Construction of the Titaner XA-102

    Mariux

    Kittenator
    Joined
    Jun 20, 2013
    Messages
    1,822
    Reaction score
    658
    • Purchased!
    • Community Content - Silver 1
    • Legacy Citizen 8
    Protip: never put the core in a bridge where it is only protected by a glass wall. Instead, hide the core in the very middle of the ship so that it's safer from enemy fire. You can use camera blocks if you want alternate viewpoints.
     
    Joined
    Jul 6, 2013
    Messages
    254
    Reaction score
    43
    • Purchased!
    • Legacy Citizen 3
    Well, you can't. That's why you start with extending rods out from a core that would determine your ship's dimensional limits.

    As it looks right now, basically anything penetrating the shields would destroy that ship. It's a complete waste of all the material, that potentially could be placed between core and space, which protects ships systems that nobody would have to touch.

    If you're not far into te project, I'd recommend starting over. Also consider a better silhouette. Believe me, you will have to spend a lot of time on a Titan. It's a shame if you only get disappointed how it turns out in the middle of a project.
     
    Joined
    Dec 2, 2014
    Messages
    11
    Reaction score
    1
    I have spoken of SMEdit, remains compatible? if so could fix it by moving the core with it.
     
    Joined
    Feb 23, 2014
    Messages
    92
    Reaction score
    207
    You can copy+paste in-game.
    You can copy/paste but we still need a tool to move the core.

    As for the ship, you might want to break up those strait lines before it is too late. As they are now they will give you a lot of flat areas that will be a pain to fix at a later stage of the build. It is still in a really early stage so i look forward to seeing progress. :)
     

    Mariux

    Kittenator
    Joined
    Jun 20, 2013
    Messages
    1,822
    Reaction score
    658
    • Purchased!
    • Community Content - Silver 1
    • Legacy Citizen 8
    You can copy/paste but we still need a tool to move the core.

    As for the ship, you might want to break up those strait lines before it is too late. As they are now they will give you a lot of flat areas that will be a pain to fix at a later stage of the build. It is still in a really early stage so i look forward to seeing progress. :)
    No no, I mean copy paste the rest. As far as I can tell it's only the bridge that's built (not sure about the progress right now though)
     
    Joined
    Jul 6, 2013
    Messages
    254
    Reaction score
    43
    • Purchased!
    • Legacy Citizen 3
    You can copy/paste but we still need a tool to move the core.

    As for the ship, you might want to break up those strait lines before it is too late. As they are now they will give you a lot of flat areas that will be a pain to fix at a later stage of the build. It is still in a really early stage so i look forward to seeing progress. :)
    It's not that the lines are bad. Lines are easy to build and repair, you can live with them if decent surface details are provided afterwards.

    The problem here is the contrast between curvatures. The given ships has extremely difficult set of lines on the front, which will be a huge pain to flesh out when it will come to it. Then the ship goes full-straight all the way to the end, there the bridge goes difficult even further - in practice, the end result will be completely untangible, chaotic set of surfaces and curves. The size of that bridge also is completely unbalanced to the remainder of the ship's hulk.

    The proper way to approach the initial stages of design is to pick 2 or 3 angles, apart from the straight lines, that the design will be built around.

    It advised to use angles that are aliquot (divisible by the same number without remainder). personally I stick to the 45/22,5 pair at all times.

    On a side note, any ship builder should stick to the personal order of procedures. In our current case, we can see the author to using a left/right projection, but for a good ship of that size that wouldn't be enough. I strongly recommend to avoid fleshing out any parts of the ship until all three projections are finished (top/down and middle-cut in this case) and observed, at least. In practice even more additional wiring should be used (which is how sea-ships, planes and buildings are build in real life), as it will give you a better perspective of what your ship will look like when it's done, and what surfaces you will have to fill-up. Going for a complete bridge, when you're not even final over a ship's width is very counter-productive.
     
    Joined
    Dec 2, 2014
    Messages
    11
    Reaction score
    1
    I started building the ship in the bridge controls, because it was the visual center of my design, I drew the ship in paper, and then I'm going to the game.
    Now I will finish surface design before making the interior, plus I have to get some practice in weapons tools creating fighters.
     
    Joined
    Jul 6, 2013
    Messages
    254
    Reaction score
    43
    • Purchased!
    • Legacy Citizen 3
    I started building the ship in the bridge controls, because it was the visual center of my design, I drew the ship in paper, and then I'm going to the game.
    Now I will finish surface design before making the interior, plus I have to get some practice in weapons tools creating fighters.
    What is the 'visual center' of a design?
     
    Joined
    Aug 17, 2013
    Messages
    25
    Reaction score
    6
    Restart immediately. Move that core to the center. Not only can a 10 meter fighter with missiles/punch-through destroy it, the entire ship will turn on that point. I've done this before, it's not great.
     
    Joined
    Dec 2, 2014
    Messages
    11
    Reaction score
    1
    for me, the visual center its the center of the design, I can continue the building just after of end the visual center, i can´t begin the building in other point, because it´s more confuse for me