields. So, rather...
    17. kiddan

      Detect Open Doors - and close open doors

      If you slave a Door to a Sensor, the Sensor will turn an adjacent Activator on (if the Door is shut) or off (if the Door is open). The Sensor will only update its output when a logic signal is received.
    18. kiddan

      Read by Council Bank Vaults

      OP sounds plausible, I'd definitely find it useful! One request though: Plz have physical credit representations be paper/woven/flexible money slab stacks (think cargo space) that you can jump-in and have particles poof in the air! If I become rich enough, I at least want a credit swimming...
    19. kiddan

      StarMade v0.199.402 - Fixes and Textures

      Some servers used them for currency.
    20. kiddan

      StarMade v0.199.402 - Fixes and Textures

      Hope you get well soon, Schema! ;) Also, time for me to do some more thruster sensor testing, now that T2125 is fixed. Thanks for that! :^D