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    1. kiddan

      Implemented extra option - invert hotbar scrolling direction

      I never saw this in any changelogs (be it my fault or someone else's), thanks for pointing it out!
    2. kiddan

      PETITION TO CHANGE SYSTEM LOGIC

      It would be nice to have some methods to un-cloak/jam warheads and such. I don't know what that would be, just not this.
    3. kiddan

      Throwing concepts on power concepts!

      Weaponizing/disposing of heat are interesting ideas. Heat cannons and exhaust valves could actually be added functions to thusters, with conduits leading from chambers giving thrusters extra functions, and logic controlling them.
    4. kiddan

      Power System Overhaul Proposal

      A quick question, please tell me if it's thinking too deep into this proposal; With the proposed system, would we be able to put multiple conduits between just two chambers/a chamber and reactor? With the trade-off being you can maintenance one conduit when its broken, but with lower efficiency...
    5. kiddan

      Welcome to the Starmade dock! ^-^

      Welcome to the Starmade dock! ^-^
    6. kiddan

      Read by Schine Semi-vague Lua Computer Suggestion

      Clients don't need to get sent/ask for info from computers/terminals/etc unless those computers actually affect blocks/entities outside (in some cases, this includes monitors). So even if Bob has 100 computers just calculating numbers, as long as Bill doesn't look at an output of those 100...
    7. kiddan

      Read by Schine Semi-vague Lua Computer Suggestion

      I actually don't know and code whatsoever (I'd be willing to learn, a horrifying concept, I know). Your conclusion is laughable, to say the least. :davehurr:
    8. kiddan

      Read by Schine Semi-vague Lua Computer Suggestion

      Plus, someone could even write their own OSs for the computers. Or a custom visual scripter. So the possibilities are really quite extensive.
    9. kiddan

      Starmade memes

      You should have seen the old AI module texture. Or maybe you did? ;)
    10. kiddan

      How to make other stations secure - Discussion Thread ***PLAYER SOLUTIONS ONLY!***

      Sounds like a nightmare to build, though. :-p Could be even more lethal if you use Beam + Missile and just have two cannons for every face, to make-up for the reload.
    11. kiddan

      What do you look for in a mining ship?

      Since I usually only go mining for one or two types of resources at a time, I prefer large arrays that suck up an entire asteroid in one shot. Sure, you need quite the storage and have to wait for it to reload. But as least you won't be looking for more of that resource for a while!
    12. kiddan

      Player Detector Block

      Here's some quick ideas I had: Slaving active activators to an Area Detector would increase the radius slaved Area Detector Modules detect ships and players in. Using a Marker Beam you'd be able to whitelist and blacklist players, ships, and NPCs by connecting them to/from an Area Detector...
    13. kiddan

      Bigger Blocks for Bigger Ships

      Just build a small ship and pretend you're an oversize human looking at it! (y)
    14. kiddan

      How did you guys learn to logic so well?

      I'm not exactly a logic mastermind, but a (literal) couple tips nonetheless: Have an idea of what you want something to do. Take time and learn how to translate those ideas into logic terms in your head or on paper. Sometimes it's worth the time to spread your logic out a couple blocks from...
    15. kiddan

      How to make other stations secure - Discussion Thread ***PLAYER SOLUTIONS ONLY!***

      They are if you dock them and have someone jump in the core to scan. Not a method I'd like anyone to be stuck with, though. =S
    16. kiddan

      StarMade v0.199.429 - Combined blocks, new blocks, optimizations and fixes

      So, played a bit an unhealthy amount and here are my thoughts so far: It's a bit disorienting having to scroll to get to the alternate shape selection. Allowing players to press the number of the current hotbar slot to access the variants tab would be great! Other than that, great work on the...
    17. kiddan

      StarMade v0.199.429 - Combined blocks, new blocks, optimizations and fixes

      No kidding! ;P I'ma check this update out ASAP! :)
    18. kiddan

      The Starmade Community Moji Thread

      You forgot the scheming Schema!
    19. kiddan

      Turret Rail

      Though, you cannot have an AI choose which way to move on that rail, 'nor a player-controlled dock without a connected logic output. :confused:
    20. kiddan

      Turret Rail

      The Idea: A rail that allows docked entities to move along it by holding*2 Forwards and Backwards (and AI control). Allowing turrets that -can not only be translated by the player-, but also have path-finding AI. The Possibilities: Turrets that players can move to and from cover on a mother...