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    1. JinM

      The turret thread

      I don't use color coding at all in Starmade, it takes too much time to reaply the correct colors afterwards. I just design a grey hull, and then I add in details with close color combinations. example end product: JinMs Survival Progression Diary and some ships
    2. JinM

      StarMade Weapons Update Prebuild

      Very nice. I think when this update hits, and it has no major bugs, the playercount will increase. But take your time please. I don't want something to happen like last time, where we had some major bugs that made the game unplayable for 3 months. ;)
    3. JinM

      The turret thread

      When I first looked at your pictures I thought the colorfull turrets would be your final product and didn't notice the b/w. At first I was like "yay a dude that makes colorfull ships not caring for any standards - but can this be true better read his post completely...". But I would preffer to...
    4. JinM

      Hyper Light Starmade | Pre-Power 2.0 Server

      Gratulations for launching the server! :) Drives the people more appart instead of bringing them together. If you like to encourage one man factions its ok though. Maybe have an eye on it and look if you like it that way. On the other hand people will allways make one man factions, and making...
    5. JinM

      Starmade memes

      I kinda agree with your overall feeling for the competitors of Starmade. Even though Empyrion has huge servers with 150 players online at the same time... But I still feel alone there, mainly coz all factions are about pvp on that huge servers. No real trading or some cool organised stuff...
    6. JinM

      Hyper Light Starmade | Pre-Power 2.0 Server

      How's it going so far?
    7. JinM

      [12th of May] Schine Q&A Answers

      Nice, very satisfying answers in all aspects of the gamemechanics and how they ought to be executed. Yes please consider this. A server option for fixing weapon distances would be handy, but I suggest to make weapon distance fixed as default. Server owners tend to have some experience, but...
    8. JinM

      Larger Sectors and Larger Planets

      The only thing that you could do is to build yourself a cookie planet station. Flat earth society for the win. I highly recommend building a cookie planet and upload it to the CC. We don't have one station that is just a surface for building your own stuff on it.
    9. JinM

      happy birthday

      happy birthday
    10. JinM

      Starmade memes

      I just want you to correct on this one, Empyrion didn't start in 2015 it started 2013: Empyrion, about Eleon Game Studios: "We are professionals of game and/or software development where the average team member has more than 10 years of industry experience. (...) In 2013, we decided to embark...
    11. JinM

      I mean if you want people to search for your base, taking longer than one hour, the price also...

      I mean if you want people to search for your base, taking longer than one hour, the price also should be something that is worth more than 20 minutes of minig. ;)
    12. JinM

      one million credits is not much though mate, 10 million is a price

      one million credits is not much though mate, 10 million is a price
    13. JinM

      PVP focused gameplay is the majority over all the other playstyles

      So for the regen tanking: It was not possible in the old meta, that a small ship of lets say 20% of the enemies ship size, can actually do damage. This is a huge difference now. If your big ship can't turn fast enough and his turrets are not set up propperly, a small ship, close combat or...
    14. JinM

      tomorrow comes minecraft update =)

      tomorrow comes minecraft update =)
    15. JinM

      PVP focused gameplay is the majority over all the other playstyles

      See that's your opinion. In Starmade I am a roleplay builder. But I play highly competetive games like Dota 2 and other RTS since years. So I know this or that about competetive meta, how complexity, depth and mechanics react with each other. And I tried to play Starmade for pvp, and I want to...
    16. JinM

      PVP focused gameplay is the majority over all the other playstyles

      That's just not true. What got added: New turrets, shootout rails, fleet ai, reworked shields, chambers, fixes for the vagyr exploits. What gets added now: New block destruction damage models, reworked old weapons, new weapons: mines + tracktor beam, different armour, fix for shipyards (pvpers...
    17. JinM

      PVP focused gameplay is the majority over all the other playstyles

      Stop calling the people rpers* pls. We talk about non-pvp content. It just gets confusing for me. I mean I don't call pirate hunting or mining roleplaying. I just call it playing the game. And just because non-pvpers can build differently (not even easier), doesn't mean that they have any big...
    18. JinM

      PVP focused gameplay is the majority over all the other playstyles

      I see your point and what you are affraid about. Recoil and other new mechanics could turn out to be counter-competetive. On the other hand please see, that non-pvpers will get no new content besides building with updated textures (and what difference does that?) for the next 8 months until the...
    19. JinM

      PVP focused gameplay is the majority over all the other playstyles

      So a weapons overhaul is not an attempt to make the game more appealing for pvpers?
    20. JinM

      Ship size

      Listen to him. In my opinion if you go over 500k you get kicked from every server. So for pvp 500k is the limit. Most servers had 250k though. You need to look up on what server you want to play on, and then join plus ask, or read their rules. It's often written in the rules allready.