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    1. aceface

      Make space stations moveable

      why make a station to begin with if you want it to move?
    2. aceface

      HowTo build a ship in the new dev build

      can someone build something and not just talk
    3. aceface

      Is there a way to count arbitary blocks types in storage without withdrawing them?

      Lancake confirmed in chat yesterday that in the dev build there are new features: Pull/produce until x units of y block exist in inventory
    4. aceface

      Is there a way to count arbitary blocks types in storage without withdrawing them?

      Afaik there isn't, maybe GalactusX knows? If schine implemented a setting like this on all factories could be a solution: Produce item Y until X units exist in inventory.
    5. aceface

      Marketplace: Ship Sales

      Was about to make this very same suggestion. I like this suggestion because I can see this enabling big industry guys to bulk produce certain ships with specialized factories and earn quite a lot of money. You could build a specific shipyard + factory combo to very quickly produce a specific...
    6. aceface

      bench u alive?

      bench u alive?
    7. aceface

      A Solution To Flying Spaghetti Monsters

      Yup, this ship Amarr Khanid Damnation when it was hollow gave me ~40ish fps when looking from isometric viewpoint. I filled it in and it gave 100-110 fps when viewed the same way.
    8. aceface

      Trinova Technologies: Join Today! (NFD-Trident Industries merger)

      Nice ships, is it only you deb who made them? Or others?
    9. aceface

      how to load cargo onto ships from station?

      E.g I have a transport ship and a bunch of stuff in the station. I know I can do personal cargo and shift click. But is there an autmated way so that whenever something docks items from a certain storage on the station will be loaded onto the ship docked on that specific rail basic?
    10. aceface

      NASSZONE Starmade Servers

      hi michael! i remember you from chat from about ~4 years ago. i also heard you were best friends with zorozeenee Based on former nass players, nass basically died after anti pvp rules were implemented (i played on elwyneternity when the forum factions played on nass, jeez that was so long ago!)
    11. aceface

      Hi Rune! May I get you and @[276476:Lancake] s opinion on this suggestion...

      Hi Rune! May I get you and @[276476:Lancake] s opinion on this suggestion? https://starmadedock.net/threads/ability-to-set-custom-cargo-values.29858/#post-355947 asking cause it seems like you guys are adding many small quality of life suggestions in the power update.
    12. aceface

      Ability to set custom cargo values

      nightrune what do you think of this?
    13. aceface

      Storage Remove Confirm Prompt

      I mean it can happen, just a bit less likely. Don't see a reason not to have it. Also good for the sake of consistency.
    14. aceface

      [power 2.0] Docked Armor (not shields) solutions and ideas

      I really like the design. One recommendation is to make the turrets more curvy to go better with the main hull body. Their boxy shape imo doesnt match the curved main ship.
    15. aceface

      StarMade Dev Blog 17 November 2017

      Just curious but how wouldnt it be fixed then? How would it be fixed?
    16. aceface

      StarMade Dev Blog 17 November 2017

      yeah I really appreciate that especially schema and criss are willing to have a lengthy discussion. would be nice if people werent so brutal to them because itll discourage schine from interacting with us further.
    17. aceface

      Ability to set custom cargo values

      Right now default config is that cargo can be customized in increments of 100 mass per cargo block. I suggest there is a button in the storage/factory to set a custom value of cargo that would otherwise not be possible. Eg my factory has 200 cargo space but I set it to 150 since I want there to...
    18. aceface

      StarMade Dev Blog 17 November 2017

      Make passive effects on docked entities not work, since docked hull allows for easy passive effects due to it being smaller than main entity. Also movement effects that hit docked entities should affect main entity since docked hull negates that. Docked hull becomes even more cancerous with...