Activating Faction Module on all docked entities at once

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    Okay, so, I managed this once by accident, but I have been unable to repeat the event since.

    I loaded up NuclearFun's Kronos to show it to a friend, but his PC couldn't handle it so I just let it drift and never bothered to activate faction modules on any turrets/docked ships(if you don't know what Kronos is, it's a ship with around 150 entities attached, turrets drones and ships). I logged out and logged back in 15-30 minutes later, and to my surprise every single entity attached to Kronos was factionized to the ship, all turrets, ships and drones. I did, before logging out, remote activated all AI attached to ship using Structure, and I think 1 ship and 1 turret were factioned before I logged out(I did not notice them all factioned when I was logging out but I was inside the ship at the moment).

    Is there a way to actually factionize all turrets(I know you can activate them all at once and set them all to Turret at once) but is there a way to apply faction to all of them at once too?
     
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    Well, I stayed logged out while writing this and apparently faction applied to all turrets and ships on NuclearFun's Harvester aswell. How in the world does it work?
     

    therimmer96

    The Cake Network Staff Senior button unpusher
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    When a docked entity loads, it checks the faction of the thing it is docked to. it the docked entity has no faction, it will take the faction of what it is docked to. So to trigger the faction modules, faction the mother ship, and fly far away. after a few minutes, fly back and it should all be fixed
     
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    Ah, I thought it was something along those lines, but wanted to make sure. Thank you for the answer.
     
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    heres wut i do
    faction mother ship
    logout for 20 seconds to a minute or 2
    go back on if docked things still arent factioned wait a longer time
     

    NeonSturm

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    But that would break a faction log on something docked to a public dock, wouldn't it?