Cryonic Statsis Tube

    Valiant70

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    It has been confirmed that players in the future will be able to log out and log back in to the same place in the same ship regardless of the ship moving. I had another idea that might be interesting: statsis tubes.

    When you freeze yourself, you'll get a menu similar to the one when you first start the game with the options "Exit to Desktop" and "Revive." While frozen, another player can pick up the tube and move it. This way a faction can move you to a new base or new ship. I can think of certain circumstances when this could save some time and trouble. Of course, if you can't trust your faction or if someone else gets hold of the tube, you could wake up in a rather awkward situation.

    What do you all think? It was kind of an off-the-wall idea, but it might have a place in the game.
     
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    Honestly this seems like a great way to integrate a new feature with in game systems. I do think it shouldn't be able to be picked up though. If your tube is destroyed or removed then you spawn at your alternative spawn. Additionally you could still face the death punishment if your stasis tube is destroyed so it has benefit at a risk.
     

    Valiant70

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    Honestly this seems like a great way to integrate a new feature with in game systems. I do think it shouldn't be able to be picked up though. If your tube is destroyed or removed then you spawn at your alternative spawn. Additionally you could still face the death punishment if your stasis tube is destroyed so it has benefit at a risk.
    The ENTIRE POINT of this suggestion is being able to be picked up and moved. Without that, it just becomes a really nerfed and annoying version of this: http://starmadedock.net/threads/save-player-relative-to-ship-upon-logout.1804/
     
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    How would you integrate picking up a tube and moving it? It would just be much easier to integrate the tube into a ship/station. This of course adds risk. If the tube is destroyed while you are in it, you die and respawn at respawn point
     
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    The ENTIRE POINT of this suggestion is being able to be picked up and moved. Without that, it just becomes a really nerfed and annoying version of this: http://starmadedock.net/threads/save-player-relative-to-ship-upon-logout.1804/
    So when you asked "What do you all think?" you only wanted responses from people who agree with you? I like the idea but I think it should have a penalty. Being able to essentially keep another player in your pocket is down right weird.

    The other suggestion doesn't have an in-game system to integrate into ships so it is still different even with the downside of actually being able to die.
     
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    This would be somewhat awkward to have as a vanilla concept, as exploits become an issue, as well as handling the data aand mechanics (where do you spawn if you log on while a player has you cryotube in their inventory? )

    However, with the upcoming changes to docking (whigh should include a removal of the minimum dock zone size) I think you could easily create this system in game through design. Simply dock you cryopod in a tray.

    Now, for what the pod actually does, I'd like to think it would be the physical storage area for your character while you are logged out, for whatever reason (I don't think this would be mandatory, you could likely still log out and be non physical/not present). The necessity of this is up in the air (it naturally might have more detriments than bonuses) but a two block "bed/pod" would be interesting to have.
    [DOUBLEPOST=1426674445,1426673693][/DOUBLEPOST]
     
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    kupu

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    haha, beat me to it with the Poke'mon image!
     

    Snk

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    However, with the upcoming changes to docking (whigh should include a removal of the minimum dock zone size) I think you could easily create this system in game through design. Simply dock you cryopod in a tray.
    *Fancy Restaurant Setting*

    *Waiter approaches space gods*

    And today, I bring you... *Waiter gracefully places the plate on the table, takes off of the cover*

    A titan steak, topped with cryotube caviar. Enjoy!

    (The Tray part really got me)
     

    Ithirahad

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    *Fancy Restaurant Setting*

    *Waiter approaches space gods*

    And today, I bring you... *Waiter gracefully places the plate on the table, takes off of the cover*

    A titan steak, topped with cryotube caviar. Enjoy!

    (The Tray part really got me)
    ...But waiter... excuse me, but... you didn't bring us our Breadnaught yet!
     

    Valiant70

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    This thread has gotten really funny really fast! Let's just add pokeballs to the game and allow players to catch their friends in them. SNIPER! GO! *throws pokeball at space crabs*

    The other suggestion doesn't have an in-game system to integrate into ships so it is still different even with the downside of actually being able to die.
    With the other suggestion, simply being aligned to the ship keeps you on it. That's especially helpful in case of a crash/disconnect. It's so simple I'd kind of hate for that not to be added.

    This would be somewhat awkward to have as a vanilla concept, as exploits become an issue, as well as handling the data aand mechanics (where do you spawn if you log on while a player has you cryotube in their inventory? )

    However, with the upcoming changes to docking (whigh should include a removal of the minimum dock zone size) I think you could easily create this system in game through design. Simply dock you cryopod in a tray.

    Now, for what the pod actually does, I'd like to think it would be the physical storage area for your character while you are logged out, for whatever reason (I don't think this would be mandatory, you could likely still log out and be non physical/not present). The necessity of this is up in the air (it naturally might have more detriments than bonuses) but a two block "bed/pod" would be interesting to have.
    [DOUBLEPOST=1426674445,1426673693][/DOUBLEPOST]
    Ah! Perfect! However, for this to work reasonably well, ships docked inside of the mothership will need to be protected from missile blasts. Currently my shuttle can still be blown apart from behind closed blast doors.
     

