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    1. sayerulz

      Ways to bring new players to the game

      Most of us have played minecraft. But have you? The goal is NOT to kill the dragon. I've never actually legitimately killed it. Just a few times cheated into the end to test modded items on it. The goal is to do whatever the hell you dammed well want. Want to make a castle? Perfect. Want to dig...
    2. sayerulz

      Populate the world with neutral NPCs, not just monotonous factions

      This should theoretically be possible, but it would be an awful lot of work to get even a rough version where most "unique" NPC's were pretty much the same. It would be even more work to reach a point where it's truly immersive. However, it may be worth it, AFTER ships are functioning fully...
    3. sayerulz

      Experiences from Starsector (Solution to gigantism and binary fights)

      I don't usually agree with Lecic, but he's quite right this time. What we really need to solve gigantisim is better AI. Right now, a fleet of smaller ships would theoretically be more efficient, but it's such a nightmare to manage all of them, and the AI is so dumb, that people often just don't...
    4. sayerulz

      Possibility of adding fuel consumption

      If you ask me (and for some reason no one ever does. Does no one like me? :cry:) fuel should be it's own resource. We don't burn steel and we don't build vehicles out of gasoline. However, most people are quite strongly opposed to fuel, so get ready to be called an idiot, anti-fun, ECT.
    5. sayerulz

      Do... Do you guys like tentacles?

      Looks more like a clump of hair from a drain to me. Also, REALEASE THE KRAKEN!!!
    6. sayerulz

      The Power Overhaul Must NOT Happen ASAP

      It's not important though, because you just fill every inch of your ship with systems. There is no putting extra armor over your power or shields, because your power and shields comprise your whole ship. The only exception to this is auxiliary power. And if you understood what I had said, it...
    7. sayerulz

      The Power Overhaul Must NOT Happen ASAP

      You are making assumptions about the specific nature of how those systems are going to be designed and wether or not it will be interesting. And it will definitely increase the depth of design decisions, because placement and armoring of systems will be extremely important, and so would be the...
    8. sayerulz

      The Power Overhaul Must NOT Happen ASAP

      Making interiors viable is only part of the reason for the overhaul (which I strongly support). Filling your ships with power tetris and shields is also NOT fun. Some people I'm sure find it less tedious than I do, but I really doubt that anyone actually enjoys it. The new system, at least as I...
    9. sayerulz

      Fix the bugs (With poll)

      Right before a massive overhaul is exactly the wrong time to fix all the bugs. Anything that gets fixed is liable to be broken again immediately, and bugs that are not fixed might not exist any more after the update because the code they were in was totally rewritten.
    10. sayerulz

      Time for a real demo?

      Consider the nature of alpha. At the moment, starmade is not a finished game. It's a work in progress. If it were a AAA company developing it, starmade would probably not even be available to play at this stage in development. However, Schine does not have the luxury of being able to hire an...
    11. sayerulz

      It's impossible to make good figther weapons

      They also knew what a 120 cannon could to to ye olde face-hardened steel backed by homogeneous steel armor, but actual battle is more complex than what a given weapon can do to a metal plate on a testing range. Large-scale warfare is even more so. In fact, it's so complex, that I really doubt...
    12. sayerulz

      It's impossible to make good figther weapons

      I think that at the moment, in modern warfare, we are at sort of a point where on one really knows what works well, because no where are there two forces with modern weapons fighting each other. We have ways we think things will turn out, but until shots start being fired, no one is really sure...
    13. sayerulz

      It's impossible to make good figther weapons

      The closing range is the weak point in my argument, to be sure. At that point, it all hinges on CIWS being able to defend the ship effectively enough for it to close with the enemy. While I don't know a enough about current or near-future anti-missile weapons (much of the information regarding...
    14. sayerulz

      It's impossible to make good figther weapons

      A shell or number of shells with a given destructive power will ALWAYS be MUCH cheaper than an equivalent missile. I would think that that would be obvious. Shells require no guidance system, and where a cruise missile is propelled by a fairly complex and expensive liquid fueled rocket, a shells...
    15. sayerulz

      It's impossible to make good figther weapons

      Since this thread is a bit pointless at this point, I'll keep derailing. In my opinion, big gun battleships are still ultimately more cost effective, for two important reasons: 1) Shells are WAY cheaper than missiles. 2) It's cheaper to repair a big ship than replace a little one. If two...
    16. sayerulz

      It's impossible to make good figther weapons

      This isn't entirely true, a 16 inch shell used on most WWII battleships actually contained more explosives (if not better explosives) than most modern anti-ship missiles, and certainly had vastly greater penetration ability. But that's besides the point. I think that a lot of trouble sometimes...
    17. sayerulz

      Remove Weapon Firing Arcs

      What if you could allocate percentages of the total firing arc to certain axis, a bit like thrusters. A one-axis turret only needs gun elevation after all.
    18. sayerulz

      Buff Thrusters!

      I agree wholeheartedly with this sentiment. Ships accelerate slowly, decelerate slowly, and generally feel like driving a massive block of pig iron powered by a bottle rocket. It was always like this to an extent, but the thruster update has made things far worse. I make a small, sleek ship with...
    19. sayerulz

      Warp

      Has anyone else noticed that, every few weeks it seems, someone with a star trek ship for their avatar shows up and makes a suggestion to make the game more like star trek? I mean, this isn't a totally terrible idea, but it's an interesting phenomenon. I mean, I don't recall anyone with a star...
    20. sayerulz

      New cannon/explosive mechanics

      I think the way explosive effect is intended to work is that the effect % increases explosive radius while reducing penetration. So at 100% effect, it will explode without penetration, similar to a missile weapon. But at lower effect percentages, it will behave more like it does now. The problem...