Afaik there isn't, maybe GalactusX knows?
If schine implemented a setting like this on all factories could be a solution:
Produce item Y until X units exist in inventory.
Was about to make this very same suggestion.
I like this suggestion because I can see this enabling big industry guys to bulk produce certain ships with specialized factories and earn quite a lot of money. You could build a specific shipyard + factory combo to very quickly produce a specific...
Yup, this ship Amarr Khanid Damnation when it was hollow gave me ~40ish fps when looking from isometric viewpoint. I filled it in and it gave 100-110 fps when viewed the same way.
E.g I have a transport ship and a bunch of stuff in the station. I know I can do personal cargo and shift click. But is there an autmated way so that whenever something docks items from a certain storage on the station will be loaded onto the ship docked on that specific rail basic?
hi michael! i remember you from chat from about ~4 years ago. i also heard you were best friends with zorozeenee
Based on former nass players, nass basically died after anti pvp rules were implemented (i played on elwyneternity when the forum factions played on nass, jeez that was so long ago!)
Hi Rune! May I get you and @[276476:Lancake] s opinion on this suggestion? https://starmadedock.net/threads/ability-to-set-custom-cargo-values.29858/#post-355947 asking cause it seems like you guys are adding many small quality of life suggestions in the power update.
I really like the design. One recommendation is to make the turrets more curvy to go better with the main hull body. Their boxy shape imo doesnt match the curved main ship.
yeah I really appreciate that especially schema and criss are willing to have a lengthy discussion. would be nice if people werent so brutal to them because itll discourage schine from interacting with us further.
Right now default config is that cargo can be customized in increments of 100 mass per cargo block.
I suggest there is a button in the storage/factory to set a custom value of cargo that would otherwise not be possible. Eg my factory has 200 cargo space but I set it to 150 since I want there to...
Make passive effects on docked entities not work, since docked hull allows for easy passive effects due to it being smaller than main entity.
Also movement effects that hit docked entities should affect main entity since docked hull negates that.
Docked hull becomes even more cancerous with...
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