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    1. madman Captain

      My two cents on encouraging PvP conflict in a stagnant universe

      Befor you next time wrote a text wall with a informationcharge of an empty noticeblock simply answer my question Where are the difference betwin the different Cannon layouts? CAN CAN+CAN CAN+Missile CAN+Beam CAN+Pulse Answer the question under the following aspects: accuracy, spread...
    2. madman Captain

      My two cents on encouraging PvP conflict in a stagnant universe

      Did you even read my post? Ok lets explain it different: Please explain who are the complex, gamechanging, uniques, betwin the following weaponsystems: CAN CAN+CAN CAN+Missile CAN+Beam CAN+Pulse all systems have the exact same size and no effect systems. Ok, what I want to say was that I...
    3. madman Captain

      My two cents on encouraging PvP conflict in a stagnant universe

      And? Planets also have gravity and the ships not fall to the ground. But that bring me to an addional thing on my list with PvP problems 7. Map design: Without large obtracles, dangerzones, cover or oher things that make the battlefields itself interesting, the battle also lost a lot of its...
    4. madman Captain

      My two cents on encouraging PvP conflict in a stagnant universe

      No and yes. I want a flight model that most space games I know use, for exsample X2, X3, Fractured Space, Avorion, Void Destroyer 2, Starpoint Gemini 2, Dreadghought, Galactic Junk Leauge, Space Engineers, Empyreon Galacic Survival, Starwars Battlefront 2(the old one).
    5. madman Captain

      My two cents on encouraging PvP conflict in a stagnant universe

      And when I turn the ship 90 degrees to the right? Will it constanly drive forward? No, it drifts sidewards. I mean that the ship always try to move forward and if I change the direcion of the ship it imidetly gives trust so that it moves stait forward and not drift sidewards plus that it trys to...
    6. madman Captain

      My two cents on encouraging PvP conflict in a stagnant universe

      I agree with Red's ideas but in the current state of the game it would just another reason to not play survival. I want to involve my own problems with PvP (or better with combat itself). 1. The obvious: The horrible lag of feedback, no flashy lights, no fancy explosions, no camerashake...
    7. madman Captain

      Forges of Insanity

      The external parts of the mainreactor.
    8. madman Captain

      Cake Build Server - The Most Delicious Build Server [Whitelist]

      You know they want a picture? even a WiP is enough but still the admins want a picture of your work.
    9. madman Captain

      Candidates for the "Final Boss of StarMade"

      Its some time but another idea: this turret as part of an multistage bossfight. rest of the ship isnt finished but if it finished it should assist the other three ships of my triple bossfight from far away
    10. madman Captain

      Forges of Insanity

      Look how cute this turret look when mounted on a ship. I think I will mount four of them on this ship.
    11. madman Captain

      Ship Combat Additions

      I hope to understand it right, but you suggest this for short: (As Exsample: The Gold UI mod for the Litecube's Universe mod for X3 Terran Confict) A normal HUD like every Space Sim game in the last ~15 Years. To be honest this should be standard and not an addional feature.
    12. madman Captain

      The turret thread

      yeah I did but before I do that I want to build the ship for the turret so I can set a good layout for AMS and AA defence. It need to look good for the entire ship not only for the turret.
    13. madman Captain

      Forges of Insanity

      Ahh... that was a good week look at this. A new turret shell And because a cool turret need a cool ship to carry it: The Grungnir Class (or better the first 1/3 of it)
    14. madman Captain

      The turret thread

      Hi, My newest creation is a true monster and my most detailed turret so far. The offical name for the cannon is Gravitron Plasma Accelerator because it use manipulated gravity forces to accelerate ionised compressed plasmabolts to nearly lightspeed. But thats a stupid long name for a callout...
    15. madman Captain

      Forges of Insanity

      Hi, here is a turret for a ship that not exist (yet). Its not really detailed yet but here a little teaser pic.
    16. madman Captain

      The turret thread

      Why you people try always destroy good looking turrets because of stupid game mechanics. The poles of the turretbase looks to fragile and to long I think. Add some joist's,that would help look them more stable.
    17. madman Captain

      ACCESS DENIED! Gates, Hatch, Doors Porn

      Glad to can help :). Shine dosnt has to made a big deal out of that, that water became non physical. I dont see many people that use water like that. Why not make a logic that slowly activate/deactivate the forcefield?
    18. madman Captain

      ACCESS DENIED! Gates, Hatch, Doors Porn

      I love the fact that water is non physical. Another Hanger that uses water as forcefield for Airlock.
    19. madman Captain

      See C and V links from any block please.

      Yes please. That make errortracking so much easier and a lot less frustrating. Especialy when you update older ships.
    20. madman Captain

      Forges of Insanity

      Hi, I have updated the Top post and the Valkyria