    Keptick

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    Yes for the cryotube part. No for the weird pocketing and moving around part (for the reasons outlined above). I think that we should be able to set it as a secondary spawn point, in the event that the ship gets destroyed, you'd spawn back in your previously saved station spawnpoint. That's to avoid the awkward situation of spawning in a dead ship surrounded by enemies and getting eternally spawn camped.

    At least ONE interior room in our ships would serve a purpose ^_^.
     

    Snk

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    Yes for the cryotube part. No for the weird pocketing and moving around part (for the reasons outlined above). I think that we should be able to set it as a secondary spawn point, in the event that the ship gets destroyed, you'd spawn back in your previously saved station spawnpoint. That's to avoid the awkward situation of spawning in a dead ship surrounded by enemies and getting eternally spawn camped.

    At least ONE interior room in our ships would serve a purpose ^_^.
    We should remain it to "Cloning chamber" If that happens.
     

    Keptick

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    We should remain it to "Cloning chamber" If that happens.
    To be honest, I think that we should be able to give it the name we want. The devs encourage players to create their own lore by making the game as sandboxy as possible. That why the weapon names have been changed to generic terms. It's not specified what the "cannons" shoot. So players can call them plasma cannons, anti-matter cannons, or whatever they want.
     

    JNC

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    If Starmade were like EVE Online, and respawning required a resource *clones*, than I would agree that this would be cool.
     
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    I imagine a station or titan ship with a dorm filled by pods, or treys where pods can dock. Then an enemy faction comes in. They don't have the arsenal to fight, so they cloak and board instead. They find their way into the cryotube room. In a surprise attack, the enemy faction slaughters the sleeping astronauts, puts a huge dent in the FP reserve of their enemy, then leaves. No alarms have been raised. The pilot doesn't find out until he goes to the cryotubes to log out himself. When players log on, everyone gets a message that they were murdered in their sleep and have woken up as a clone at an NPC station.

    I like this idea. It will really help with the idea of a capital ship as a faction base.
     
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    Sorry, cool as that idea might sound, I highly doubt we will be adding a mandatory AFK zone that you must enter to be properly logged out. That creates conflicts with things like accidental disconnects, and leaves room for massively unfun greifing (as you mentioned in your scenario, cool for you, very uncool for the victims)
     
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    Oh, I wasn't imagining it as mandatory. If cryopods are implemented, what would be the incentive of using it over an undeathinator? If there is a benefit, should there be a drawback? It is a mobile spawn point that allows faction members to relocate you as needed, but also a potential loss of 20FP if not guarded. Maybe it doubles as a battery when in use, or generates a small amount of FP for a set amount of time.

    Obviously there has to be a way for a player to instantly log out/in. I played N64 Zelda and hated having to find those stupid owl statues - very annoying. The current system takes care of that (though it'd be cool to add an animation onspawn/despawn rather than just disappearing).

    Also, the OP mentioned that we'd spawn in the section of the ship/station where we were on log-out. What happens if that ship is destroyed, remodeled, or changes faction? I understand if it's too early to spill the beans on features under works.
     

    kiddan

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    It has been confirmed that players in the future will be able to log out and log back in to the same place in the same ship regardless of the ship moving. I had another idea that might be interesting: statsis tubes.

    When you freeze yourself, you'll get a menu similar to the one when you first start the game with the options "Exit to Desktop" and "Revive." While frozen, another player can pick up the tube and move it. This way a faction can move you to a new base or new ship. I can think of certain circumstances when this could save some time and trouble. Of course, if you can't trust your faction or if someone else gets hold of the tube, you could wake up in a rather awkward situation.

    What do you all think? It was kind of an off-the-wall idea, but it might have a place in the game.
    Very nice idea! This would be very helpful for when a faction moves its base to another location, they could move all the inactive troops to it with ease! I really support this idea, maybe you could pick up enemy ones if they aren't faction protected?

    Maybe AI simulation is sped up by 10* if all players within a certain radius are frozen? Thus making is dangerous to leave servers with your whole crew frozen.
     

    Valiant70

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    Oh, I wasn't imagining it as mandatory. If cryopods are implemented, what would be the incentive of using it over an undeathinator? If there is a benefit, should there be a drawback? It is a mobile spawn point that allows faction members to relocate you as needed, but also a potential loss of 20FP if not guarded. Maybe it doubles as a battery when in use, or generates a small amount of FP for a set amount of time.

    Obviously there has to be a way for a player to instantly log out/in. I played N64 Zelda and hated having to find those stupid owl statues - very annoying. The current system takes care of that (though it'd be cool to add an animation onspawn/despawn rather than just disappearing).

    Also, the OP mentioned that we'd spawn in the section of the ship/station where we were on log-out. What happens if that ship is destroyed, remodeled, or changes faction? I understand if it's too early to spill the beans on features under works.
    Generating a small amount of FP is a good idea. The amount would be configurable and might default to one hour.

    Instant login/logout could just use the other planned system where you just come back to the same spot on the ship you were standing on. If the ship is destroyed, it would make the most sense to drop the player at their respawn point.